/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_GEOMETRYBACKGROUNDBORDER_H
#define RMLUI_CORE_GEOMETRYBACKGROUNDBORDER_H
#include "../../Include/RmlUi/Core/Types.h"
#include "../../Include/RmlUi/Core/Vertex.h"
namespace Rml {
class Box;
// Ordered by top, right, bottom, left.
using EdgeSizes = Array;
// Ordered by top-left, top-right, bottom-right, bottom-left.
using CornerSizes = Array;
using CornerSizes2 = Array;
using CornerPositions = Array;
class GeometryBackgroundBorder {
public:
/// Generate geometry for background and borders.
/// @param[out] vertices Destination vector for generated vertices.
/// @param[out] indices Destination vector for generated indices.
/// @param[in] radii The radius of each corner.
/// @param[in] box The box used for positioning and sizing of the background and borders.
/// @param[in] offset Offset the position of the generated vertices.
/// @param[in] background_color Color of the background, set alpha to zero to not generate a background.
/// @param[in] border_colors Pointer to a four-element array of border colors in top-right-bottom-left order, or nullptr to not generate borders.
static void Draw(Vector& vertices, Vector& indices, CornerSizes radii, const Box& box, Vector2f offset, Colourb background_color, const Colourb* border_colors);
private:
enum Corner { TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT };
GeometryBackgroundBorder(Vector& vertices, Vector& indices);
// -- Background --
// All draw operations place vertices in clockwise order.
// Draw the corner, delegate to the specific corner shape drawing function.
void DrawBackgroundCorner(Corner corner, Vector2f pos_inner, Vector2f pos_circle_center, float R, Vector2f r, Colourb color);
// Add a single point.
void DrawPoint(Vector2f pos, Colourb color);
// Draw an arc by placing vertices along the ellipse formed by the two-axis radius r, spaced evenly between angles a0,a1 (inclusive). Colors are interpolated.
void DrawArc(Vector2f pos_center, Vector2f r, float a0, float a1, Colourb color0, Colourb color1, int num_points);
// Generates triangles by connecting the added vertices.
void FillBackground(int index_start);
// -- Border --
// All draw operations place the first and last vertices in the following manner.
// Let N be the number of vertices placed, and the numbers be indices into the newly placed vertices:
// 0: Inner edge, aligned with the previous corner
// 1: Outer edge, aligned with the previous corner
// N-2: Inner edge, aligned with the next corner
// N-1: Outer edge, aligned with the next corner
// Where 'next' corner means along the clockwise direction. This way we can easily fill the triangles of the edges in FillEdge().
// Draw the corner, delegate to the specific corner shape drawing function.
void DrawBorderCorner(Corner corner, Vector2f pos_outer, Vector2f pos_inner, Vector2f pos_circle_center, float R, Vector2f r, Colourb color0, Colourb color1);
// Draw a sharp border corner, ie. no border-radius. Does not produce any triangles.
void DrawPointPoint(Vector2f pos_outer, Vector2f pos_inner, Colourb color0, Colourb color1);
// Draw an arc along the outer edge (radius R), and an arc along the inner edge (two-axis radius r),
// spaced evenly between angles a0,a1 (inclusive). Connect them by triangles. Colors are interpolated.
void DrawArcArc(Vector2f pos_center, float R, Vector2f r, float a0, float a1, Colourb color0, Colourb color1, int num_points);
// Draw an arc along the outer edge, and connect them by triangles to a point on the inner edge.
void DrawArcPoint(Vector2f pos_center, Vector2f pos_inner, float R, float a0, float a1, Colourb color0, Colourb color1, int num_points);
// Add triangles between the previous corner to another one specified by the index (possibly yet-to-be-drawn).
void FillEdge(int index_next_corner);
// -- Tools --
int GetNumPoints(float R) const;
Vector& vertices;
Vector& indices;
};
} // namespace Rml
#endif