/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/PropertyDictionary.h"
#include "../../Include/RmlUi/Core/ID.h"
namespace Rml {
PropertyDictionary::PropertyDictionary()
{
}
// Sets a property on the dictionary. Any existing property with a similar name will be overwritten.
void PropertyDictionary::SetProperty(PropertyId id, const Property& property)
{
RMLUI_ASSERT(id != PropertyId::Invalid);
properties[id] = property;
}
// Removes a property from the dictionary, if it exists.
void PropertyDictionary::RemoveProperty(PropertyId id)
{
RMLUI_ASSERT(id != PropertyId::Invalid);
properties.erase(id);
}
// Returns the value of the property with the requested name, if one exists.
const Property* PropertyDictionary::GetProperty(PropertyId id) const
{
PropertyMap::const_iterator iterator = properties.find(id);
if (iterator == properties.end())
return nullptr;
return &(*iterator).second;
}
// Returns the number of properties in the dictionary.
int PropertyDictionary::GetNumProperties() const
{
return (int)properties.size();
}
// Returns the map of properties in the dictionary.
const PropertyMap& PropertyDictionary::GetProperties() const
{
return properties;
}
// Imports potentially un-specified properties into the dictionary.
void PropertyDictionary::Import(const PropertyDictionary& other, int property_specificity)
{
for (const auto& pair : other.properties)
{
const PropertyId id = pair.first;
const Property& property = pair.second;
SetProperty(id, property, property_specificity > 0 ? property_specificity : property.specificity);
}
}
// Merges the contents of another fully-specified property dictionary with this one.
void PropertyDictionary::Merge(const PropertyDictionary& other, int specificity_offset)
{
for (const auto& pair : other.properties)
{
const PropertyId id = pair.first;
const Property& property = pair.second;
SetProperty(id, property, property.specificity + specificity_offset);
}
}
void PropertyDictionary::SetSourceOfAllProperties(const SharedPtr& property_source)
{
for (auto& p : properties)
p.second.source = property_source;
}
// Sets a property on the dictionary and its specificity.
void PropertyDictionary::SetProperty(PropertyId id, const Property& property, int specificity)
{
PropertyMap::iterator iterator = properties.find(id);
if (iterator != properties.end() &&
iterator->second.specificity > specificity)
return;
Property& new_property = (properties[id] = property);
new_property.specificity = specificity;
}
} // namespace Rml