/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include #include #include #include #include #include class DemoWindow { public: DemoWindow(const Rml::Core::String &title, const Rml::Core::Vector2f &position, Rml::Core::Context *context) { using namespace Rml::Core; document = context->LoadDocument("basic/benchmark/data/benchmark.rml"); if (document != nullptr) { { document->GetElementById("title")->SetInnerRML(title); document->SetProperty(PropertyId::Left, Property(position.x, Property::PX)); document->SetProperty(PropertyId::Top, Property(position.y, Property::PX)); } document->Show(); } } void performance_test() { /* FPS values Original: 18.5 [957f723] Without property counter: 22.0 With std::string: 23.0 [603fd40] robin_hood unordered_flat_map: 24.0 [709852f] Avoid dirtying em's: 27.5 Restructuring update loop: 34.5 [f9892a9] Element constructor, remove geometry database, remove update() from Context::render: 38.0 [1aab59e] Replace Dictionary with unordered_flat_map: 40.0 [b04b4e5] Dirty flag for structure changes: 43.0 [fdf6f53] Replacing containers: 46.0 [c307140] Replace 'resize' event with virtual function call: 53.0 [7ad658f] Use all_properties_dirty flag when constructing elements: 55.0 [fa6bd0a] Don't double create input elements: 58.0 [e162637] Memory pool for ElementMeta: 59.0 [ece191a] Include chobo flat containers: 65.0 [1696aa5] Move benchmark to its own sample (no code change, fps increase because of removal of animation elements): 68.0 [2433880] Keep the element's main sizing box local: 69.0 [cf928b2] Improved hashing of element definition: 70.0 [5cb9e1d] First usage of computed values (font): 74.0 [04dc275] Computed values, clipping: 77.0 Computed values, background-color, image-color, opacity: 77.0 Computed values, padding, margin border++: 81.0 [bb70d38] Computing all the values (only using a few of them yet): 83.0 [9fe9bdf] Computed transform and other optimizations: 86.0 [654fa09] Computed layout engine: 90.0 [e18ac30] Replace style cache by computed values: 96.0 More computed values: 100.0 [edc78bb] !Woo! Avoid duplicate ToLower++: 103.0 [dec4ef6] Cleanup and smaller changes: 105.0 [38a559d] Move dirty properties to elementstyle: 113.0 [0bba316] (After Windows feature update and MSVC update, no code change): 109.0 [0bba316] Fixes and element style iterators: 108.0 [0bba316] Update definition speedup: 115.0 [5d138fa] (Full release mode, no code change): 135.0 [5d138fa] EventIDs: 139.0 [d2c3956] More on events and EventIDs: 146.0 [fd44d9c] New decorator and font-effect syntax and misc (on a considerably lower clocked CPU): 156 [6619ab4] Removal of manual reference counting: 170 [cb347e1] */ if (!document) return; Rml::Core::String rml; for (int i = 0; i < 50; i++) { int index = rand() % 1000; int route = rand() % 50; int max = (rand() % 40) + 10; int value = rand() % max; Rml::Core::String rml_row = Rml::Core::CreateString(1000, R"(
Assigned
Assign to route
Confirm
)", index, route, max, value ); rml += rml_row; } if (auto el = document->GetElementById("performance")) el->SetInnerRML(rml); } class SimpleEventListener : public Rml::Core::EventListener { public: void ProcessEvent(Rml::Core::Event& event) override { static int i = 0; event.GetTargetElement()->SetProperty("background-color", i++ % 2 == 0 ? "green" : "orange"); } } simple_event_listener; void click_test() { if (!document) return; Rml::Core::String rml; static int i = 0; if(i++ % 2 == 0) rml = Rml::Core::CreateString(1000, R"(
)"); else rml = "

Wohooo!!!

