/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "LuaDataModel.h" #include #include #include #include #define RMLDATAMODEL "RMLDATAMODEL" namespace Rml { namespace Lua { namespace luabind { #if LUA_VERSION_NUM < 503 static void lua_reverse(lua_State* L, int a, int b) { for (; a < b; ++a, --b) { lua_pushvalue(L, a); lua_pushvalue(L, b); lua_replace(L, a); lua_replace(L, b); } } void lua_rotate(lua_State* L, int idx, int n) { int n_elems = 0; idx = lua_absindex(L, idx); n_elems = lua_gettop(L) - idx + 1; if (n < 0) { n += n_elems; } if (n > 0 && n < n_elems) { luaL_checkstack(L, 2, "not enough stack slots available"); n = n_elems - n; lua_reverse(L, idx, idx + n - 1); lua_reverse(L, idx + n, idx + n_elems - 1); lua_reverse(L, idx, idx + n_elems - 1); } } #endif using call_t = Rml::Function; inline int errhandler(lua_State* L) { const char* msg = lua_tostring(L, 1); if (msg == NULL) { if (luaL_callmeta(L, 1, "__tostring") && lua_type(L, -1) == LUA_TSTRING) return 1; else msg = lua_pushfstring(L, "(error object is a %s value)", luaL_typename(L, 1)); } luaL_traceback(L, L, msg, 1); return 1; } inline void errfunc(const char* msg) { Log::Message(Log::LT_WARNING, "%s", msg); } inline int function_call(lua_State* L) { call_t& f = *(call_t*)lua_touserdata(L, 1); f(); return 0; } inline bool invoke(lua_State* L, call_t f, int argn = 0) { if (!lua_checkstack(L, 3)) { errfunc("stack overflow"); lua_pop(L, argn); return false; } lua_pushcfunction(L, errhandler); lua_pushcfunction(L, function_call); lua_pushlightuserdata(L, &f); lua_rotate(L, -argn - 3, 3); if (lua_pcall(L, 1 + argn, 0, lua_gettop(L) - argn - 2) != LUA_OK) { errfunc(lua_tostring(L, -1)); lua_pop(L, 2); return false; } lua_pop(L, 1); return true; } } class LuaScalarDef; class LuaTableDef; struct LuaDataModel { DataModelConstructor constructor; DataModelHandle handle; lua_State *dataL; LuaScalarDef *scalarDef; LuaTableDef *tableDef; int top; }; class LuaTableDef : public VariableDefinition { public: LuaTableDef(const struct LuaDataModel* model); bool Get(void* ptr, Variant& variant) override; bool Set(void* ptr, const Variant& variant) override; int Size(void* ptr) override; DataVariable Child(void* ptr, const DataAddressEntry& address) override; protected: const struct LuaDataModel* model; }; class LuaScalarDef final : public LuaTableDef { public: LuaScalarDef(const struct LuaDataModel* model); DataVariable Child(void* ptr, const DataAddressEntry& address) override; }; LuaTableDef::LuaTableDef(const struct LuaDataModel *model) : VariableDefinition(DataVariableType::Scalar) , model(model) {} bool LuaTableDef::Get(void* ptr, Variant& variant) { lua_State *L = model->dataL; if (!L) return false; int id = (int)(intptr_t)ptr; GetVariant(L, id, &variant); return true; } bool LuaTableDef::Set(void* ptr, const Variant& variant) { int id = (int)(intptr_t)ptr; lua_State *L = model->dataL; if (!L) return false; PushVariant(L, &variant); lua_replace(L, id); return true; } static int lLuaTableDefSize(lua_State* L) { lua_pushinteger(L, luaL_len(L, 1)); return 1; } static int lLuaTableDefChild(lua_State* L) { lua_gettable(L, 1); return 1; } int LuaTableDef::Size(void* ptr) { lua_State* L = model->dataL; if (!L) return 0; int id = (int)(intptr_t)ptr; if (lua_type(L, id) != LUA_TTABLE) { return 0; } if (!lua_checkstack(L, 4)) { return 0; } lua_pushcfunction(L, lLuaTableDefSize); lua_pushvalue(L, id); if (LUA_OK != lua_pcall(L, 1, 1, 0)) { lua_pop(L, 1); return 0; } int size = (int)lua_tointeger(L, -1); lua_pop(L, 1); return size; } DataVariable LuaTableDef::Child(void* ptr, const DataAddressEntry& address) { lua_State* L = model->dataL; if (!L) return DataVariable{}; int id = (int)(intptr_t)ptr; if (lua_type(L, id) != LUA_TTABLE) { return DataVariable{}; } if (!lua_checkstack(L, 4)) { return DataVariable{}; } lua_pushcfunction(L, lLuaTableDefChild); lua_pushvalue(L, id); if (address.index == -1) { lua_pushlstring(L, address.name.data(), address.name.size()); } else { lua_pushinteger(L, (lua_Integer)address.index + 1); } if (LUA_OK != lua_pcall(L, 2, 1, 0)) { lua_pop(L, 1); return DataVariable{}; } return