/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_TESTS_TESTSINTERFACE_H
#define RMLUI_TESTS_TESTSINTERFACE_H
#include
#include
#include
class TestsSystemInterface : public Rml::SystemInterface {
public:
double GetElapsedTime() override;
bool LogMessage(Rml::Log::Type type, const Rml::String& message) override;
// Checks and clears previously logged messages, then sets the number of expected
// warnings and errors until the next call.
void SetNumExpectedWarnings(int num_expected_warnings);
private:
int num_logged_warnings = 0;
int num_expected_warnings = 0;
Rml::StringList warnings;
};
class TestsRenderInterface : public Rml::RenderInterface {
public:
struct Counters {
size_t render_calls;
size_t enable_scissor;
size_t set_scissor;
size_t load_texture;
size_t generate_texture;
size_t release_texture;
size_t set_transform;
};
void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture,
const Rml::Vector2f& translation) override;
void EnableScissorRegion(bool enable) override;
void SetScissorRegion(int x, int y, int width, int height) override;
bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override;
void ReleaseTexture(Rml::TextureHandle texture_handle) override;
void SetTransform(const Rml::Matrix4f* transform) override;
const Counters& GetCounters() const { return counters; }
void ResetCounters() { counters = {}; }
private:
Counters counters = {};
};
#endif