/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_TEXTURERESOURCE_H #define RMLUI_CORE_TEXTURERESOURCE_H #include "../../Include/RmlUi/Core/Texture.h" #include "../../Include/RmlUi/Core/Traits.h" namespace Rml { /** A texture resource stores application-generated texture data (handle and dimensions) for each unique render interface that needs to render the data. It is used through a Texture object. @author Peter Curry */ class TextureResource : public NonCopyMoveable { public: TextureResource(); ~TextureResource(); /// Clear any existing data and set the source path. /// Texture loading is delayed until the texture is accessed by a specific render interface. void Set(const String& source); /// Clear any existing data and set a callback function for loading the data. /// Texture loading is delayed until the texture is accessed by a specific render interface. void Set(const String& name, const TextureCallback& callback); /// Returns the resource's underlying texture handle. TextureHandle GetHandle(RenderInterface* render_interface); /// Returns the dimensions of the resource's texture. Vector2i GetDimensions(RenderInterface* render_interface); /// Returns the resource's source. const String& GetSource() const; /// Releases the texture's handle. void Release(RenderInterface* render_interface = nullptr); /// For debugging. Returns true if the texture holds a reference to the given render interface, otherwise false. inline bool HoldsRenderInterface(RenderInterface* render_interface) const { return texture_data.count(render_interface); } private: void Reset(); /// Attempts to load the texture from the source, or the callback function if set. bool Load(RenderInterface* render_interface); String source; using TextureData = Pair; using TextureDataMap = SmallUnorderedMap; TextureDataMap texture_data; UniquePtr texture_callback; }; } // namespace Rml #endif