/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "Element.h"
#include "ElementStyleProxy.h"
#include "LuaEventListener.h"
#include "ElementAttributesProxy.h"
#include "ElementChildNodesProxy.h"
#include
namespace Rml {
namespace Lua {
typedef ElementDocument Document;
template<> void ExtraInit(lua_State* L, int metatable_index)
{
int top = lua_gettop(L);
//guarantee the "Element.As" table exists
lua_getfield(L,metatable_index-1,"As");
if(lua_isnoneornil(L,-1)) //if it doesn't exist, create it
{
lua_newtable(L);
lua_setfield(L,metatable_index-1,"As");
}
lua_pop(L,1); //pop the result of lua_getfield
lua_pushcfunction(L,Elementnew);
lua_setfield(L,metatable_index-1,"new");
lua_settop(L,top);
}
int Elementnew(lua_State* L)
{
const char* tag = luaL_checkstring(L,1);
Element* ele = new Element(tag);
LuaType::push(L,ele,true);
return 1;
}
//methods
int ElementAddEventListener(lua_State* L, Element* obj)
{
int top = lua_gettop(L);
bool capture = false;
//default false if they didn't pass it in
if (top > 2)
capture = RMLUI_CHECK_BOOL(L,3);
const char* event = luaL_checkstring(L,1);
LuaEventListener* listener = nullptr;
int type = lua_type(L,2);
if(type == LUA_TFUNCTION)
{
listener = new LuaEventListener(L,2,obj);
}
else if(type == LUA_TSTRING)
{
const char* code = luaL_checkstring(L,2);
listener = new LuaEventListener(code,obj);
}
else
{
Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s", lua_typename(L,type));
}
if(listener != nullptr)
{
obj->AddEventListener(event,listener,capture);
}
return 0;
}
int ElementAppendChild(lua_State* L, Element* obj)
{
ElementPtr* element = LuaType::check(L, 1);
if (*element)
obj->AppendChild(std::move(*element));
else
Log::Message(Log::LT_WARNING, "Could not append child to element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
return 0;
}
int ElementBlur(lua_State* /*L*/, Element* obj)
{
obj->Blur();
return 0;
}
int ElementClick(lua_State* /*L*/, Element* obj)
{
obj->Click();
return 0;
}
int ElementDispatchEvent(lua_State* L, Element* obj)
{
const char* event = luaL_checkstring(L,1);
Dictionary params;
lua_pushnil(L); //becauase lua_next pops a key from the stack first, we don't want to pop the table
while(lua_next(L,2) != 0)
{
//[-1] is value, [-2] is key
int type = lua_type(L,-1);
const char* key = luaL_checkstring(L,-2); //key HAS to be a string, or things will go bad
switch(type)
{
case LUA_TNUMBER:
params[key] = (float)lua_tonumber(L,-1);
break;
case LUA_TBOOLEAN:
params[key] = RMLUI_CHECK_BOOL(L,-1);
break;
case LUA_TSTRING:
params[key] = luaL_checkstring(L,-1);
break;
case LUA_TUSERDATA:
case LUA_TLIGHTUSERDATA:
params[key] = lua_touserdata(L,-1);
break;
default:
break;
}
lua_pop(L, 1); //pops value, leaves key for next iteration
}
obj->DispatchEvent(event, params);
return 0;
}
int ElementFocus(lua_State* /*L*/, Element* obj)
{
obj->Focus();
return 0;
}
int ElementGetAttribute(lua_State* L, Element* obj)
{
const char* name = luaL_checkstring(L,1);
Variant* var = obj->GetAttribute(name);
PushVariant(L,var);
return 1;
}
int ElementGetElementById(lua_State* L, Element* obj)
{
const char* id = luaL_checkstring(L,1);
Element* ele = obj->GetElementById(id);
LuaType::push(L,ele,false);
return 1;
}
int ElementGetElementsByTagName(lua_State* L, Element* obj)
{
const char* tag = luaL_checkstring(L,1);
ElementList list;
obj->GetElementsByTagName(list,tag);
lua_newtable(L);
for(unsigned int i = 0; i < list.size(); i++)
{
PushIndex(L,i);
LuaType::push(L,list[i],false);
lua_settable(L,-3); //-3 is the table
}
return 1;
}
int ElementQuerySelector(lua_State* L, Element* obj)
{
const char* sel = luaL_checkstring(L,1);
Element* ele = obj->QuerySelector(sel);
LuaType::push(L,ele,false);
return 1;
}
int ElementQuerySelectorAll(lua_State* L, Element* obj)
{
const char* tag = luaL_checkstring(L,1);
ElementList list;
obj->QuerySelectorAll(list,tag);
lua_newtable(L);
for(unsigned int i = 0; i < list.size(); i++)
{
PushIndex(L,i);
LuaType::push(L,list[i],false);
lua_settable(L,-3); //-3 is the table
}
return 1;
}
int ElementHasAttribute(lua_State* L, Element* obj)
{
const char* name = luaL_checkstring(L,1);
lua_pushboolean(L,obj->HasAttribute(name));
return 1;
}
int ElementHasChildNodes(lua_State* L, Element* obj)
{
lua_pushboolean(L,obj->HasChildNodes());
return 1;
}
int ElementInsertBefore(lua_State* L, Element* obj)
{
ElementPtr* element = LuaType::check(L,1);
Element* adjacent = LuaType::check(L,2);
