/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_ELEMENTS_WIDGETTEXTINPUT_H
#define RMLUI_CORE_ELEMENTS_WIDGETTEXTINPUT_H
#include "../../../Include/RmlUi/Core/EventListener.h"
#include "../../../Include/RmlUi/Core/Geometry.h"
#include "../../../Include/RmlUi/Core/Vertex.h"
namespace Rml {
class ElementText;
class ElementFormControl;
/**
An abstract widget for editing and navigating around a text field.
@author Peter Curry
*/
class WidgetTextInput : public EventListener
{
public:
WidgetTextInput(ElementFormControl* parent);
virtual ~WidgetTextInput();
/// Sets the value of the text field.
/// @param[in] value The new value to set on the text field.
virtual void SetValue(const String& value);
/// Sets the maximum length (in characters) of this text field.
/// @param[in] max_length The new maximum length of the text field. A number lower than zero will mean infinite characters.
void SetMaxLength(int max_length);
/// Returns the maximum length (in characters) of this text field.
/// @return The maximum number of characters allowed in this text field.
int GetMaxLength() const;
/// Returns the current length (in characters) of this text field.
int GetLength() const;
/// Update the colours of the selected text.
void UpdateSelectionColours();
/// Generates the text cursor.
void GenerateCursor();
/// Updates the cursor, if necessary.
void OnUpdate();
/// Renders the cursor, if it is visible.
void OnRender();
/// Formats the widget's internal content.
void OnLayout();
/// Called when the parent element's size changes.
void OnResize();
/// Returns the input element's underlying text element.
ElementText* GetTextElement();
/// Returns the input element's maximum allowed text dimensions.
Vector2f GetTextDimensions() const;
protected:
enum class CursorMovement { Begin = -4, BeginLine = -3, PreviousWord = -2, Left = -1, Right = 1, NextWord = 2, EndLine = 3, End = 4 };
/// Processes the "keydown" and "textinput" event to write to the input field, and the "focus" and
/// "blur" to set the state of the cursor.
void ProcessEvent(Event& event) override;
/// Adds new characters to the string at the cursor position.
/// @param[in] string The characters to add.
/// @return True if at least one character was successfully added, false otherwise.
bool AddCharacters(String string);
/// Deletes characters from the string.
/// @param[in] direction Movement of cursor for deletion.
/// @return True if a character was deleted, false otherwise.
bool DeleteCharacters(CursorMovement direction);
/// Returns true if the given character is permitted in the input field, false if not.
/// @param[in] character The character to validate.
/// @return True if the character is allowed, false if not.
virtual bool IsCharacterValid(char character) = 0;
/// Called when the user pressed enter.
virtual void LineBreak() = 0;
/// Returns the absolute index of the cursor.
int GetCursorIndex() const;
/// Gets the parent element containing the widget.
Element* GetElement() const;
/// Dispatches a change event to the widget's element.
void DispatchChangeEvent(bool linebreak = false);
private:
/// Moves the cursor along the current line.
/// @param[in] movement Cursor movement operation.
/// @param[in] select True if the movement will also move the selection cursor, false if not.
void MoveCursorHorizontal(CursorMovement movement, bool select);
/// Moves the cursor up and down the text field.
/// @param[in] x How far to move the cursor.
/// @param[in] select True if the movement will also move the selection cursor, false if not.
void MoveCursorVertical(int distance, bool select);
// Move the cursor to utf-8 boundaries, in case it was moved into the middle of a multibyte character.
/// @param[in] forward True to seek forward, else back.
void MoveCursorToCharacterBoundaries(bool forward);
// Expands the cursor, selecting the current word or nearby whitespace.
void ExpandSelection();
/// Updates the absolute cursor index from the relative cursor indices.
void UpdateAbsoluteCursor();
/// Updates the relative cursor indices from the absolute cursor index.
void UpdateRelativeCursor();
/// Calculates the line index under a specific vertical position.
/// @param[in] position The position to query.
/// @return The index of the line under the mouse cursor.
int CalculateLineIndex(float position);
/// Calculates the character index along a line under a specific horizontal position.
/// @param[in] line_index The line to query.
/// @param[in] position The position to query.
/// @param[out] on_right_side True if position is on the right side of the returned character, else left side.
/// @return The index of the character under the mouse cursor.
int CalculateCharacterIndex(int line_index, float position);
/// Shows or hides the cursor.
/// @param[in] show True to show the cursor, false to hide it.
/// @param[in] move_to_cursor True to force the cursor to be visible, false to not scroll the widget.
void ShowCursor(bool show, bool move_to_cursor = true);
/// Formats the element, laying out the text and inserting scrollbars as appropriate.
void FormatElement();
/// Formats the input element's text field.
/// @return The content area of the element.
Vector2f FormatText();
/// Updates the position to render the cursor.
void UpdateCursorPosition();
/// Expand or shrink the text selection to the position of the cursor.
/// @param[in] selecting True if the new position of the cursor should expand / contract the selection area, false if it should only set the anchor for future selections.
void UpdateSelection(bool selecting);
/// Removes the selection of text.
void ClearSelection();
/// Deletes all selected text and removes the selection.
void DeleteSelection();
/// Copies the selection (if any) to the clipboard.
void CopySelection();
/// Split one line of text into three parts, based on the current selection.
/// @param[out] pre_selection The section of unselected text before any selected text on the line.
/// @param[out] selection The section of selected text on the line.
/// @param[out] post_selection The section of unselected text after any selected text on the line. If there is no selection on the line, then this will be empty.
/// @param[in] line The text making up the line.
/// @param[in] line_begin The absolute index at the beginning of the line.
void GetLineSelection(String& pre_selection, String& selection, String& post_selection, const String& line, int line_begin);
struct Line
{
// The contents of the line (including the trailing endline, if that terminated the line).
String content;
// The length of the editable characters on the line (excluding any trailing endline).
int content_length;
// The number of extra characters at the end of the content that are not present in the actual value; in the
// case of a soft return, this may be negative.
int extra_characters;
};
ElementFormControl* parent;
ElementText* text_element;
ElementText* selected_text_element;
Vector2f internal_dimensions;
Vector2f scroll_offset;
typedef Vector< Line > LineList;
LineList lines;
// Length in number of characters.
int max_length;
// Indices in bytes: Should always be moved along UTF-8 start bytes.
int edit_index;
int absolute_cursor_index;
int cursor_line_index;
int cursor_character_index;
bool cursor_on_right_side_of_character;
bool cancel_next_drag;
// Selection. The start and end indices of the selection are in absolute coordinates.
Element* selection_element;
int selection_anchor_index;
int selection_begin_index;
int selection_length;
// The colour of the background of selected text.
Colourb selection_colour;
// The selection background.
Geometry selection_geometry;
// Cursor visibility and timings.
float cursor_timer;
bool cursor_visible;
bool keyboard_showed;
/// Activate or deactivate keyboard (for touchscreen devices)
/// @param[in] active True if need activate keyboard, false if need deactivate.
void SetKeyboardActive(bool active);
double last_update_time;
// The cursor geometry.
float ideal_cursor_position;
Vector2f cursor_position;
Vector2f cursor_size;
Geometry cursor_geometry;
};
} // namespace Rml
#endif