/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "FontFaceHandle.h"
#include "FontFaceLayer.h"
#include
#include "../TextureLayout.h"
namespace Rml {
namespace Core {
namespace BitmapFont {
class FontEffectSort
{
public:
bool operator()(const Rml::Core::FontEffect* lhs, const Rml::Core::FontEffect* rhs)
{
return lhs->GetZIndex() < rhs->GetZIndex();
}
};
FontFaceHandle::FontFaceHandle()
{
size = 0;
average_advance = 0;
x_height = 0;
line_height = 0;
baseline = 0;
underline_position = 0;
underline_thickness = 0;
base_layer = NULL;
}
FontFaceHandle::~FontFaceHandle()
{
}
// Initialises the handle so it is able to render text.
bool FontFaceHandle::Initialise(BitmapFontDefinitions *bm_face, const String& _charset, int _size)
{
this->bm_face = bm_face;
size = _size;
line_height = _size;
texture_width = bm_face->CommonCharactersInfo.ScaleWidth;
texture_height = bm_face->CommonCharactersInfo.ScaleHeight;
raw_charset = _charset;
// Construct proper path to texture
URL fnt_source = bm_face->Face.Source;
URL bitmap_source = bm_face->Face.BitmapSource;
if(bitmap_source.GetPath().Empty())
{
texture_source = fnt_source.GetPath() + bitmap_source.GetFileName();
if(!bitmap_source.GetExtension().Empty())
{
texture_source += "." + bitmap_source.GetExtension();
}
}
else
{
texture_source = bitmap_source.GetPathedFileName();
}
if (!UnicodeRange::BuildList(charset, raw_charset))
{
Log::Message(Log::LT_ERROR, "Invalid font charset '%s'.", raw_charset.CString());
return false;
}
// Construct the list of the characters specified by the charset.
for (size_t i = 0; i < charset.size(); ++i)
BuildGlyphMap(bm_face, charset[i]);
// Generate the metrics for the handle.
GenerateMetrics(bm_face);
// Generate the default layer and layer configuration.
base_layer = GenerateLayer(NULL);
layer_configurations.push_back(LayerConfiguration());
layer_configurations.back().push_back(base_layer);
return true;
}
// Returns the width a string will take up if rendered with this handle.
int FontFaceHandle::GetStringWidth(const WString& string, word prior_character) const
{
int width = 0;
for (size_t i = 0; i < string.Length(); i++)
{
word character_code = string[i];
if (character_code >= glyphs.size())
continue;
const FontGlyph &glyph = glyphs[character_code];
// Adjust the cursor for the kerning between this character and the previous one.
if (prior_character != 0)
width += GetKerning(prior_character, string[i]);
// Adjust the cursor for this character's advance.
width += glyph.advance;
prior_character = character_code;
}
return width;
}
// Generates, if required, the layer configuration for a given array of font effects.
int FontFaceHandle::GenerateLayerConfiguration(FontEffectMap& font_effects)
{
if (font_effects.empty())
return 0;
// Prepare a list of effects, sorted by z-index.
FontEffectList sorted_effects;
for (FontEffectMap::const_iterator i = font_effects.begin(); i != font_effects.end(); ++i)
sorted_effects.push_back(i->second);
std::sort(sorted_effects.begin(), sorted_effects.end(), FontEffectSort());
// Check each existing configuration for a match with this arrangement of effects.
int configuration_index = 1;
for (; configuration_index < (int) layer_configurations.size(); ++configuration_index)
{
const LayerConfiguration& configuration = layer_configurations[configuration_index];
// Check the size is correct. For a math, there should be one layer in the configuration
// plus an extra for the base layer.
if (configuration.size() != sorted_effects.size() + 1)
continue;
// Check through each layer, checking it was created by the same effect as the one we're
// checking.
size_t effect_index = 0;
for (size_t i = 0; i < configuration.size(); ++i)
{
// Skip the base layer ...
if (configuration[i]->GetFontEffect() == NULL)
continue;
// If the ith layer's effect doesn't match the equivalent effect, then this
// configuration can't match.
if (configuration[i]->GetFontEffect() != sorted_effects[effect_index])
break;
// Check the next one ...
