/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2018 Michael R. P. Ragazzon
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_ELEMENTANIMATION_H
#define RMLUI_CORE_ELEMENTANIMATION_H
#include "../../Include/RmlUi/Core/Header.h"
#include "../../Include/RmlUi/Core/Property.h"
#include "../../Include/RmlUi/Core/Tween.h"
namespace Rml {
struct AnimationKey {
AnimationKey(float time, const Property& property, Tween tween) : time(time), property(property), tween(tween) {}
float time; // Local animation time (Zero means the time when the animation iteration starts)
Property property;
Tween tween; // Tweening between the previous and this key. Ignored for the first animation key.
};
// The origin is tracked for determining its behavior when adding and removing animations.
// User: Animation started by the Element API
// Animation: Animation started by the 'animation' property
// Transition: Animation started by the 'transition' property
enum class ElementAnimationOrigin : uint8_t { User, Animation, Transition };
class ElementAnimation
{
private:
PropertyId property_id = PropertyId::Invalid;
float duration = 0; // for a single iteration
int num_iterations = 0; // -1 for infinity
bool alternate_direction = 0; // between iterations
Vector keys;
double last_update_world_time = 0;
float time_since_iteration_start = 0;
int current_iteration = 0;
bool reverse_direction = false;
bool animation_complete = true;
ElementAnimationOrigin origin = ElementAnimationOrigin::User;
bool InternalAddKey(float time, const Property& property, Element& element, Tween tween);
float GetInterpolationFactorAndKeys(int* out_key0, int* out_key1) const;
public:
ElementAnimation() {}
ElementAnimation(PropertyId property_id, ElementAnimationOrigin origin, const Property& current_value, Element& element,
double start_world_time, float duration, int num_iterations, bool alternate_direction);
bool AddKey(float target_time, const Property & property, Element & element, Tween tween, bool extend_duration);
Property UpdateAndGetProperty(double time, Element& element);
PropertyId GetPropertyId() const { return property_id; }
float GetDuration() const { return duration; }
bool IsComplete() const { return animation_complete; }
bool IsTransition() const { return origin == ElementAnimationOrigin::Transition; }
bool IsInitalized() const { return !keys.empty(); }
float GetInterpolationFactor() const { return GetInterpolationFactorAndKeys(nullptr, nullptr); }
ElementAnimationOrigin GetOrigin() const { return origin; }
};
} // namespace Rml
#endif