/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "../Common/TestsShell.h" #include #include #include #include #include #include using namespace Rml; static const String document_textures_rml = R"( Test
)"; static inline StringList GetSortedTextureSourceList() { StringList list = Rml::GetTextureSourceList(); std::sort(list.begin(), list.end()); return list; } TEST_CASE("core.texture_source_list") { Context* context = TestsShell::GetContext(); REQUIRE(context); REQUIRE(GetSortedTextureSourceList().size() == 0); // We should be able to detect all sources even though they are hidden. const StringList list_expected = { "assets/high_scores_alien_1.tga", "assets/high_scores_alien_2.tga", "assets/high_scores_alien_3.tga", "assets/high_scores_defender.tga", }; ElementDocument* document = context->LoadDocumentFromMemory(document_textures_rml); REQUIRE(document); CHECK(GetSortedTextureSourceList() == list_expected); document->Show(); CHECK(GetSortedTextureSourceList() == list_expected); context->Update(); CHECK(GetSortedTextureSourceList() == list_expected); context->Render(); CHECK(GetSortedTextureSourceList() == list_expected); TestsShell::RenderLoop(); document->Close(); TestsShell::ShutdownShell(); }