/*
* This source file is part of rocket, the HTML/CSS Interface Middleware
*
* For the latest information, see http://www.librocket.com
*
* Copyright (c) 2014 Markus Schöngart
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "precompiled.h"
#include "../../Include/Rocket/Core/Types.h"
namespace Rocket {
namespace Core {
Vector4i operator*(int lhs, const Vector4i& rhs)
{
return Vector4i(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w);
}
Vector4f operator*(float lhs, const Vector4f& rhs)
{
return Vector4f(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w);
}
template <>
Vector4< float > Vector4< float >::Normalise() const
{
float magnitude = Magnitude();
if (Math::IsZero(magnitude))
return *this;
return *this / magnitude;
}
}
}