/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "ElementText.h" #include "Element.h" #include namespace Rml { namespace Lua { template<> void ExtraInit(lua_State* L, int metatable_index) { //inherit from Element ExtraInit(L,metatable_index); LuaType::_regfunctions(L,metatable_index,metatable_index-1); AddTypeToElementAsTable(L); } int ElementTextGetAttrtext(lua_State* L) { ElementText* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); lua_pushstring(L, obj->GetText().c_str()); return 1; } int ElementTextSetAttrtext(lua_State* L) { ElementText* obj = LuaType::check(L, 1); RMLUI_CHECK_OBJ(obj); const char* text = luaL_checkstring(L,2); obj->SetText(text); return 0; } RegType ElementTextMethods[] = { { nullptr, nullptr }, }; luaL_Reg ElementTextGetters[] = { RMLUI_LUAGETTER(ElementText,text) { nullptr, nullptr }, }; luaL_Reg ElementTextSetters[] = { RMLUI_LUASETTER(ElementText,text) { nullptr, nullptr }, }; RMLUI_LUATYPE_DEFINE(ElementText) } // namespace Lua } // namespace Rml