/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 Nuno Silva
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
/*
* Modifed 2013 by Megavolt2013 in order to get the SFML2 sample working
* with the revised libraries of SFML2
* Please check the comments starting with NOTE in the files "main.cpp" and
* "RenderInterfaceSFML.h" if you have trouble building this sample
*/
// NOTE: uncomment this only when you want to use the
// OpenGL Extension Wrangler Library (GLEW)
//#include
#include
#include "SystemInterfaceSFML.h"
#include "RenderInterfaceSFML.h"
#include
#include
#include
#include
int main(int argc, char **argv)
{
#ifdef RMLUI_PLATFORM_WIN32
AllocConsole();
#endif
int window_width = 1024;
int window_height = 768;
sf::RenderWindow MyWindow(sf::VideoMode(window_width, window_height), "RmlUi with SFML2", sf::Style::Close);
MyWindow.setVerticalSyncEnabled(true);
#ifdef ENABLE_GLEW
GLenum err = glewInit();
if (GLEW_OK != err)
{
/* Problem: glewInit failed, something is seriously wrong. */
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
//...
}
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
#endif
RmlUiSFMLRenderer Renderer;
RmlUiSFMLSystemInterface SystemInterface;
// NOTE: if fonts and rml are not found you'll probably have to adjust
// the path information in the string
Rml::Core::String root = Shell::FindSamplesRoot();
ShellFileInterface FileInterface(root);
if(!MyWindow.isOpen())
return 1;
Renderer.SetWindow(&MyWindow);
Rml::Core::SetFileInterface(&FileInterface);
Rml::Core::SetRenderInterface(&Renderer);
Rml::Core::SetSystemInterface(&SystemInterface);
if(!Rml::Core::Initialise())
return 1;
Rml::Core::FontDatabase::LoadFontFace("assets/Delicious-Bold.otf");
Rml::Core::FontDatabase::LoadFontFace("assets/Delicious-BoldItalic.otf");
Rml::Core::FontDatabase::LoadFontFace("assets/Delicious-Italic.otf");
Rml::Core::FontDatabase::LoadFontFace("assets/Delicious-Roman.otf");
Rml::Core::Context *Context = Rml::Core::CreateContext("default",
Rml::Core::Vector2i(MyWindow.getSize().x, MyWindow.getSize().y));
Rml::Debugger::Initialise(Context);
Rml::Core::ElementDocument *Document = Context->LoadDocument("assets/demo.rml");
if(Document)
{
Document->Show();
fprintf(stdout, "\nDocument loaded");
}
else
{
fprintf(stdout, "\nDocument is nullptr");
}
while(MyWindow.isOpen())
{
static sf::Event event;
MyWindow.clear();
Context->Render();
MyWindow.display();
while(MyWindow.pollEvent(event))
{
switch(event.type)
{
case sf::Event::Resized:
Renderer.Resize();
break;
case sf::Event::MouseMoved:
Context->ProcessMouseMove(event.mouseMove.x, event.mouseMove.y,
SystemInterface.GetKeyModifiers(&MyWindow));
break;
case sf::Event::MouseButtonPressed:
Context->ProcessMouseButtonDown(event.mouseButton.button,
SystemInterface.GetKeyModifiers(&MyWindow));
break;
case sf::Event::MouseButtonReleased:
Context->ProcessMouseButtonUp(event.mouseButton.button,
SystemInterface.GetKeyModifiers(&MyWindow));
break;
case sf::Event::MouseWheelMoved:
Context->ProcessMouseWheel(-event.mouseWheel.delta,
SystemInterface.GetKeyModifiers(&MyWindow));
break;
case sf::Event::TextEntered:
if (event.text.unicode > 32)
Context->ProcessTextInput(event.text.unicode);
break;
case sf::Event::KeyPressed:
Context->ProcessKeyDown(SystemInterface.TranslateKey(event.key.code),
SystemInterface.GetKeyModifiers(&MyWindow));
break;
case sf::Event::KeyReleased:
if(event.key.code == sf::Keyboard::F8)
{
Rml::Debugger::SetVisible(!Rml::Debugger::IsVisible());
};
if(event.key.code == sf::Keyboard::Escape) {
MyWindow.close();
}
Context->ProcessKeyUp(SystemInterface.TranslateKey(event.key.code),
SystemInterface.GetKeyModifiers(&MyWindow));
break;
case sf::Event::Closed:
MyWindow.close();
break;
default:
break;
};
};
Context->Update();
};
Rml::Core::Shutdown();
return 0;
};