DataVariable(model->tableDef, (void*)(intptr_t)lua_gettop(L)); } LuaScalarDef::LuaScalarDef(const struct LuaDataModel* model) : LuaTableDef(model) {} DataVariable LuaScalarDef::Child(void* ptr, const DataAddressEntry& address) { lua_State* L = model->dataL; if (!L) return DataVariable{}; lua_settop(L, model->top); return LuaTableDef::Child(ptr, address); } static void BindVariable(struct LuaDataModel* D, lua_State* L) { lua_State* dataL = D->dataL; if (!lua_checkstack(dataL, 4)) { luaL_error(L, "Memory Error"); } int id = lua_gettop(dataL) + 1; D->top = id; // L top : key value lua_xmove(L, dataL, 1); // move value to dataL with index(id) lua_pushvalue(L, -1); // dup key lua_xmove(L, dataL, 1); lua_pushinteger(dataL, id); lua_rawset(dataL, 1); const char* key = lua_tostring(L, -1); if (lua_type(dataL, D->top) == LUA_TFUNCTION) { D->constructor.BindEventCallback(key, [=](DataModelHandle, Event& event, const VariantList& varlist) { lua_pushvalue(dataL, id); lua_xmove(dataL, L, 1); luabind::invoke(L, [&](){ LuaType::push(L,&event,false); for (auto const& variant : varlist) { PushVariant(L, &variant); } lua_call(L, (int)varlist.size() + 1, 0); }, 1); }); } else { D->constructor.BindCustomDataVariable(key, DataVariable(D->scalarDef, (void*)(intptr_t)id) ); } } static int getId(lua_State *L, lua_State *dataL) { lua_pushvalue(dataL, 1); lua_xmove(dataL, L, 1); lua_pushvalue(L, 2); lua_rawget(L, -2); if (lua_type(L, -1) != LUA_TNUMBER) { luaL_error(L, "DataModel has no key : %s", lua_tostring(L, 2)); } int id = (int)lua_tointeger(L, -1); lua_pop(L, 2); return id; } static int lDataModelGet(lua_State *L) { struct LuaDataModel *D = (struct LuaDataModel *)lua_touserdata(L, 1); lua_State *dataL = D->dataL; if (dataL == nullptr) luaL_error(L, "DataModel closed"); int id = getId(L, dataL); lua_pushvalue(dataL, id); lua_xmove(dataL, L, 1); return 1; } static int lDataModelSet(lua_State *L) { struct LuaDataModel *D = (struct LuaDataModel *)lua_touserdata(L, 1); lua_State *dataL = D->dataL; if (dataL == NULL) luaL_error(L, "DataModel released"); lua_settop(dataL, D->top); lua_pushvalue(L, 2); lua_xmove(L, dataL, 1); lua_rawget(dataL, 1); if (lua_type(dataL, -1) == LUA_TNUMBER) { int id = (int)lua_tointeger(dataL, -1); lua_pop(dataL, 1); lua_xmove(L, dataL, 1); lua_replace(dataL, id); D->handle.DirtyVariable(lua_tostring(L, 2)); return 0; } lua_pop(dataL, 1); BindVariable(D, L); return 0; } bool OpenLuaDataModel(lua_State *L, Context *context, int name_index, int table_index) { String name = luaL_checkstring(L, name_index); luaL_checktype(L, table_index, LUA_TTABLE); DataModelConstructor constructor = context->CreateDataModel(name); if (!constructor) { constructor = context->GetDataModel(name); if (!constructor) { return false; } } struct LuaDataModel *D = (struct LuaDataModel *)lua_newuserdata(L, sizeof(*D)); D->dataL = nullptr; D->scalarDef = nullptr; D->tableDef = nullptr; D->constructor = constructor; D->handle = constructor.GetModelHandle(); D->scalarDef = new LuaScalarDef(D); D->tableDef = new LuaTableDef(D); D->dataL = lua_newthread(L); D->top = 1; lua_newtable(D->dataL); lua_pushnil(L); while (lua_next(L, table_index) != 0) { BindVariable(D, L); } lua_setuservalue(L, -2); if (luaL_newmetatable(L, RMLDATAMODEL)) { luaL_Reg l[] = { { "__index", lDataModelGet }, { "__newindex", lDataModelSet }, { nullptr, nullptr }, }; luaL_setfuncs(L, l, 0); } lua_setmetatable(L, -2); return true; } // If you create all the Data Models from lua, you can store these LuaDataModel objects in a table, // and call CloseLuaDataModel for each after Context released. // We don't put it in __gc, becuase LuaDataModel can be free before DataModel if you are not careful. // scalarDef will free by CloseLuaDataModel, but DataModel need it. void CloseLuaDataModel(lua_State *L) { luaL_checkudata(L, -1, RMLDATAMODEL); struct LuaDataModel *D = (struct LuaDataModel *)lua_touserdata(L, -1); D->dataL = nullptr; D->top = 0; delete D->scalarDef; D->scalarDef = nullptr; delete D->tableDef; D->tableDef = nullptr; lua_pushnil(L); lua_setuservalue(L, -2); } } // namespace Lua } // namespace Rml