#include "precompiled.h" #include "Vector2i.h" namespace Rocket { namespace Core { namespace Lua { int Vector2i__call(lua_State* L) { int x = luaL_checkint(L,1); int y = luaL_checkint(L,2); Vector2i* vect = new Vector2i(x,y); LuaType::push(L,vect,true); //true means it will be deleted when it is garbage collected return 1; } int Vector2i__mul(lua_State* L) { Vector2i* lhs = LuaType::check(L,1); int rhs = luaL_checkint(L,2); Vector2i* res = new Vector2i(*lhs); (*res) *= rhs; LuaType::push(L,res,true); return 1; } int Vector2i__div(lua_State* L) { Vector2i* lhs = LuaType::check(L,1); int rhs = luaL_checkint(L,2); Vector2i* res = new Vector2i(*lhs); (*res) /= rhs; LuaType::push(L,res,true); return 1; } int Vector2i__add(lua_State* L) { Vector2i* lhs = LuaType::check(L,1); Vector2i* rhs = LuaType::check(L,1); Vector2i* res = new Vector2i(*lhs); (*res) += (*rhs); LuaType::push(L,res,true); return 1; } int Vector2i__sub(lua_State* L) { Vector2i* lhs = LuaType::check(L,1); Vector2i* rhs = LuaType::check(L,1); Vector2i* res = new Vector2i(*lhs); (*res) -= (*rhs); LuaType::push(L,res,true); return 1; } int Vector2i__eq(lua_State* L) { Vector2i* lhs = LuaType::check(L,1); Vector2i* rhs = LuaType::check(L,1); lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0); return 1; } int Vector2iGetAttrx(lua_State*L) { Vector2i* self = LuaType::check(L,1); lua_pushinteger(L,self->x); return 1; } int Vector2iGetAttry(lua_State*L) { Vector2i* self = LuaType::check(L,1); lua_pushinteger(L,self->y); return 1; } int Vector2iGetAttrmagnitude(lua_State*L) { Vector2i* self = LuaType::check(L,1); lua_pushnumber(L,self->Magnitude()); return 1; } int Vector2iSetAttrx(lua_State*L) { Vector2i* self = LuaType::check(L,1); int value = luaL_checkint(L,2); self->x = value; return 0; } int Vector2iSetAttry(lua_State*L) { Vector2i* self = LuaType::check(L,1); int value = luaL_checkint(L,2); self->y = value; return 0; } RegType Vector2iMethods[] = { { NULL, NULL }, }; luaL_reg Vector2iGetters[]= { LUAGETTER(Vector2i,x) LUAGETTER(Vector2i,y) LUAGETTER(Vector2i,magnitude) { NULL, NULL }, }; luaL_reg Vector2iSetters[]= { LUASETTER(Vector2i,x) LUASETTER(Vector2i,y) { NULL, NULL }, }; } } }