/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2019 Michael R. P. Ragazzon
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/Spritesheet.h"
#include "../../Include/RmlUi/Core/StringUtilities.h"
#include "../../Include/RmlUi/Core/Log.h"
namespace Rml {
Spritesheet::Spritesheet(const String& name, const String& image_source, const String& definition_source,
int definition_line_number, float display_scale, const Texture& texture)
: name(name), image_source(image_source), definition_source(definition_source),
definition_line_number(definition_line_number), display_scale(display_scale), texture(texture)
{}
bool SpritesheetList::AddSpriteSheet(const String& name, const String& image_source, const String& definition_source, int definition_line_number, float display_scale, const SpriteDefinitionList& sprite_definitions)
{
// Load the texture
Texture texture;
texture.Set(image_source, definition_source);
auto sprite_sheet_ptr = MakeShared(name, image_source, definition_source, definition_line_number, display_scale, texture);
Spritesheet* sprite_sheet = sprite_sheet_ptr.get();
spritesheets.push_back(std::move(sprite_sheet_ptr));
sprite_map.reserve(sprite_map.size() + sprite_definitions.size());
// Insert all the sprites, overwriting any existing sprites already defined in the current media block scope.
for (auto& sprite_definition : sprite_definitions)
{
const String& sprite_name = sprite_definition.first;
const Rectangle& sprite_rectangle = sprite_definition.second;
Sprite& new_sprite = sprite_map[sprite_name];
if (new_sprite.sprite_sheet)
{
Log::Message(Log::LT_WARNING, "Sprite '%s' was overwritten due to duplicate names at the same block scope. Declared at %s:%d and %s:%d",
sprite_name.c_str(), new_sprite.sprite_sheet->definition_source.c_str(), new_sprite.sprite_sheet->definition_line_number, definition_source.c_str(), definition_line_number);
}
new_sprite = Sprite{ sprite_rectangle, sprite_sheet };
}
return true;
}
const Sprite* SpritesheetList::GetSprite(const String& name) const
{
auto it = sprite_map.find(name);
if (it != sprite_map.end())
return &it->second;
return nullptr;
}
void SpritesheetList::Merge(const SpritesheetList& other)
{
spritesheets.insert(spritesheets.end(), other.spritesheets.begin(), other.spritesheets.end());
sprite_map.reserve(sprite_map.size() + other.sprite_map.size());
for (auto& pair : other.sprite_map)
{
const String& sprite_name = pair.first;
const Sprite& sprite = pair.second;
// Add the sprite into our map. If a sprite with the same name exists, it will be overwritten by the other sprite.
sprite_map[sprite_name] = sprite;
}
}
void SpritesheetList::Reserve(size_t size_sprite_sheets, size_t size_sprites)
{
spritesheets.reserve(size_sprite_sheets);
sprite_map.reserve(size_sprites);
}
size_t SpritesheetList::NumSpriteSheets() const
{
return spritesheets.size();
}
size_t SpritesheetList::NumSprites() const
{
return sprite_map.size();
}
} // namespace Rml