/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_EVENTDISPATCHER_H #define RMLUI_CORE_EVENTDISPATCHER_H #include "../../Include/RmlUi/Core/Types.h" #include "../../Include/RmlUi/Core/Event.h" namespace Rml { class Element; class EventListener; struct CollectedListener; struct EventListenerEntry { EventListenerEntry(const EventId id, EventListener* listener, const bool in_capture_phase) : id(id), in_capture_phase(in_capture_phase), listener(listener) {} EventId id; bool in_capture_phase; EventListener* listener; }; /** The Event Dispatcher manages a list of event listeners and triggers the events via EventHandlers whenever requested. @author Lloyd Weehuizen */ class EventDispatcher { public: /// Constructor /// @param element Element this dispatcher acts on EventDispatcher(Element* element); /// Destructor ~EventDispatcher(); /// Attaches a new listener to the specified event name. /// @param[in] type Type of the event to attach to. /// @param[in] event_listener The event listener to be notified when the event fires. /// @param[in] in_capture_phase Should the listener be notified in the capture phase. void AttachEvent(EventId id, EventListener* event_listener, bool in_capture_phase); /// Detaches a listener from the specified event name /// @param[in] type Type of the event to attach to /// @param[in] event_listener The event listener to be notified when the event fires /// @param[in] in_capture_phase Should the listener be notified in the capture phase void DetachEvent(EventId id, EventListener* listener, bool in_capture_phase); /// Detaches all events from this dispatcher and all child dispatchers. void DetachAllEvents(); /// Dispatches the specified event. /// @param[in] target_element The element to target /// @param[in] id The id of the event /// @param[in] type The type of the event /// @param[in] parameters The event parameters /// @param[in] interruptible Can the event propagation be stopped /// @param[in] bubbles True if the event should execute the bubble phase /// @param[in] default_action_phase The phases to execute default actions in /// @return True if the event was not consumed (ie, was prevented from propagating by an element), false if it was. static bool DispatchEvent(Element* target_element, EventId id, const String& type, const Dictionary& parameters, bool interruptible, bool bubbles, DefaultActionPhase default_action_phase); /// Returns event types with number of listeners for debugging. /// @return Summary of attached listeners. String ToString() const; private: Element* element; // Listeners are sorted first by (id, phase) and then by the order in which the listener was inserted. // All listeners added are unique. typedef Vector< EventListenerEntry > Listeners; Listeners listeners; // Collect all the listeners from this dispatcher that are allowed to execute given the input arguments. void CollectListeners(int dom_distance_from_target, EventId event_id, EventPhase phases_to_execute, Vector& collect_listeners); }; } // namespace Rml #endif