/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "LayoutBlockBox.h"
#include "../../Include/RmlUi/Core/ComputedValues.h"
#include "../../Include/RmlUi/Core/Element.h"
#include "../../Include/RmlUi/Core/ElementScroll.h"
#include "../../Include/RmlUi/Core/ElementUtilities.h"
#include "../../Include/RmlUi/Core/Profiling.h"
#include "../../Include/RmlUi/Core/Property.h"
#include "LayoutBlockBoxSpace.h"
#include "LayoutDetails.h"
#include "LayoutEngine.h"
#include
namespace Rml {
// Creates a new block box for rendering a block element.
LayoutBlockBox::LayoutBlockBox(LayoutBlockBox* _parent, Element* _element, const Box& _box, float _min_height, float _max_height)
: position(0), box(_box), min_height(_min_height), max_height(_max_height)
{
RMLUI_ZoneScoped;
space_owner = MakeUnique(this);
space = space_owner.get();
parent = _parent;
context = BLOCK;
element = _element;
interrupted_chain = nullptr;
box_cursor = 0;
vertical_overflow = false;
// Get our offset root from our parent, if it has one; otherwise, our element is the offset parent.
if (parent && parent->offset_root->GetElement())
offset_root = parent->offset_root;
else
offset_root = this;
// Determine the offset parent for this element.
LayoutBlockBox* self_offset_parent;
if (parent && parent->offset_parent->GetElement())
self_offset_parent = parent->offset_parent;
else
self_offset_parent = this;
// Determine the offset parent for our children.
if (parent &&
parent->offset_parent->GetElement() &&
(!element || element->GetPosition() == Style::Position::Static))
offset_parent = parent->offset_parent;
else
offset_parent = this;
// Build the box for our element, and position it if we can.
if (parent)
{
space->ImportSpace(*parent->space);
// Position ourselves within our containing block (if we have a valid offset parent).
if (parent->GetElement())
{
if (self_offset_parent != this)
{
// Get the next position within our offset parent's containing block.
parent->PositionBlockBox(position, box, element ? element->GetComputedValues().clear() : Style::Clear::None);
element->SetOffset(position - (self_offset_parent->GetPosition() - offset_root->GetPosition()), self_offset_parent->GetElement());
}
else
element->SetOffset(position, nullptr);
}
}
if (element)
{
const auto& computed = element->GetComputedValues();
wrap_content = computed.white_space() != Style::WhiteSpace::Nowrap;
// Determine if this element should have scrollbars or not, and create them if so.
overflow_x_property = computed.overflow_x();
overflow_y_property = computed.overflow_y();
if (overflow_x_property == Style::Overflow::Scroll)
element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSize(Box::PADDING).x);
else
element->GetElementScroll()->DisableScrollbar(ElementScroll::HORIZONTAL);
if (overflow_y_property == Style::Overflow::Scroll)
element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSize(Box::PADDING).x);
else
element->GetElementScroll()->DisableScrollbar(ElementScroll::VERTICAL);
// Store relatively positioned elements with their containing block so that their offset can be updated after their containing block has been
// sized.
if (self_offset_parent != this && computed.position() == Style::Position::Relative)
self_offset_parent->relative_elements.push_back(element);
}
else
{
wrap_content = true;
overflow_x_property = Style::Overflow::Visible;
overflow_y_property = Style::Overflow::Visible;
}
}
// Creates a new block box in an inline context.
LayoutBlockBox::LayoutBlockBox(LayoutBlockBox* _parent) : position(-1, -1)
{
RMLUI_ASSERT(_parent);
parent = _parent;
offset_parent = parent->offset_parent;
offset_root = parent->offset_root;
space = _parent->space;
context = INLINE;
line_boxes.push_back(MakeUnique(this));
wrap_content = parent->wrap_content;
element = nullptr;
interrupted_chain = nullptr;
box_cursor = 0;
vertical_overflow = false;
const Vector2f containing_block = LayoutDetails::GetContainingBlock(parent);
box.SetContent(Vector2f(containing_block.x, -1));
parent->PositionBlockBox(position, box, Style::Clear::None);
// Reset the min and max heights; they're not valid for inline block boxes.
min_height = 0;
max_height = FLT_MAX;
}
// Releases the block box.
LayoutBlockBox::~LayoutBlockBox()
{
}
// Closes the box.
LayoutBlockBox::CloseResult LayoutBlockBox::Close()
{
// If the last child of this block box is an inline box, then we haven't closed it; close it now!
if (context == BLOCK)
{
CloseResult result = CloseInlineBlockBox();
if (result != OK)
return LAYOUT_SELF;
}
// Otherwise, we're an inline context box; so close our last line, which will still be open.
else
{
line_boxes.back()->Close();
// Expand our content area if any line boxes had to push themselves out.