++effect_index;
}
if (effect_index == sorted_effects.size())
return configuration_index;
}
// No match, so we have to generate a new layer configuration.
layer_configurations.push_back(LayerConfiguration());
LayerConfiguration& layer_configuration = layer_configurations.back();
bool added_base_layer = false;
for (size_t i = 0; i < sorted_effects.size(); ++i)
{
if (!added_base_layer &&
sorted_effects[i]->GetZIndex() >= 0)
{
layer_configuration.push_back(base_layer);
added_base_layer = true;
}
layer_configuration.push_back(GenerateLayer(sorted_effects[i]));
}
// Add the base layer now if we still haven't added it.
if (!added_base_layer)
layer_configuration.push_back(base_layer);
return (int) (layer_configurations.size() - 1);
}
// Generates the texture data for a layer (for the texture database).
bool FontFaceHandle::GenerateLayerTexture(const byte*& texture_data, Vector2i& texture_dimensions, Rml::Core::FontEffect* layer_id, int texture_id)
{
FontLayerMap::iterator layer_iterator = layers.find(layer_id);
if (layer_iterator == layers.end())
return false;
return layer_iterator->second->GenerateTexture(texture_data, texture_dimensions, texture_id);
}
// Generates the geometry required to render a single line of text.
int FontFaceHandle::GenerateString(GeometryList& geometry, const WString& string, const Vector2f& position, const Colourb& colour, int layer_configuration_index) const
{
int geometry_index = 0;
int line_width = 0;
RMLUI_ASSERT(layer_configuration_index >= 0);
RMLUI_ASSERT(layer_configuration_index < (int) layer_configurations.size());
// Fetch the requested configuration and generate the geometry for each one.
const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index];
for (size_t i = 0; i < layer_configuration.size(); ++i)
{
Rml::Core::FontFaceLayer* layer = layer_configuration[i];
Colourb layer_colour;
if (layer == base_layer)
layer_colour = colour;
else
layer_colour = layer->GetColour();
// Resize the geometry list if required.
if ((int) geometry.size() < geometry_index + layer->GetNumTextures())
geometry.resize(geometry_index + layer->GetNumTextures());
// Bind the textures to the geometries.
for (int i = 0; i < layer->GetNumTextures(); ++i)
geometry[geometry_index + i].SetTexture(layer->GetTexture(i));
line_width = 0;
word prior_character = 0;
const word* string_iterator = string.CString();
const word* string_end = string.CString() + string.Length();
for (; string_iterator != string_end; string_iterator++)
{
if (*string_iterator >= glyphs.size())
continue;
const FontGlyph &glyph = glyphs[*string_iterator];
// Adjust the cursor for the kerning between this character and the previous one.
if (prior_character != 0)
line_width += GetKerning(prior_character, *string_iterator);
layer->GenerateGeometry(&geometry[geometry_index], *string_iterator, Vector2f(position.x + line_width, position.y), layer_colour);
line_width += glyph.advance;
prior_character = *string_iterator;
}
geometry_index += layer->GetNumTextures();
}
// Cull any excess geometry from a previous generation.
geometry.resize(geometry_index);
return line_width;
}
// Generates the geometry required to render a line above, below or through a line of text.
void FontFaceHandle::GenerateLine(Geometry* geometry, const Vector2f& position, int width, Font::Line height, const Colourb& colour) const
{
std::vector< Vertex >& line_vertices = geometry->GetVertices();
std::vector< int >& line_indices = geometry->GetIndices();
float offset;
switch (height)
{
case Font::UNDERLINE: offset = -underline_position; break;
case Font::OVERLINE: // where to place? offset = -line_height - underline_position; break;
case Font::STRIKE_THROUGH: // where to place? offset = -line_height * 0.5f; break;
default: return;
}
line_vertices.resize(line_vertices.size() + 4);
line_indices.resize(line_indices.size() + 6);
GeometryUtilities::GenerateQuad(
&line_vertices[0] + ((int)line_vertices.size() - 4),
&line_indices[0] + ((int)line_indices.size() - 6),
Vector2f(position.x, position.y + offset),
Vector2f((float) width, underline_thickness),
colour,
(int)line_vertices.size() - 4
);
}
// Destroys the handle.
