/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_TEXTUREDATABASE_H
#define RMLUI_CORE_TEXTUREDATABASE_H
#include "../../Include/RmlUi/Core/CallbackTexture.h"
#include "../../Include/RmlUi/Core/StableVector.h"
#include "../../Include/RmlUi/Core/Types.h"
namespace Rml {
class RenderInterface;
class CallbackTextureDatabase : NonCopyMoveable {
public:
CallbackTextureDatabase();
~CallbackTextureDatabase();
StableVectorIndex CreateTexture(CallbackTextureFunction&& callback);
void ReleaseTexture(RenderInterface* render_interface, StableVectorIndex callback_index);
Vector2i GetDimensions(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index);
TextureHandle GetHandle(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index);
size_t size() const;
void ReleaseAllTextures(RenderInterface* render_interface);
private:
struct CallbackTextureEntry {
CallbackTextureFunction callback;
TextureHandle texture_handle = {};
Vector2i dimensions;
bool load_failed = false;
};
CallbackTextureEntry& EnsureLoaded(RenderManager* render_manager, RenderInterface* render_interface, StableVectorIndex callback_index);
StableVector texture_list;
};
class FileTextureDatabase : NonCopyMoveable {
public:
FileTextureDatabase();
~FileTextureDatabase();
TextureFileIndex InsertTexture(const String& source);
TextureHandle GetHandle(RenderInterface* render_interface, TextureFileIndex index);
Vector2i GetDimensions(RenderInterface* render_interface, TextureFileIndex index);
void GetSourceList(StringList& source_list) const;
bool ReleaseTexture(RenderInterface* render_interface, const String& source);
void ReleaseAllTextures(RenderInterface* render_interface);
private:
struct FileTextureEntry {
TextureHandle texture_handle = {};
Vector2i dimensions;
bool load_texture_failed = false;
};
FileTextureEntry LoadTextureEntry(RenderInterface* render_interface, const String& source);
FileTextureEntry& EnsureLoaded(RenderInterface* render_interface, TextureFileIndex index);
Vector texture_list;
UnorderedMap texture_map; // key: source, value: index into 'texture_list'
};
class TextureDatabase {
public:
FileTextureDatabase file_database;
CallbackTextureDatabase callback_database;
};
} // namespace Rml
#endif