Vector2f content_area = box.GetSize();
for (size_t i = 0; i < line_boxes.size(); i++)
content_area.x = Math::Max(content_area.x, line_boxes[i]->GetDimensions().x);
box.SetContent(content_area);
}
// Set this box's height, if necessary.
if (box.GetSize(Box::CONTENT).y < 0)
{
Vector2f content_area = box.GetSize();
content_area.y = Math::Clamp(box_cursor, min_height, max_height);
if (element != nullptr)
content_area.y = Math::Max(content_area.y, space->GetDimensions().y);
box.SetContent(content_area);
}
visible_overflow_size = Vector2f(0);
RMLUI_ASSERTMSG(!(context == INLINE && element), "The following assumes inline contexts do not represent a particular element.");
// Set the computed box on the element.
if (context == BLOCK && element)
{
// Calculate the dimensions of the box's *internal* content; this is the tightest-fitting box around all of the
// internal elements, plus this element's padding.
// Start with the inner content size, as set by the child blocks boxes or external formatting contexts.
Vector2f content_box = inner_content_size;
// Check how big our floated area is.
const Vector2f space_box = space->GetDimensions();
content_box.x = Math::Max(content_box.x, space_box.x);
// If our content is larger than our window, we can enable the horizontal scrollbar if
// we're set to auto-scrollbars. If we're set to always use scrollbars, then the horiontal
// scrollbar will already have been enabled in the constructor.
if (content_box.x > box.GetSize().x + 0.5f)
{
if (overflow_x_property == Style::Overflow::Auto)
{
element->GetElementScroll()->EnableScrollbar(ElementScroll::HORIZONTAL, box.GetSize(Box::PADDING).x);
if (!CatchVerticalOverflow())
return LAYOUT_SELF;
}
}
content_box.y = Math::Max(content_box.y, box_cursor);
content_box.y = Math::Max(content_box.y, space_box.y);
if (!CatchVerticalOverflow(content_box.y))
return LAYOUT_SELF;
const Vector2f padding_edges = Vector2f(
box.GetEdge(Box::PADDING, Box::LEFT) + box.GetEdge(Box::PADDING, Box::RIGHT),
box.GetEdge(Box::PADDING, Box::TOP) + box.GetEdge(Box::PADDING, Box::BOTTOM)
);
element->SetBox(box);
element->SetContentBox(space->GetOffset(), content_box + padding_edges);
const Vector2f margin_size = box.GetSize(Box::MARGIN);
// Set the visible overflow size so that ancestors can catch any overflow produced by us. That is, hiding it or providing a scrolling mechanism.
// If we catch our own overflow here, then just use the normal margin box as that will effectively remove the overflow from our ancestor's perspective.
if (overflow_x_property != Style::Overflow::Visible)
visible_overflow_size.x = margin_size.x;
else
visible_overflow_size.x = Math::Max(margin_size.x, content_box.x + box.GetEdge(Box::MARGIN, Box::LEFT) + box.GetEdge(Box::BORDER, Box::LEFT) + box.GetEdge(Box::PADDING, Box::LEFT));
if (overflow_y_property != Style::Overflow::Visible)
visible_overflow_size.y = margin_size.y;
else
visible_overflow_size.y = Math::Max(margin_size.y, content_box.y + box.GetEdge(Box::MARGIN, Box::TOP) + box.GetEdge(Box::BORDER, Box::TOP) + box.GetEdge(Box::PADDING, Box::TOP));
// Format any scrollbars which were enabled on this element.
element->GetElementScroll()->FormatScrollbars();
}
else if (context == INLINE)
{
// Find the largest line in this layout block
for (size_t i = 0; i < line_boxes.size(); i++)
{
LayoutLineBox* line_box = line_boxes[i].get();
visible_overflow_size.x = Math::Max(visible_overflow_size.x, line_box->GetBoxCursor());
}
}
// Increment the parent's cursor.
if (parent != nullptr)
{
// If this close fails, it means this block box has caused our parent block box to generate an automatic vertical scrollbar.
if (!parent->CloseBlockBox(this))
return LAYOUT_PARENT;
}
if (context == BLOCK && element)
{
// If we represent a positioned element, then we can now (as we've been sized) act as the containing block for all
// the absolutely-positioned elements of our descendants.
if (element->GetPosition() != Style::Position::Static)
CloseAbsoluteElements();
// Any relatively positioned elements that we act as containing block for may also need to be have their positions
// updated to reflect changes to the size of this block box.
for (Element* child : relative_elements)
child->UpdateOffset();
// Set the baseline for inline-block elements to the baseline of the last line of the element.