void FontFaceHandle::OnReferenceDeactivate()
{
delete this;
}
void FontFaceHandle::GenerateMetrics(BitmapFontDefinitions *bm_face)
{
line_height = bm_face->CommonCharactersInfo.LineHeight;
baseline = bm_face->CommonCharactersInfo.BaseLine;
underline_position = (float)line_height - bm_face->CommonCharactersInfo.BaseLine;
baseline += int( underline_position / 1.6f );
underline_thickness = 1.0f;
average_advance = 0;
for (FontGlyphList::iterator i = glyphs.begin(); i != glyphs.end(); ++i)
average_advance += i->advance;
// Bring the total advance down to the average advance, but scaled up 10%, just to be on the safe side.
average_advance = Math::RealToInteger((float) average_advance / (glyphs.size() * 0.9f));
// Determine the x-height of this font face.
word x = (word) 'x';
int index = bm_face->BM_Helper_GetCharacterTableIndex( x );// FT_Get_Char_Index(ft_face, x);
if ( index >= 0)
x_height = bm_face->CharactersInfo[ index ].Height;
else
x_height = 0;
}
void FontFaceHandle::BuildGlyphMap(BitmapFontDefinitions *bm_face, const UnicodeRange& unicode_range)
{
glyphs.resize(unicode_range.max_codepoint + 1);
for (word character_code = (word) (Math::Max< unsigned int >(unicode_range.min_codepoint, 32)); character_code <= unicode_range.max_codepoint; ++character_code)
{
int index = bm_face->BM_Helper_GetCharacterTableIndex( character_code );
if ( index < 0 )
{
continue;
}
FontGlyph glyph;
glyph.character = character_code;
BuildGlyph(glyph, &bm_face->CharactersInfo[ index ] );
glyphs[character_code] = glyph;
}
}
void Rml::Core::BitmapFont::FontFaceHandle::BuildGlyph(FontGlyph& glyph, CharacterInfo *bm_glyph)
{
// Set the glyph's dimensions.
glyph.dimensions.x = bm_glyph->Width;
glyph.dimensions.y = bm_glyph->Height;
// Set the glyph's bearing.
glyph.bearing.x = bm_glyph->XOffset;
glyph.bearing.y = bm_glyph->YOffset;
// Set the glyph's advance.
glyph.advance = bm_glyph->Advance;
// Set the glyph's bitmap position.
glyph.bitmap_dimensions.x = bm_glyph->X;
glyph.bitmap_dimensions.y = bm_glyph->Y;
glyph.bitmap_data = NULL;
}
int Rml::Core::BitmapFont::FontFaceHandle::GetKerning(word lhs, word rhs) const
{
if( bm_face != NULL)
{
return bm_face->BM_Helper_GetXKerning(lhs, rhs);
}
return 0;
}
// Generates (or shares) a layer derived from a font effect.
Rml::Core::FontFaceLayer* FontFaceHandle::GenerateLayer( FontEffect* font_effect)
{
// See if this effect has been instanced before, as part of a different configuration.
FontLayerMap::iterator i = layers.find(font_effect);
if (i != layers.end())
return i->second;
Rml::Core::FontFaceLayer* layer = new Rml::Core::BitmapFont::FontFaceLayer();
layers[font_effect] = layer;
if (font_effect == NULL)
{
layer->Initialise(this);
}
else
{
// Determine which, if any, layer the new layer should copy its geometry and textures from.
Rml::Core::FontFaceLayer* clone = NULL;
bool deep_clone = true;
String generation_key;
if (!font_effect->HasUniqueTexture())
{
clone = base_layer;
deep_clone = false;
}
else
{
generation_key = font_effect->GetName() + ";" + font_effect->GetGenerationKey();
FontLayerCache::iterator cache_iterator = layer_cache.find(generation_key);
if (cache_iterator != layer_cache.end())
clone = cache_iterator->second;
}
// Create a new layer.
layer->Initialise(this, font_effect, clone, deep_clone);
// Cache the layer in the layer cache if it generated its own textures (ie, didn't clone).
if (clone == NULL)
layer_cache[generation_key] = (Rml::Core::FontFaceLayer*) layer;
}
return (Rml::Core::FontFaceLayer*)layer;
}
}
}
}