/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_TEXTUREDATABASE_H #define RMLUI_CORE_TEXTUREDATABASE_H #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class RenderInterface; class TextureResource; /** @author Peter Curry */ class TextureDatabase { public: static void Initialise(); static void Shutdown(); /// Fetch a texture resource from file. /// The texture will be returned from the database if it already exists, otherwise a new /// entry will be added and returned. static SharedPtr Fetch(const String& source, const String& source_directory); /// Release all textures bound through a render interface. /// Pass nullptr to release all textures in the database. static void ReleaseTextures(RenderInterface* render_interface = nullptr); /// Adds a texture resource with a callback function and stores it as a weak (raw) pointer in the database. static void AddCallbackTexture(TextureResource* texture); /// Removes a callback texture from the database. static void RemoveCallbackTexture(TextureResource* texture); /// Return a list of all texture sources currently in the database. static StringList GetSourceList(); /// For debugging. Returns true if any textures hold a reference to the given render interface. static bool HoldsReferenceToRenderInterface(RenderInterface* render_interface); private: TextureDatabase(); ~TextureDatabase(); using TextureMap = UnorderedMap>; TextureMap textures; using CallbackTextureMap = UnorderedSet; CallbackTextureMap callback_textures; }; } // namespace Rml #endif