/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_GEOMETRYBACKGROUNDBORDER_H #define RMLUI_CORE_GEOMETRYBACKGROUNDBORDER_H #include "../../Include/RmlUi/Core/Types.h" #include "../../Include/RmlUi/Core/Vertex.h" namespace Rml { class Box; // Ordered by top, right, bottom, left. using EdgeSizes = Array; // Ordered by top-left, top-right, bottom-right, bottom-left. using CornerSizes = Array; using CornerSizes2 = Array; using CornerPositions = Array; class GeometryBackgroundBorder { public: /// Generate geometry for background and borders. /// @param[out] vertices Destination vector for generated vertices. /// @param[out] indices Destination vector for generated indices. /// @param[in] radii The radius of each corner. /// @param[in] box The box used for positioning and sizing of the background and borders. /// @param[in] offset Offset the position of the generated vertices. /// @param[in] background_color Color of the background, set alpha to zero to not generate a background. /// @param[in] border_colors Pointer to a four-element array of border colors in top-right-bottom-left order, or nullptr to not generate borders. static void Draw(Vector& vertices, Vector& indices, CornerSizes radii, const Box& box, Vector2f offset, Colourb background_color, const Colourb* border_colors); private: enum Corner { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT }; GeometryBackgroundBorder(Vector& vertices, Vector& indices); // -- Background -- // All draw operations place vertices in clockwise order. // Draw the corner, delegate to the specific corner shape drawing function. void DrawBackgroundCorner(Corner corner, Vector2f pos_inner, Vector2f pos_circle_center, float R, Vector2f r, Colourb color); // Add a single point. void DrawPoint(Vector2f pos, Colourb color); // Draw an arc by placing vertices along the ellipse formed by the two-axis radius r, spaced evenly between angles a0,a1 (inclusive). Colors are interpolated. void DrawArc(Vector2f pos_center, Vector2f r, float a0, float a1, Colourb color0, Colourb color1, int num_points); // Generates triangles by connecting the added vertices. void FillBackground(int index_start); // -- Border -- // All draw operations place the first and last vertices in the following manner. // Let N be the number of vertices placed, and the numbers be indices into the newly placed vertices: // 0: Inner edge, aligned with the previous corner // 1: Outer edge, aligned with the previous corner // N-2: Inner edge, aligned with the next corner // N-1: Outer edge, aligned with the next corner // Where 'next' corner means along the clockwise direction. This way we can easily fill the triangles of the edges in FillEdge(). // Draw the corner, delegate to the specific corner shape drawing function. void DrawBorderCorner(Corner corner, Vector2f pos_outer, Vector2f pos_inner, Vector2f pos_circle_center, float R, Vector2f r, Colourb color0, Colourb color1); // Draw a sharp border corner, ie. no border-radius. Does not produce any triangles. void DrawPointPoint(Vector2f pos_outer, Vector2f pos_inner, Colourb color0, Colourb color1); // Draw an arc along the outer edge (radius R), and an arc along the inner edge (two-axis radius r), // spaced evenly between angles a0,a1 (inclusive). Connect them by triangles. Colors are interpolated. void DrawArcArc(Vector2f pos_center, float R, Vector2f r, float a0, float a1, Colourb color0, Colourb color1, int num_points); // Draw an arc along the outer edge, and connect them by triangles to a point on the inner edge. void DrawArcPoint(Vector2f pos_center, Vector2f pos_inner, float R, float a0, float a1, Colourb color0, Colourb color1, int num_points); // Add triangles between the previous corner to another one specified by the index (possibly yet-to-be-drawn). void FillEdge(int index_next_corner); // -- Tools -- int GetNumPoints(float R) const; Vector& vertices; Vector& indices; }; } // namespace Rml #endif