/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../../Include/RmlUi/Core/PropertyDictionary.h" #include "../../Include/RmlUi/Core/ID.h" namespace Rml { PropertyDictionary::PropertyDictionary() { } // Sets a property on the dictionary. Any existing property with a similar name will be overwritten. void PropertyDictionary::SetProperty(PropertyId id, const Property& property) { RMLUI_ASSERT(id != PropertyId::Invalid); properties[id] = property; } // Removes a property from the dictionary, if it exists. void PropertyDictionary::RemoveProperty(PropertyId id) { RMLUI_ASSERT(id != PropertyId::Invalid); properties.erase(id); } // Returns the value of the property with the requested name, if one exists. const Property* PropertyDictionary::GetProperty(PropertyId id) const { PropertyMap::const_iterator iterator = properties.find(id); if (iterator == properties.end()) return nullptr; return &(*iterator).second; } // Returns the number of properties in the dictionary. int PropertyDictionary::GetNumProperties() const { return (int)properties.size(); } // Returns the map of properties in the dictionary. const PropertyMap& PropertyDictionary::GetProperties() const { return properties; } // Imports potentially un-specified properties into the dictionary. void PropertyDictionary::Import(const PropertyDictionary& other, int property_specificity) { for (const auto& pair : other.properties) { const PropertyId id = pair.first; const Property& property = pair.second; SetProperty(id, property, property_specificity > 0 ? property_specificity : property.specificity); } } // Merges the contents of another fully-specified property dictionary with this one. void PropertyDictionary::Merge(const PropertyDictionary& other, int specificity_offset) { for (const auto& pair : other.properties) { const PropertyId id = pair.first; const Property& property = pair.second; SetProperty(id, property, property.specificity + specificity_offset); } } void PropertyDictionary::SetSourceOfAllProperties(const SharedPtr& property_source) { for (auto& p : properties) p.second.source = property_source; } // Sets a property on the dictionary and its specificity. void PropertyDictionary::SetProperty(PropertyId id, const Property& property, int specificity) { PropertyMap::iterator iterator = properties.find(id); if (iterator != properties.end() && iterator->second.specificity > specificity) return; Property& new_property = (properties[id] = property); new_property.specificity = specificity; } } // namespace Rml