/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "FontEffectShadowInstancer.h"
#include "FontEffectShadow.h"
namespace Rml {
namespace Core {
FontEffectShadowInstancer::FontEffectShadowInstancer()
{
RegisterProperty("offset-x", "0", true)
.AddParser("length");
RegisterProperty("offset-y", "0", true)
.AddParser("length");
RegisterShorthand("offset", "offset-x, offset-y");
}
FontEffectShadowInstancer::~FontEffectShadowInstancer()
{
}
// Instances an outline font effect.
FontEffect* FontEffectShadowInstancer::InstanceFontEffect(const String& RMLUI_UNUSED_PARAMETER(name), const PropertyDictionary& properties)
{
RMLUI_UNUSED(name);
Vector2i offset;
offset.x = Math::RealToInteger(properties.GetProperty("offset-x")->Get< float >());
offset.y = Math::RealToInteger(properties.GetProperty("offset-y")->Get< float >());
FontEffectShadow* font_effect = new FontEffectShadow();
if (font_effect->Initialise(offset))
return font_effect;
font_effect->RemoveReference();
ReleaseFontEffect(font_effect);
return NULL;
}
// Releases the given font effect.
void FontEffectShadowInstancer::ReleaseFontEffect(FontEffect* font_effect)
{
delete font_effect;
}
// Releases the instancer.
void FontEffectShadowInstancer::Release()
{
delete this;
}
}
}