/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_FONTENGINEDEFAULT_FONTPROVIDER_H #define RMLUI_CORE_FONTENGINEDEFAULT_FONTPROVIDER_H #include "../../../Include/RmlUi/Core/Types.h" #include "../../../Include/RmlUi/Core/ComputedValues.h" #include "FontTypes.h" namespace Rml { class FontFace; class FontFamily; class FontFaceHandleDefault; /** The font provider contains all font families currently in use by RmlUi. @author Peter Curry */ class FontProvider { public: static bool Initialise(); static void Shutdown(); /// Returns a handle to a font face that can be used to position and render text. This will return the closest match /// it can find, but in the event a font family is requested that does not exist, nullptr will be returned instead of a /// valid handle. /// @param[in] family The family of the desired font handle. /// @param[in] style The style of the desired font handle. /// @param[in] weight The weight of the desired font handle. /// @param[in] size The size of desired handle, in points. /// @return A valid handle if a matching (or closely matching) font face was found, nullptr otherwise. static FontFaceHandleDefault* GetFontFaceHandle(const String& family, Style::FontStyle style, Style::FontWeight weight, int size); /// Adds a new font face to the database. The face's family, style and weight will be determined from the face itself. static bool LoadFontFace(const String& file_name, bool fallback_face); /// Adds a new font face from memory. static bool LoadFontFace(const byte* data, int data_size, const String& font_family, Style::FontStyle style, Style::FontWeight weight, bool fallback_face); /// Return the number of fallback font faces. static int CountFallbackFontFaces(); /// Return a font face handle with the given index, at the given font size. static FontFaceHandleDefault* GetFallbackFontFace(int index, int font_size); private: FontProvider(); ~FontProvider(); static FontProvider& Get(); bool LoadFontFace(const byte* data, int data_size, bool fallback_face, UniquePtr face_memory, const String& source, String font_family = {}, Style::FontStyle style = Style::FontStyle::Normal, Style::FontWeight weight = Style::FontWeight::Normal); bool AddFace(FontFaceHandleFreetype face, const String& family, Style::FontStyle style, Style::FontWeight weight, bool fallback_face, UniquePtr face_memory); using FontFaceList = Vector; using FontFamilyMap = UnorderedMap< String, UniquePtr>; FontFamilyMap font_families; FontFaceList fallback_font_faces; static const String debugger_font_family_name; }; } // namespace Rml #endif