/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_DECORATORTILED_H
#define RMLUI_CORE_DECORATORTILED_H
#include "../../Include/RmlUi/Core/ComputedValues.h"
#include "../../Include/RmlUi/Core/Decorator.h"
#include "../../Include/RmlUi/Core/Vertex.h"
namespace Rml {
struct Texture;
/**
Base class for tiled decorators.
@author Peter Curry
*/
class DecoratorTiled : public Decorator
{
public:
DecoratorTiled();
virtual ~DecoratorTiled();
/**
Stores the orientation of a tile.
*/
enum TileOrientation
{
ORIENTATION_NONE, // No orientation.
FLIP_HORIZONTAL, // Flipped horizontally.
FLIP_VERTICAL, // Flipped vertically.
ROTATE_180, // Rotated 180 degrees clockwise.
};
/**
Stores the fit mode of a tile.
*/
enum TileFitMode
{
FILL, // Tile is stretched to boundaries.
CONTAIN, // Tile is stretched to boundaries, keeping aspect ratio fixed, 'letter-boxed'.
COVER, // Tile is stretched to cover the boundaries, keeping aspect ratio fixed.
SCALE_NONE, // Tile is never scaled.
SCALE_DOWN, // Tile acts like 'scale-none' if smaller than boundaries, or like 'contain' otherwise.
};
/**
Structure for storing the different tiles the tiled decorator uses internally over its
surface.
@author Peter Curry
*/
struct Tile
{
/// Constructs the tile with safe default values.
Tile();
/// Calculates the tile's dimensions from the texture and texture coordinates.
void CalculateDimensions(Element* element, const Texture& texture) const;
/// Get the dimensions (in px) that this tile is ideally displayed as.
/// Uses the dp-ratio of the current element and 'display_scale' to calculate the dimensions.
Vector2f GetNaturalDimensions(Element* element) const;
/// Generates geometry to render this tile across a surface.
/// @param[out] vertices The array to store the generated vertex data.
/// @param[out] indices The array to store the generated index data.
/// @param[in] element The element hosting the decorator.
/// @param[in] surface_origin The starting point of the first tile to generate.
/// @param[in] surface_dimensions The dimensions of the surface to be tiled.
/// @param[in] tile_dimensions The dimensions to render this tile at.
void GenerateGeometry(Vector< Vertex >& vertices, Vector< int >& indices, Element* element, Vector2f surface_origin, Vector2f surface_dimensions, Vector2f tile_dimensions) const;
struct TileData
{
Vector2f size; // 'px' units
Vector2f texcoords[2]; // relative units
};
using TileDataMap = SmallUnorderedMap< RenderInterface*, TileData >;
int texture_index;
// Scales the desired displayed size of the tile from raw pixel size. Eg. the 'display_scale' in a sprite sheet.
float display_scale;
// Position and size within the texture, absolute units (px)
Vector2f position, size;
mutable TileDataMap data;
TileOrientation orientation;
TileFitMode fit_mode;
Style::LengthPercentage align[2];
};
protected:
enum class Axis { Horizontal, Vertical };
/// Scales a tile dimensions by a fixed value along one axis.
/// @param tile_dimensions[in, out] The tile dimensions to scale.
/// @param axis_value[in] The fixed value to scale against.
/// @param axis[in] The axis to scale against.
void ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, Axis axis) const;
};
} // namespace Rml
#endif