/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "TextureLayoutRectangle.h" namespace Rml { TextureLayoutRectangle::TextureLayoutRectangle(const int _id, const Vector2i dimensions) : dimensions(dimensions), texture_position(0, 0) { id = _id; texture_index = -1; texture_data = nullptr; texture_stride = 0; } TextureLayoutRectangle::~TextureLayoutRectangle() { } // Returns the rectangle's id. int TextureLayoutRectangle::GetId() const { return id; } // Returns the rectangle's position; this is only valid if it has been placed. Vector2i TextureLayoutRectangle::GetPosition() const { return texture_position; } // Returns the rectangle's dimensions. Vector2i TextureLayoutRectangle::GetDimensions() const { return dimensions; } // Places the rectangle within a texture. void TextureLayoutRectangle::Place(const int _texture_index, const Vector2i position) { texture_index = _texture_index; texture_position = position; } // Unplaces the rectangle. void TextureLayoutRectangle::Unplace() { texture_index = -1; } // Returns the rectangle's placed state. bool TextureLayoutRectangle::IsPlaced() const { return texture_index > -1; } // Sets the rectangle's texture data and stride. void TextureLayoutRectangle::Allocate(byte* _texture_data, int _texture_stride) { texture_data = _texture_data + ((texture_position.y * _texture_stride) + texture_position.x * 4); texture_stride = _texture_stride; } // Returns the index of the texture this rectangle is placed on. int TextureLayoutRectangle::GetTextureIndex() { return texture_index; } // Returns the rectangle's allocated texture data. byte* TextureLayoutRectangle::GetTextureData() { return texture_data; } // Returns the stride of the rectangle's texture data. int TextureLayoutRectangle::GetTextureStride() const { return texture_stride; } } // namespace Rml