/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_TEXTUREDATABASE_H #define RMLUI_CORE_TEXTUREDATABASE_H #include "../../Include/RmlUi/Core/CallbackTexture.h" #include "../../Include/RmlUi/Core/StableVector.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class RenderInterface; class CallbackTextureDatabase : NonCopyMoveable { public: CallbackTextureDatabase(); ~CallbackTextureDatabase(); StableVectorIndex CreateTexture(CallbackTextureFunction&& callback); void ReleaseTexture(RenderInterface* render_interface, StableVectorIndex callback_index); Vector2i GetDimensions(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index); TextureHandle GetHandle(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index); size_t size() const; void ReleaseAllTextures(RenderInterface* render_interface); private: struct CallbackTextureEntry { CallbackTextureFunction callback; TextureHandle texture_handle = {}; Vector2i dimensions; bool load_failed = false; }; CallbackTextureEntry& EnsureLoaded(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index); StableVector texture_list; }; class FileTextureDatabase : NonCopyMoveable { public: FileTextureDatabase(); ~FileTextureDatabase(); TextureFileIndex InsertTexture(const String& source); TextureHandle GetHandle(RenderInterface* render_interface, TextureFileIndex index); Vector2i GetDimensions(RenderInterface* render_interface, TextureFileIndex index); void GetSourceList(StringList& source_list) const; bool ReleaseTexture(RenderInterface* render_interface, const String& source); void ReleaseAllTextures(RenderInterface* render_interface); private: struct FileTextureEntry { TextureHandle texture_handle = {}; Vector2i dimensions; bool load_texture_failed = false; }; FileTextureEntry LoadTextureEntry(RenderInterface* render_interface, const String& source); FileTextureEntry& EnsureLoaded(RenderInterface* render_interface, TextureFileIndex index); Vector texture_list; UnorderedMap texture_map; // key: source, value: index into 'texture_list' }; class TextureDatabase { public: FileTextureDatabase file_database; CallbackTextureDatabase callback_database; }; } // namespace Rml #endif