/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "InputType.h"
#include "../../Include/RmlUi/Controls/ElementFormControlInput.h"
namespace Rml {
namespace Controls {
InputType::InputType(ElementFormControlInput* element) : element(element)
{
}
InputType::~InputType()
{
}
// Returns a string representation of the current value of the form control.
Rml::Core::String InputType::GetValue() const
{
return element->GetAttribute< Rml::Core::String >("value", "");
}
// Returns if this value should be submitted with the form.
bool InputType::IsSubmitted()
{
return true;
}
// Called every update from the host element.
void InputType::OnUpdate()
{
}
// Called every render from the host element.
void InputType::OnRender()
{
}
void InputType::OnResize()
{
}
// Checks for necessary functional changes in the control as a result of changed attributes.
bool InputType::OnAttributeChange(const Core::ElementAttributes& RMLUI_UNUSED_PARAMETER(changed_attributes))
{
RMLUI_UNUSED(changed_attributes);
return true;
}
// Called when properties on the control are changed.
void InputType::OnPropertyChange(const Core::PropertyIdSet& RMLUI_UNUSED_PARAMETER(changed_properties))
{
RMLUI_UNUSED(changed_properties);
}
// Called when the element is added into a hierarchy.
void InputType::OnChildAdd()
{
}
// Called when the element is removed from a hierarchy.
void InputType::OnChildRemove()
{
}
}
}