if(*element)
obj->InsertBefore(std::move(*element), adjacent);
else
Log::Message(Log::LT_WARNING, "Could not insert child to element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
return 0;
}
int ElementIsClassSet(lua_State* L, Element* obj)
{
const char* name = luaL_checkstring(L,1);
lua_pushboolean(L,obj->IsClassSet(name));
return 1;
}
int ElementRemoveAttribute(lua_State* L, Element* obj)
{
const char* name = luaL_checkstring(L,1);
obj->RemoveAttribute(name);
return 0;
}
int ElementRemoveChild(lua_State* L, Element* obj)
{
Element* element = LuaType::check(L,1);
lua_pushboolean(L,static_cast(obj->RemoveChild(element)));
return 1;
}
int ElementReplaceChild(lua_State* L, Element* obj)
{
ElementPtr* inserted = LuaType::check(L,1);
Element* replaced = LuaType::check(L,2);
if(*inserted)
lua_pushboolean(L, static_cast(obj->ReplaceChild(std::move(*inserted),replaced)));
else
Log::Message(Log::LT_WARNING, "Could not replace child in element '%s', as the child was null. Was it already moved from?", obj->GetAddress().c_str());
return 1;
}
int ElementScrollIntoView(lua_State* L, Element* obj)
{
bool align = RMLUI_CHECK_BOOL(L,1);
obj->ScrollIntoView(align);
return 0;
}
int ElementSetAttribute(lua_State* L, Element* obj)
{
const char* name = luaL_checkstring(L,1);
const char* value = luaL_checkstring(L,2);
obj->SetAttribute(name,String(value));
return 0;
}
int ElementSetClass(lua_State* L, Element* obj)
{
const char* name = luaL_checkstring(L,1);
bool value = RMLUI_CHECK_BOOL(L,2);
obj->SetClass(name,value);
return 0;
}
//getters
int ElementGetAttrattributes(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
ElementAttributesProxy* proxy = new ElementAttributesProxy();
proxy->owner = ele;
LuaType::push(L,proxy,true);
return 1;
}
int ElementGetAttrchild_nodes(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
ElementChildNodesProxy* ecnp = new ElementChildNodesProxy();
ecnp->owner = ele;
LuaType::push(L,ecnp,true);
return 1;
}
int ElementGetAttrclass_name(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
String classnames = ele->GetClassNames();
lua_pushstring(L,classnames.c_str());
return 1;
}
int ElementGetAttrclient_left(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetClientLeft());
return 1;
}
int ElementGetAttrclient_height(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetClientHeight());
return 1;
}
int ElementGetAttrclient_top(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetClientTop());
return 1;
}
int ElementGetAttrclient_width(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetClientWidth());
return 1;
}
int ElementGetAttrfirst_child(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
Element* child = ele->GetFirstChild();
if(child == nullptr)
lua_pushnil(L);
else
LuaType::push(L,child,false);
return 1;
}
int ElementGetAttrid(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushstring(L,ele->GetId().c_str());
return 1;
}
int ElementGetAttrinner_rml(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushstring(L,ele->GetInnerRML().c_str());
return 1;
}
int ElementGetAttrlast_child(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
Element* child = ele->GetLastChild();
if(child == nullptr)
lua_pushnil(L);
else
LuaType::push(L,child,false);
return 1;
}
int ElementGetAttrnext_sibling(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
Element* sibling = ele->GetNextSibling();
if(sibling == nullptr)
lua_pushnil(L);
else
LuaType::push(L,sibling,false);
return 1;
}
int ElementGetAttroffset_height(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetOffsetHeight());
return 1;
}
int ElementGetAttroffset_left(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetOffsetLeft());
return 1;
}
int ElementGetAttroffset_parent(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
Element* parent = ele->GetOffsetParent();
LuaType::push(L,parent,false);
return 1;
}
int ElementGetAttroffset_top(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L, ele->GetOffsetTop());
return 1;
}
int ElementGetAttroffset_width(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetOffsetWidth());
return 1;
}
int ElementGetAttrowner_document(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
Document* doc = ele->GetOwnerDocument();
LuaType::push(L,doc,false);
return 1;
}
int ElementGetAttrparent_node(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
Element* parent = ele->GetParentNode();
