/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_STYLESHEETNODE_H
#define RMLUI_CORE_STYLESHEETNODE_H
#include "../../Include/RmlUi/Core/PropertyDictionary.h"
#include "../../Include/RmlUi/Core/Types.h"
#include
namespace Rml {
struct StyleSheetIndex;
class StyleSheetNode;
class StyleSheetNodeSelector;
struct StructuralSelector {
StructuralSelector(StyleSheetNodeSelector* selector, int a, int b) : selector(selector), a(a), b(b) {}
StyleSheetNodeSelector* selector;
int a;
int b;
};
inline bool operator==(const StructuralSelector& a, const StructuralSelector& b) { return a.selector == b.selector && a.a == b.a && a.b == b.b; }
inline bool operator<(const StructuralSelector& a, const StructuralSelector& b) { return std::tie(a.selector, a.a, a.b) < std::tie(b.selector, b.a, b.b); }
using StructuralSelectorList = Vector< StructuralSelector >;
using StyleSheetNodeList = Vector< UniquePtr >;
/**
A style sheet is composed of a tree of nodes.
@author Pete / Lloyd
*/
class StyleSheetNode
{
public:
StyleSheetNode();
StyleSheetNode(StyleSheetNode* parent, const String& tag, const String& id, const StringList& classes, const StringList& pseudo_classes, const StructuralSelectorList& structural_selectors, bool child_combinator);
StyleSheetNode(StyleSheetNode* parent, String&& tag, String&& id, StringList&& classes, StringList&& pseudo_classes, StructuralSelectorList&& structural_selectors, bool child_combinator);
/// Retrieves a child node with the given requirements if they match an existing node, or else creates a new one.
StyleSheetNode* GetOrCreateChildNode(String&& tag, String&& id, StringList&& classes, StringList&& pseudo_classes, StructuralSelectorList&& structural_selectors, bool child_combinator);
/// Retrieves or creates a child node with requirements equivalent to the 'other' node.
StyleSheetNode* GetOrCreateChildNode(const StyleSheetNode& other);
/// Merges an entire tree hierarchy into our hierarchy.
void MergeHierarchy(StyleSheetNode* node, int specificity_offset = 0);
/// Copy this node including all descendent nodes.
UniquePtr DeepCopy(StyleSheetNode* parent = nullptr) const;
/// Recursively set structural volatility.
bool SetStructurallyVolatileRecursive(bool ancestor_is_structurally_volatile);
/// Builds up a style sheet's index recursively.
void BuildIndex(StyleSheetIndex& styled_node_index) const;
/// Imports properties from a single rule definition into the node's properties and sets the
/// appropriate specificity on them. Any existing attributes sharing a key with a new attribute
/// will be overwritten if they are of a lower specificity.
/// @param[in] properties The properties to import.
/// @param[in] rule_specificity The specificity of the importing rule.
void ImportProperties(const PropertyDictionary& properties, int rule_specificity);
/// Returns the node's default properties.
const PropertyDictionary& GetProperties() const;
/// Returns true if this node is applicable to the given element, given its IDs, classes and heritage.
bool IsApplicable(const Element* element) const;
/// Returns the specificity of this node.
int GetSpecificity() const;
/// Returns true if this node employs a structural selector, and therefore generates element definitions that are
/// sensitive to sibling changes.
/// @warning Result is only valid if structural volatility is set since any changes to the node tree.
bool IsStructurallyVolatile() const;
private:
// Returns true if the requirements of this node equals the given arguments.
bool EqualRequirements(const String& tag, const String& id, const StringList& classes, const StringList& pseudo_classes, const StructuralSelectorList& structural_pseudo_classes, bool child_combinator) const;
void CalculateAndSetSpecificity();
// Match an element to the local node requirements.
inline bool Match(const Element* element) const;
inline bool MatchClassPseudoClass(const Element* element) const;
inline bool MatchStructuralSelector(const Element* element) const;
// The parent of this node; is nullptr for the root node.
StyleSheetNode* parent = nullptr;
// Node requirements
String tag;
String id;
StringList class_names;
StringList pseudo_class_names;
StructuralSelectorList structural_selectors; // Represents structural pseudo classes
bool child_combinator = false; // The '>' combinator: This node only matches if the element is a parent of the previous matching element.
// True if any ancestor, descendent, or self is a structural pseudo class.
bool is_structurally_volatile = true;
// A measure of specificity of this node; the attribute in a node with a higher value will override those of a
// node with a lower value.
int specificity = 0;
PropertyDictionary properties;
StyleSheetNodeList children;
};
} // namespace Rml
#endif