/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/Context.h" #include "../../Include/RmlUi/Core/Core.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/Profiling.h" #include "../../Include/RmlUi/Core/RenderInterface.h" #include "GeometryDatabase.h" #include namespace Rml { Geometry::Geometry(Element* host_element) : host_element(host_element) { database_handle = GeometryDatabase::Insert(this); } Geometry::Geometry(Context* host_context) : host_context(host_context) { database_handle = GeometryDatabase::Insert(this); } Geometry::Geometry(Geometry&& other) { MoveFrom(other); database_handle = GeometryDatabase::Insert(this); } Geometry& Geometry::operator=(Geometry&& other) { MoveFrom(other); // Keep the database handles from construction unchanged, they are tied to the *this* pointer and should not change. return *this; } void Geometry::MoveFrom(Geometry& other) { host_context = std::exchange(other.host_context, nullptr); host_element = std::exchange(other.host_element, nullptr); vertices = std::move(other.vertices); indices = std::move(other.indices); texture = std::exchange(other.texture, nullptr); compiled_geometry = std::exchange(other.compiled_geometry, 0); compile_attempted = std::exchange(other.compile_attempted, false); } Geometry::~Geometry() { GeometryDatabase::Erase(database_handle); Release(); } // Set the host element for this geometry; this should be passed in the constructor if possible. void Geometry::SetHostElement(Element* _host_element) { if (host_element == _host_element) return; if (host_element != nullptr) { Release(); host_context = nullptr; } host_element = _host_element; } void Geometry::Render(Vector2f translation) { RenderInterface* const render_interface = GetRenderInterface(); if (!render_interface) return; translation = translation.Round(); // Render our compiled geometry if possible. if (compiled_geometry) { RMLUI_ZoneScopedN("RenderCompiled"); render_interface->RenderCompiledGeometry(compiled_geometry, translation); } // Otherwise, if we actually have geometry, try to compile it if we haven't already done so, otherwise render it in // immediate mode. else { if (vertices.empty() || indices.empty()) return; RMLUI_ZoneScopedN("RenderGeometry"); if (!compile_attempted) { compile_attempted = true; compiled_geometry = render_interface->CompileGeometry(&vertices[0], (int)vertices.size(), &indices[0], (int)indices.size(), texture ? texture->GetHandle(render_interface) : 0); // If we managed to compile the geometry, we can clear the local copy of vertices and indices and // immediately render the compiled version. if (compiled_geometry) { render_interface->RenderCompiledGeometry(compiled_geometry, translation); return; } } // Either we've attempted to compile before (and failed), or the compile we just attempted failed; either way, // render the uncompiled version. render_interface->RenderGeometry(&vertices[0], (int)vertices.size(), &indices[0], (int)indices.size(), texture ? texture->GetHandle(GetRenderInterface()) : 0, translation); } } // Returns the geometry's vertices. If these are written to, Release() should be called to force a recompile. Vector< Vertex >& Geometry::GetVertices() { return vertices; } // Returns the geometry's indices. If these are written to, Release() should be called to force a recompile. Vector< int >& Geometry::GetIndices() { return indices; } // Gets the geometry's texture. const Texture* Geometry::GetTexture() const { return texture; } // Sets the geometry's texture. void Geometry::SetTexture(const Texture* _texture) { texture = _texture; Release(); } void Geometry::Release(bool clear_buffers) { if (compiled_geometry) { GetRenderInterface()->ReleaseCompiledGeometry(compiled_geometry); compiled_geometry = 0; } compile_attempted = false; if (clear_buffers) { vertices.clear(); indices.clear(); } } Geometry::operator bool() const { return !indices.empty(); } // Returns the host context's render interface. RenderInterface* Geometry::GetRenderInterface() { if (!host_context) { if (host_element) host_context = host_element->GetContext(); } if (host_context) return host_context->GetRenderInterface(); else return ::Rml::GetRenderInterface(); } } // namespace Rml