if(parent == nullptr)
lua_pushnil(L);
else
LuaType::push(L,parent,false);
return 1;
}
int ElementGetAttrprevious_sibling(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
Element* sibling = ele->GetPreviousSibling();
if(sibling == nullptr)
lua_pushnil(L);
else
LuaType::push(L,sibling,false);
return 1;
}
int ElementGetAttrscroll_height(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetScrollHeight());
return 1;
}
int ElementGetAttrscroll_left(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetScrollLeft());
return 1;
}
int ElementGetAttrscroll_top(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetScrollTop());
return 1;
}
int ElementGetAttrscroll_width(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushnumber(L,ele->GetScrollWidth());
return 1;
}
int ElementGetAttrstyle(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
ElementStyleProxy* prox = new ElementStyleProxy();
prox->owner = ele;
LuaType::push(L,prox,true);
return 1;
}
int ElementGetAttrtag_name(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
lua_pushstring(L,ele->GetTagName().c_str());
return 1;
}
//setters
int ElementSetAttrclass_name(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
const char* name = luaL_checkstring(L,2);
ele->SetClassNames(name);
return 0;
}
int ElementSetAttrid(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
const char* id = luaL_checkstring(L,2);
ele->SetId(id);
return 0;
}
int ElementSetAttrinner_rml(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
const char* rml = luaL_checkstring(L,2);
ele->SetInnerRML(rml);
return 0;
}
int ElementSetAttrscroll_left(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
float scroll = (float)luaL_checknumber(L,2);
ele->SetScrollLeft(scroll);
return 0;
}
int ElementSetAttrscroll_top(lua_State* L)
{
Element* ele = LuaType::check(L,1);
RMLUI_CHECK_OBJ(ele);
float scroll = (float)luaL_checknumber(L,2);
ele->SetScrollTop(scroll);
return 0;
}
RegType ElementMethods[] =
{
RMLUI_LUAMETHOD(Element,AddEventListener)
RMLUI_LUAMETHOD(Element,AppendChild)
RMLUI_LUAMETHOD(Element,Blur)
RMLUI_LUAMETHOD(Element,Click)
RMLUI_LUAMETHOD(Element,DispatchEvent)
RMLUI_LUAMETHOD(Element,Focus)
RMLUI_LUAMETHOD(Element,GetAttribute)
RMLUI_LUAMETHOD(Element,GetElementById)
RMLUI_LUAMETHOD(Element,GetElementsByTagName)
RMLUI_LUAMETHOD(Element,QuerySelector)
RMLUI_LUAMETHOD(Element,QuerySelectorAll)
RMLUI_LUAMETHOD(Element,HasAttribute)
RMLUI_LUAMETHOD(Element,HasChildNodes)
RMLUI_LUAMETHOD(Element,InsertBefore)
RMLUI_LUAMETHOD(Element,IsClassSet)
RMLUI_LUAMETHOD(Element,RemoveAttribute)
RMLUI_LUAMETHOD(Element,RemoveChild)
RMLUI_LUAMETHOD(Element,ReplaceChild)
RMLUI_LUAMETHOD(Element,ScrollIntoView)
RMLUI_LUAMETHOD(Element,SetAttribute)
RMLUI_LUAMETHOD(Element,SetClass)
{ nullptr, nullptr },
};
luaL_Reg ElementGetters[] =
{
RMLUI_LUAGETTER(Element,attributes)
RMLUI_LUAGETTER(Element,child_nodes)
RMLUI_LUAGETTER(Element,class_name)
RMLUI_LUAGETTER(Element,client_left)
RMLUI_LUAGETTER(Element,client_height)
RMLUI_LUAGETTER(Element,client_top)
RMLUI_LUAGETTER(Element,client_width)
RMLUI_LUAGETTER(Element,first_child)
RMLUI_LUAGETTER(Element,id)
RMLUI_LUAGETTER(Element,inner_rml)
RMLUI_LUAGETTER(Element,last_child)
RMLUI_LUAGETTER(Element,next_sibling)
RMLUI_LUAGETTER(Element,offset_height)
RMLUI_LUAGETTER(Element,offset_left)
RMLUI_LUAGETTER(Element,offset_parent)
RMLUI_LUAGETTER(Element,offset_top)
RMLUI_LUAGETTER(Element,offset_width)
RMLUI_LUAGETTER(Element,owner_document)
RMLUI_LUAGETTER(Element,parent_node)
RMLUI_LUAGETTER(Element,previous_sibling)
RMLUI_LUAGETTER(Element,scroll_height)
RMLUI_LUAGETTER(Element,scroll_left)
RMLUI_LUAGETTER(Element,scroll_top)
RMLUI_LUAGETTER(Element,scroll_width)
RMLUI_LUAGETTER(Element,style)
RMLUI_LUAGETTER(Element,tag_name)
{ nullptr, nullptr },
};
luaL_Reg ElementSetters[] =
{
RMLUI_LUASETTER(Element,class_name)
RMLUI_LUASETTER(Element,id)
RMLUI_LUASETTER(Element,inner_rml)
RMLUI_LUASETTER(Element,scroll_left)
RMLUI_LUASETTER(Element,scroll_top)
{ nullptr, nullptr },
};
RMLUI_LUATYPE_DEFINE(Element)
template<> void ExtraInit(lua_State* /*L*/, int /*metatable_index*/)
{
return;
}
RegType ElementPtrMethods[] =
{
{ nullptr, nullptr },
};
luaL_Reg ElementPtrGetters[] =
{
{ nullptr, nullptr },
};
luaL_Reg ElementPtrSetters[] =
{
{ nullptr, nullptr },
};
RMLUI_LUATYPE_DEFINE(ElementPtr)
} // namespace Lua
} // namespace Rml