/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "DecoratorTiledHorizontal.h" #include "../../Include/RmlUi/Core/Element.h" #include "../../Include/RmlUi/Core/Geometry.h" #include "../../Include/RmlUi/Core/Texture.h" namespace Rml { struct DecoratorTiledHorizontalData { DecoratorTiledHorizontalData(Element* host_element, int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; for (int i = 0; i < num_textures; i++) geometry[i].SetHostElement(host_element); } ~DecoratorTiledHorizontalData() { delete[] geometry; } const int num_textures; Geometry* geometry; }; DecoratorTiledHorizontal::DecoratorTiledHorizontal() { } DecoratorTiledHorizontal::~DecoratorTiledHorizontal() { } // Initialises the tiles for the decorator. bool DecoratorTiledHorizontal::Initialise(const Tile* _tiles, const Texture* _textures) { // Load the textures. for (int i = 0; i < 3; i++) { tiles[i] = _tiles[i]; tiles[i].texture_index = AddTexture(_textures[i]); } // If only one side of the decorator has been configured, then mirror the texture for the other side. if (tiles[LEFT].texture_index == -1 && tiles[RIGHT].texture_index > -1) { tiles[LEFT] = tiles[RIGHT]; tiles[LEFT].orientation = FLIP_HORIZONTAL; } else if (tiles[RIGHT].texture_index == -1 && tiles[LEFT].texture_index > -1) { tiles[RIGHT] = tiles[LEFT]; tiles[RIGHT].orientation = FLIP_HORIZONTAL; } else if (tiles[LEFT].texture_index == -1 && tiles[RIGHT].texture_index == -1) return false; if (tiles[CENTRE].texture_index == -1) return false; return true; } // Called on a decorator to generate any required per-element data for a newly decorated element. DecoratorDataHandle DecoratorTiledHorizontal::GenerateElementData(Element* element) const { // Initialise the tiles for this element. for (int i = 0; i < 3; i++) tiles[i].CalculateDimensions(element, *(GetTexture(tiles[i].texture_index))); const int num_textures = GetNumTextures(); DecoratorTiledHorizontalData* data = new DecoratorTiledHorizontalData(element, num_textures); Vector2f padded_size = element->GetBox().GetSize(Box::PADDING); Vector2f left_dimensions = tiles[LEFT].GetNaturalDimensions(element); Vector2f right_dimensions = tiles[RIGHT].GetNaturalDimensions(element); Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element); // Scale the tile sizes by the height scale. ScaleTileDimensions(left_dimensions, padded_size.y, Axis::Vertical); ScaleTileDimensions(right_dimensions, padded_size.y, Axis::Vertical); ScaleTileDimensions(centre_dimensions, padded_size.y, Axis::Vertical); // Round the outer tile widths now so that we don't get gaps when rounding again in GenerateGeometry. left_dimensions.x = Math::RoundFloat(left_dimensions.x); right_dimensions.x = Math::RoundFloat(right_dimensions.x); // Shrink the x-sizes on the left and right tiles if necessary. if (padded_size.x < left_dimensions.x + right_dimensions.x) { float minimum_width = left_dimensions.x + right_dimensions.x; left_dimensions.x = padded_size.x * (left_dimensions.x / minimum_width); right_dimensions.x = padded_size.x * (right_dimensions.x / minimum_width); } // Generate the geometry for the left tile. tiles[LEFT].GenerateGeometry(data->geometry[tiles[LEFT].texture_index].GetVertices(), data->geometry[tiles[LEFT].texture_index].GetIndices(), element, Vector2f(0, 0), left_dimensions, left_dimensions); // Generate the geometry for the centre tiles. tiles[CENTRE].GenerateGeometry(data->geometry[tiles[CENTRE].texture_index].GetVertices(), data->geometry[tiles[CENTRE].texture_index].GetIndices(), element, Vector2f(left_dimensions.x, 0), Vector2f(padded_size.x - (left_dimensions.x + right_dimensions.x), centre_dimensions.y), centre_dimensions); // Generate the geometry for the right tile. tiles[RIGHT].GenerateGeometry(data->geometry[tiles[RIGHT].texture_index].GetVertices(), data->geometry[tiles[RIGHT].texture_index].GetIndices(), element, Vector2f(padded_size.x - right_dimensions.x, 0), right_dimensions, right_dimensions); // Set the textures on the geometry. const Texture* texture = nullptr; int texture_index = 0; while ((texture = GetTexture(texture_index)) != nullptr) data->geometry[texture_index++].SetTexture(texture); return reinterpret_cast(data); } // Called to release element data generated by this decorator. void DecoratorTiledHorizontal::ReleaseElementData(DecoratorDataHandle element_data) const { delete reinterpret_cast< DecoratorTiledHorizontalData* >(element_data); } // Called to render the decorator on an element. void DecoratorTiledHorizontal::RenderElement(Element* element, DecoratorDataHandle element_data) const { Vector2f translation = element->GetAbsoluteOffset(Box::PADDING).Round(); DecoratorTiledHorizontalData* data = reinterpret_cast< DecoratorTiledHorizontalData* >(element_data); for (int i = 0; i < data->num_textures; i++) data->geometry[i].Render(translation); } } // namespace Rml