/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../../Include/RmlUi/Core/Elements/ElementFormControlInput.h" #include "../../../Include/RmlUi/Core/Event.h" #include "InputTypeButton.h" #include "InputTypeCheckbox.h" #include "InputTypeRadio.h" #include "InputTypeRange.h" #include "InputTypeSubmit.h" #include "InputTypeText.h" namespace Rml { // Constructs a new ElementFormControlInput. ElementFormControlInput::ElementFormControlInput(const String& tag) : ElementFormControl(tag) { // OnAttributeChange will be called right after this, possible with a non-default type. Thus, // creating the default InputTypeText here may result in it being destroyed in just a few moments. // Instead, we create the InputTypeText in OnAttributeChange in the case where the type attribute has not been set. } ElementFormControlInput::~ElementFormControlInput() {} // Returns a string representation of the current value of the form control. String ElementFormControlInput::GetValue() const { RMLUI_ASSERT(type); return type->GetValue(); } // Sets the current value of the form control. void ElementFormControlInput::SetValue(const String& value) { SetAttribute("value", value); } // Returns if this value should be submitted with the form. bool ElementFormControlInput::IsSubmitted() { RMLUI_ASSERT(type); return type->IsSubmitted(); } // Updates the element's underlying type. void ElementFormControlInput::OnUpdate() { RMLUI_ASSERT(type); type->OnUpdate(); } // Renders the element's underlying type. void ElementFormControlInput::OnRender() { RMLUI_ASSERT(type); type->OnRender(); } void ElementFormControlInput::OnResize() { RMLUI_ASSERT(type); type->OnResize(); } void ElementFormControlInput::OnLayout() { RMLUI_ASSERT(type); type->OnLayout(); } // Checks for necessary functional changes in the control as a result of changed attributes. void ElementFormControlInput::OnAttributeChange(const ElementAttributes& changed_attributes) { ElementFormControl::OnAttributeChange(changed_attributes); String new_type_name; auto it_type = changed_attributes.find("type"); if (it_type != changed_attributes.end()) { new_type_name = it_type->second.Get("text"); } if (!type || (!new_type_name.empty() && new_type_name != type_name)) { if (new_type_name == "password") type = MakeUnique(this, InputTypeText::OBSCURED); else if (new_type_name == "radio") type = MakeUnique(this); else if (new_type_name == "checkbox") type = MakeUnique(this); else if (new_type_name == "range") type = MakeUnique(this); else if (new_type_name == "submit") type = MakeUnique(this); else if (new_type_name == "button") type = MakeUnique(this); else { new_type_name = "text"; type = MakeUnique(this); } if (!type_name.empty()) SetClass(type_name, false); SetClass(new_type_name, true); type_name = new_type_name; DirtyLayout(); } RMLUI_ASSERT(type); if (!type->OnAttributeChange(changed_attributes)) DirtyLayout(); } // Called when properties on the element are changed. void ElementFormControlInput::OnPropertyChange(const PropertyIdSet& changed_properties) { ElementFormControl::OnPropertyChange(changed_properties); if (type) type->OnPropertyChange(changed_properties); } // If we are the added element, this will pass the call onto our type handler. void ElementFormControlInput::OnChildAdd(Element* child) { if (child == this && type) type->OnChildAdd(); } // If we are the removed element, this will pass the call onto our type handler. void ElementFormControlInput::OnChildRemove(Element* child) { if (child == this && type) type->OnChildRemove(); } // Handles the "click" event to toggle the control's checked status. void ElementFormControlInput::ProcessDefaultAction(Event& event) { ElementFormControl::ProcessDefaultAction(event); if (type) type->ProcessDefaultAction(event); } bool ElementFormControlInput::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio) { if (type) return type->GetIntrinsicDimensions(dimensions, ratio); return false; } } // namespace Rml