/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_ELEMENTDECORATION_H #define RMLUI_CORE_ELEMENTDECORATION_H #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class Decorator; class Element; /** Manages an elements decorator state @author Lloyd Weehuizen */ class ElementDecoration { public: /// Constructor /// @param element The element this decorator with acting on ElementDecoration(Element* element); ~ElementDecoration(); /// Instances decorators if necessary. void InstanceDecorators(); /// Renders all appropriate decorators. void RenderDecorators(); /// Mark decorators as dirty and force them to reset themselves. void DirtyDecorators(); /// Mark the element data of decorators as dirty. void DirtyDecoratorsData(); private: // Releases existing decorators and loads all decorators required by the element's definition. bool ReloadDecorators(); // Releases existing element data of decorators, and regenerates it. void ReloadDecoratorsData(); // Releases all existing decorators and frees their data. void ReleaseDecorators(); struct DecoratorHandle { SharedPtr decorator; DecoratorDataHandle decorator_data; }; using DecoratorHandleList = Vector< DecoratorHandle >; // The element this decorator belongs to Element* element; // The list of every decorator used by this element in every class. DecoratorHandleList decorators; // If set, a full reload is necessary. bool decorators_dirty = false; // If set, element data of all decorators need to be regenerated. bool decorators_data_dirty = false; }; } // namespace Rml #endif