/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_ELEMENTS_WIDGETTEXTINPUT_H #define RMLUI_CORE_ELEMENTS_WIDGETTEXTINPUT_H #include "../../../Include/RmlUi/Core/EventListener.h" #include "../../../Include/RmlUi/Core/Geometry.h" #include "../../../Include/RmlUi/Core/Vertex.h" namespace Rml { class ElementText; class ElementFormControl; /** An abstract widget for editing and navigating around a text field. @author Peter Curry */ class WidgetTextInput : public EventListener { public: WidgetTextInput(ElementFormControl* parent); virtual ~WidgetTextInput(); /// Sets the value of the text field. /// @param[in] value The new value to set on the text field. virtual void SetValue(const String& value); /// Sets the maximum length (in characters) of this text field. /// @param[in] max_length The new maximum length of the text field. A number lower than zero will mean infinite characters. void SetMaxLength(int max_length); /// Returns the maximum length (in characters) of this text field. /// @return The maximum number of characters allowed in this text field. int GetMaxLength() const; /// Returns the current length (in characters) of this text field. int GetLength() const; /// Update the colours of the selected text. void UpdateSelectionColours(); /// Generates the text cursor. void GenerateCursor(); /// Updates the cursor, if necessary. void OnUpdate(); /// Renders the cursor, if it is visible. void OnRender(); /// Formats the widget's internal content. void OnLayout(); /// Called when the parent element's size changes. void OnResize(); /// Returns the input element's underlying text element. ElementText* GetTextElement(); /// Returns the input element's maximum allowed text dimensions. Vector2f GetTextDimensions() const; protected: enum class CursorMovement { Begin = -4, BeginLine = -3, PreviousWord = -2, Left = -1, Right = 1, NextWord = 2, EndLine = 3, End = 4 }; /// Processes the "keydown" and "textinput" event to write to the input field, and the "focus" and /// "blur" to set the state of the cursor. void ProcessEvent(Event& event) override; /// Adds new characters to the string at the cursor position. /// @param[in] string The characters to add. /// @return True if at least one character was successfully added, false otherwise. bool AddCharacters(String string); /// Deletes characters from the string. /// @param[in] direction Movement of cursor for deletion. /// @return True if a character was deleted, false otherwise. bool DeleteCharacters(CursorMovement direction); /// Returns true if the given character is permitted in the input field, false if not. /// @param[in] character The character to validate. /// @return True if the character is allowed, false if not. virtual bool IsCharacterValid(char character) = 0; /// Called when the user pressed enter. virtual void LineBreak() = 0; /// Returns the absolute index of the cursor. int GetCursorIndex() const; /// Gets the parent element containing the widget. Element* GetElement() const; /// Dispatches a change event to the widget's element. void DispatchChangeEvent(bool linebreak = false); private: /// Moves the cursor along the current line. /// @param[in] movement Cursor movement operation. /// @param[in] select True if the movement will also move the selection cursor, false if not. void MoveCursorHorizontal(CursorMovement movement, bool select); /// Moves the cursor up and down the text field. /// @param[in] x How far to move the cursor. /// @param[in] select True if the movement will also move the selection cursor, false if not. void MoveCursorVertical(int distance, bool select); // Move the cursor to utf-8 boundaries, in case it was moved into the middle of a multibyte character. /// @param[in] forward True to seek forward, else back. void MoveCursorToCharacterBoundaries(bool forward); // Expands the cursor, selecting the current word or nearby whitespace. void ExpandSelection(); /// Updates the absolute cursor index from the relative cursor indices. void UpdateAbsoluteCursor(); /// Updates the relative cursor indices from the absolute cursor index. void UpdateRelativeCursor(); /// Calculates the line index under a specific vertical position. /// @param[in] position The position to query. /// @return The index of the line under the mouse cursor. int CalculateLineIndex(float position); /// Calculates the character index along a line under a specific horizontal position. /// @param[in] line_index The line to query. /// @param[in] position The position to query. /// @param[out] on_right_side True if position is on the right side of the returned character, else left side. /// @return The index of the character under the mouse cursor. int CalculateCharacterIndex(int line_index, float position); /// Shows or hides the cursor. /// @param[in] show True to show the cursor, false to hide it. /// @param[in] move_to_cursor True to force the cursor to be visible, false to not scroll the widget. void ShowCursor(bool show, bool move_to_cursor = true); /// Formats the element, laying out the text and inserting scrollbars as appropriate. void FormatElement(); /// Formats the input element's text field. /// @return The content area of the element. Vector2f FormatText(); /// Updates the position to render the cursor. void UpdateCursorPosition(); /// Expand or shrink the text selection to the position of the cursor. /// @param[in] selecting True if the new position of the cursor should expand / contract the selection area, false if it should only set the anchor for future selections. void UpdateSelection(bool selecting); /// Removes the selection of text. void ClearSelection(); /// Deletes all selected text and removes the selection. void DeleteSelection(); /// Copies the selection (if any) to the clipboard. void CopySelection(); /// Split one line of text into three parts, based on the current selection. /// @param[out] pre_selection The section of unselected text before any selected text on the line. /// @param[out] selection The section of selected text on the line. /// @param[out] post_selection The section of unselected text after any selected text on the line. If there is no selection on the line, then this will be empty. /// @param[in] line The text making up the line. /// @param[in] line_begin The absolute index at the beginning of the line. void GetLineSelection(String& pre_selection, String& selection, String& post_selection, const String& line, int line_begin); struct Line { // The contents of the line (including the trailing endline, if that terminated the line). String content; // The length of the editable characters on the line (excluding any trailing endline). int content_length; // The number of extra characters at the end of the content that are not present in the actual value; in the // case of a soft return, this may be negative. int extra_characters; }; ElementFormControl* parent; ElementText* text_element; ElementText* selected_text_element; Vector2f internal_dimensions; Vector2f scroll_offset; typedef Vector< Line > LineList; LineList lines; // Length in number of characters. int max_length; // Indices in bytes: Should always be moved along UTF-8 start bytes. int edit_index; int absolute_cursor_index; int cursor_line_index; int cursor_character_index; bool cursor_on_right_side_of_character; bool cancel_next_drag; // Selection. The start and end indices of the selection are in absolute coordinates. Element* selection_element; int selection_anchor_index; int selection_begin_index; int selection_length; // The colour of the background of selected text. Colourb selection_colour; // The selection background. Geometry selection_geometry; // Cursor visibility and timings. float cursor_timer; bool cursor_visible; bool keyboard_showed; /// Activate or deactivate keyboard (for touchscreen devices) /// @param[in] active True if need activate keyboard, false if need deactivate. void SetKeyboardActive(bool active); double last_update_time; // The cursor geometry. float ideal_cursor_position; Vector2f cursor_position; Vector2f cursor_size; Geometry cursor_geometry; }; } // namespace Rml #endif