// This is a special rule for inline-blocks (see CSS 2.1 Sec. 10.8.1).
if (element->GetDisplay() == Style::Display::InlineBlock)
{
bool found_baseline = false;
float baseline = 0;
for (int i = (int)block_boxes.size() - 1; i >= 0; i--)
{
if (block_boxes[i]->context == INLINE)
{
const LineBoxList& line_boxes = block_boxes[i]->line_boxes;
for (int j = (int)line_boxes.size() - 1; j >= 0; j--)
{
found_baseline = line_boxes[j]->GetBaselineOfLastLine(baseline);
if (found_baseline)
break;
}
if (found_baseline)
break;
}
}
if (found_baseline)
{
if (baseline < 0 && (overflow_x_property != Style::Overflow::Visible || overflow_y_property != Style::Overflow::Visible))
{
baseline = 0;
}
element->SetBaseline(baseline);
}
}
}
return OK;
}
// Called by a closing block box child.
bool LayoutBlockBox::CloseBlockBox(LayoutBlockBox* child)
{
RMLUI_ASSERT(context == BLOCK);
const float child_position_y = child->GetPosition().y - child->box.GetEdge(Box::MARGIN, Box::TOP) - (box.GetPosition().y + position.y);
box_cursor = child_position_y + child->GetBox().GetSize(Box::MARGIN).y;
// Extend the inner content size. The vertical size can be larger than the box_cursor due to overflow.
inner_content_size.x = Math::Max(inner_content_size.x, child->visible_overflow_size.x);
inner_content_size.y = Math::Max(inner_content_size.y, child_position_y + child->visible_overflow_size.y);
return CatchVerticalOverflow();
}
// Called by a closing line box child.
LayoutInlineBox* LayoutBlockBox::CloseLineBox(LayoutLineBox* child, UniquePtr overflow, LayoutInlineBox* overflow_chain)
{
RMLUI_ZoneScoped;
RMLUI_ASSERT(context == INLINE);
if (child->GetDimensions().x > 0)
box_cursor = (child->GetPosition().y - (box.GetPosition().y + position.y)) + child->GetDimensions().y;
// If we have any pending floating elements for our parent, then this would be an ideal time to position them.
if (!float_elements.empty())
{
for (size_t i = 0; i < float_elements.size(); ++i)
parent->PositionFloat(float_elements[i], box_cursor);
float_elements.clear();
}
// Add a new line box.
line_boxes.push_back(MakeUnique(this));
if (overflow_chain)
line_boxes.back()->AddChainedBox(overflow_chain);
if (overflow)
return line_boxes.back()->AddBox(std::move(overflow));
return nullptr;
}
// Adds a new block element to this block box.
LayoutBlockBox* LayoutBlockBox::AddBlockElement(Element* element, const Box& box, float min_height, float max_height)
{
RMLUI_ZoneScoped;
RMLUI_ASSERT(context == BLOCK);
// Check if our most previous block box is rendering in an inline context.
if (!block_boxes.empty() &&
block_boxes.back()->context == INLINE)
{
LayoutBlockBox* inline_block_box = block_boxes.back().get();
LayoutInlineBox* open_inline_box = inline_block_box->line_boxes.back()->GetOpenInlineBox();
if (open_inline_box != nullptr)
{
// There's an open inline box chain, which means this block element is parented to it. The chain needs to
// be positioned (if it hasn't already), closed and duplicated after this block box closes. Also, this
// block needs to be aware of its parentage, so it can correctly compute its relative position. First of
// all, we need to close the inline box; this will position the last line if necessary, but it will also
// create a new line in the inline block box; we want this line to be in an inline box after our block
// element.
if (inline_block_box->Close() != OK)
return nullptr;
interrupted_chain = open_inline_box;
}
else
{
// There are no open inline boxes, so this inline box just needs to be closed.
if (CloseInlineBlockBox() != OK)
return nullptr;
}
}
block_boxes.push_back(MakeUnique(this, element, box, min_height, max_height));
return block_boxes.back().get();
}
// Adds a new inline element to this inline box.
