/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_TEXTUREDATABASE_H
#define RMLUI_CORE_TEXTUREDATABASE_H
#include "../../Include/RmlUi/Core/Types.h"
namespace Rml {
class RenderInterface;
class TextureResource;
/**
@author Peter Curry
*/
class TextureDatabase {
public:
static void Initialise();
static void Shutdown();
/// Fetch a texture resource from file.
/// The texture will be returned from the database if it already exists, otherwise a new
/// entry will be added and returned.
static SharedPtr Fetch(const String& source, const String& source_directory);
/// Release all textures bound through a render interface.
/// Pass nullptr to release all textures in the database.
static void ReleaseTextures(RenderInterface* render_interface = nullptr);
/// Adds a texture resource with a callback function and stores it as a weak (raw) pointer in the database.
static void AddCallbackTexture(TextureResource* texture);
/// Removes a callback texture from the database.
static void RemoveCallbackTexture(TextureResource* texture);
/// Return a list of all texture sources currently in the database.
static StringList GetSourceList();
/// For debugging. Returns true if any textures hold a reference to the given render interface.
static bool HoldsReferenceToRenderInterface(RenderInterface* render_interface);
private:
TextureDatabase();
~TextureDatabase();
using TextureMap = UnorderedMap>;
TextureMap textures;
using CallbackTextureMap = UnorderedSet;
CallbackTextureMap callback_textures;
};
} // namespace Rml
#endif