/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_CORE_TEXTURERESOURCE_H
#define RMLUI_CORE_TEXTURERESOURCE_H
#include "../../Include/RmlUi/Core/Texture.h"
#include "../../Include/RmlUi/Core/Traits.h"
namespace Rml {
/**
A texture resource stores application-generated texture data (handle and dimensions) for each
unique render interface that needs to render the data. It is used through a Texture object.
@author Peter Curry
*/
class TextureResource : public NonCopyMoveable {
public:
TextureResource();
~TextureResource();
/// Clear any existing data and set the source path.
/// Texture loading is delayed until the texture is accessed by a specific render interface.
void Set(const String& source);
/// Clear any existing data and set a callback function for loading the data.
/// Texture loading is delayed until the texture is accessed by a specific render interface.
void Set(const String& name, const TextureCallback& callback);
/// Returns the resource's underlying texture handle.
TextureHandle GetHandle(RenderInterface* render_interface);
/// Returns the dimensions of the resource's texture.
Vector2i GetDimensions(RenderInterface* render_interface);
/// Returns the resource's source.
const String& GetSource() const;
/// Releases the texture's handle.
void Release(RenderInterface* render_interface = nullptr);
/// For debugging. Returns true if the texture holds a reference to the given render interface, otherwise false.
inline bool HoldsRenderInterface(RenderInterface* render_interface) const { return texture_data.count(render_interface); }
private:
void Reset();
/// Attempts to load the texture from the source, or the callback function if set.
bool Load(RenderInterface* render_interface);
String source;
using TextureData = Pair;
using TextureDataMap = SmallUnorderedMap;
TextureDataMap texture_data;
UniquePtr texture_callback;
};
} // namespace Rml
#endif