"; if (auto el = document->GetElementById("click_test")) { el->SetInnerRML(rml); if (auto child = el->GetChild(0)) child->AddEventListener(Rml::Core::EventId::Mouseup, &simple_event_listener); } } ~DemoWindow() { if (document) { document->Close(); } } Rml::Core::ElementDocument * GetDocument() { return document; } private: Rml::Core::ElementDocument *document; }; Rml::Core::Context* context = nullptr; ShellRenderInterfaceExtensions *shell_renderer; DemoWindow* window = nullptr; bool run_loop = true; bool single_loop = true; bool run_update = true; bool single_loop_update = true; void GameLoop() { if (run_update || single_loop_update) { window->performance_test(); //window->click_test(); single_loop_update = false; } if (run_loop || single_loop) { context->Update(); shell_renderer->PrepareRenderBuffer(); context->Render(); shell_renderer->PresentRenderBuffer(); single_loop = false; } static constexpr int buffer_size = 200; static float fps_buffer[buffer_size] = {}; static int buffer_index = 0; static double t_prev = 0.0f; double t = Shell::GetElapsedTime(); float dt = float(t - t_prev); t_prev = t; static int count_frames = 0; count_frames += 1; float fps = 1.0f / dt; fps_buffer[buffer_index] = fps; buffer_index = (++buffer_index % buffer_size); if (window && count_frames > buffer_size / 8) { float fps_mean = 0; for (int i = 0; i < buffer_size; i++) fps_mean += fps_buffer[(buffer_index + i) % buffer_size]; fps_mean = fps_mean / (float)buffer_size; auto el = window->GetDocument()->GetElementById("fps"); count_frames = 0; el->SetInnerRML(Rml::Core::CreateString( 20, "FPS: %f", fps_mean )); } } class Event : public Rml::Core::EventListener { public: Event(const Rml::Core::String& value) : value(value) {} void ProcessEvent(Rml::Core::Event& event) override { using namespace Rml::Core; if(value == "exit") Shell::RequestExit(); if (event == "keydown") { auto key_identifier = (Rml::Core::Input::KeyIdentifier)event.GetParameter< int >("key_identifier", 0); if (key_identifier == Rml::Core::Input::KI_SPACE) { run_loop = !run_loop; } else if (key_identifier == Rml::Core::Input::KI_DOWN) { run_loop = false; single_loop = true; } else if (key_identifier == Rml::Core::Input::KI_RIGHT) { run_update = false; single_loop_update = true; } else if (key_identifier == Rml::Core::Input::KI_RETURN) { run_update = !run_update; } else if (key_identifier == Rml::Core::Input::KI_ESCAPE) { Shell::RequestExit(); } else if (key_identifier == Rml::Core::Input::KI_F8) { Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible()); } } } void OnDetach(Rml::Core::Element* element) override { delete this; } private: Rml::Core::String value; }; class EventInstancer : public Rml::Core::EventListenerInstancer { public: /// Instances a new event handle for Invaders. Rml::Core::EventListener* InstanceEventListener(const Rml::Core::String& value, Rml::Core::Element* element) override { return new Event(value); } }; #if defined RMLUI_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show)) #else int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv)) #endif { #ifdef RMLUI_PLATFORM_WIN32 RMLUI_UNUSED(instance_handle); RMLUI_UNUSED(previous_instance_handle); RMLUI_UNUSED(command_line); RMLUI_UNUSED(command_show); #else RMLUI_UNUSED(argc); RMLUI_UNUSED(argv); #endif const int width = 1800; const int height = 1000; ShellRenderInterfaceOpenGL opengl_renderer; shell_renderer = &opengl_renderer; // Generic OS initialisation, creates a window and attaches OpenGL. if (!Shell::Initialise() || !Shell::OpenWindow("Benchmark Sample", shell_renderer, width, height, true)) { Shell::Shutdown(); return -1; } // RmlUi initialisation. Rml::Core::SetRenderInterface(&opengl_renderer); opengl_renderer.SetViewport(width, height); ShellSystemInterface system_interface; Rml::Core::SetSystemInterface(&system_interface); Rml::Core::Initialise(); // Create the main RmlUi context and set it on the shell's input layer. context = Rml::Core::CreateContext("main", Rml::Core::Vector2i(width, height)); if (context == nullptr) { Rml::Core::Shutdown(); Shell::Shutdown(); return -1; } Rml::Controls::Initialise(); Rml::Debugger::Initialise(context); Input::SetContext(context); shell_renderer->SetContext(context); EventInstancer event_listener_instancer; Rml::Core::Factory::RegisterEventListenerInstancer(&event_listener_instancer); Shell::LoadFonts("assets/"); window = new DemoWindow("Benchmark sample", Rml::Core::Vector2f(81, 100), context); window->GetDocument()->AddEventListener(Rml::Core::EventId::Keydown, new Event("hello")); window->GetDocument()->AddEventListener(Rml::Core::EventId::Keyup, new Event("hello")); window->GetDocument()->AddEventListener(Rml::Core::EventId::Animationend, new Event("hello")); Shell::EventLoop(GameLoop); delete window; // Shutdown RmlUi. Rml::Core::Shutdown(); Shell::CloseWindow(); Shell::Shutdown(); return 0; }