/* * This source file is part of rocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2014 Markus Schöngart * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "../../Include/Rocket/Core/Types.h" namespace Rocket { namespace Core { Vector4i operator*(int lhs, const Vector4i& rhs) { return Vector4i(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); } Vector4f operator*(float lhs, const Vector4f& rhs) { return Vector4f(lhs * rhs.x, lhs * rhs.y, lhs * rhs.z, lhs * rhs.w); } template <> Vector4< float > Vector4< float >::Normalise() const { float magnitude = Magnitude(); if (Math::IsZero(magnitude)) return *this; return *this / magnitude; } } }