LayoutInlineBox* LayoutBlockBox::AddInlineElement(Element* element, const Box& box)
{
RMLUI_ZoneScoped;
if (context == BLOCK)
{
LayoutInlineBox* inline_box;
// If we have an open child rendering in an inline context, we can add this element into it.
if (!block_boxes.empty() &&
block_boxes.back()->context == INLINE)
inline_box = block_boxes.back()->AddInlineElement(element, box);
// No dice! Ah well, nothing for it but to open a new inline context block box.
else
{
block_boxes.push_back(MakeUnique(this));
if (interrupted_chain != nullptr)
{
block_boxes.back()->line_boxes.back()->AddChainedBox(interrupted_chain);
interrupted_chain = nullptr;
}
inline_box = block_boxes.back()->AddInlineElement(element, box);
}
return inline_box;
}
else
{
// We're an inline context box, so we'll add this new inline element into our line boxes.
return line_boxes.back()->AddElement(element, box);
}
}
// Adds a line-break to this block box.
void LayoutBlockBox::AddBreak()
{
float line_height = element->GetLineHeight();
// Check for an inline box as our last child; if so, we can simply end its line and bail.
if (!block_boxes.empty())
{
LayoutBlockBox* block_box = block_boxes.back().get();
if (block_box->context == INLINE)
{
LayoutLineBox* last_line = block_box->line_boxes.back().get();
if (last_line->GetDimensions().y < 0)
block_box->box_cursor += line_height;
else
last_line->Close();
return;
}
}
// No inline box as our last child; no problem, just increment the cursor by the line height of this element.
box_cursor += line_height;
}
// Adds an element to this block box to be handled as a floating element.
bool LayoutBlockBox::AddFloatElement(Element* element)
{
// If we have an open inline block box, then we have to position the box a little differently.
if (!block_boxes.empty() &&
block_boxes.back()->context == INLINE)
block_boxes.back()->float_elements.push_back(element);
// Nope ... just place it!
else
PositionFloat(element);
return true;
}
// Adds an element to this block box to be handled as an absolutely-positioned element.
void LayoutBlockBox::AddAbsoluteElement(Element* element)
{
RMLUI_ASSERT(context == BLOCK);
AbsoluteElement absolute_element;
absolute_element.element = element;
PositionBox(absolute_element.position, 0);
// If we have an open inline-context block box as our last child, then the absolute element must appear after it,
// but not actually close the box.
if (!block_boxes.empty()
&& block_boxes.back()->context == INLINE)
{
LayoutBlockBox* inline_context_box = block_boxes.back().get();
float last_line_height = inline_context_box->line_boxes.back()->GetDimensions().y;
absolute_element.position.y += (inline_context_box->box_cursor + Math::Max(0.0f, last_line_height));
}
// Find the positioned parent for this element.
LayoutBlockBox* absolute_parent = this;
while (absolute_parent != absolute_parent->offset_parent)
absolute_parent = absolute_parent->parent;
absolute_parent->absolute_elements.push_back(absolute_element);
}
// Lays out, sizes, and positions all absolute elements in this block relative to the containing block.
void LayoutBlockBox::CloseAbsoluteElements()
{
if (!absolute_elements.empty())
{
// The size of the containing box, including the padding. This is used to resolve relative offsets.
Vector2f containing_block = GetBox().GetSize(Box::PADDING);
for (size_t i = 0; i < absolute_elements.size(); i++)
{
Element* absolute_element = absolute_elements[i].element;
Vector2f absolute_position = absolute_elements[i].position;
absolute_position -= position - offset_root->GetPosition();
// Lay out the element.
LayoutEngine::FormatElement(absolute_element, containing_block);
// Now that the element's box has been built, we can offset the position we determined was appropriate for
// it by the element's margin. This is necessary because the coordinate system for the box begins at the
// border, not the margin.
absolute_position.x += absolute_element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
absolute_position.y += absolute_element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
// Set the offset of the element; the element itself will take care of any RCSS-defined positional offsets.
absolute_element->SetOffset(absolute_position, element);
}
absolute_elements.clear();
}
}
// Returns the offset from the top-left corner of this box that the next child box will be positioned at.
void LayoutBlockBox::PositionBox(Vector2f& box_position, float top_margin, Style::Clear clear_property) const
{
// If our element is establishing a new offset hierarchy, then any children of ours don't inherit our offset.
box_position = GetPosition();
box_position += box.GetPosition();
box_position.y += box_cursor;
float clear_margin = space->ClearBoxes(box_position.y + top_margin, clear_property) - (box_position.y + top_margin);
if (clear_margin > 0)
box_position.y += clear_margin;
else
{
// Check for a collapsing vertical margin.
if (!block_boxes.empty() &&
block_boxes.back()->context == BLOCK)
{
const float bottom_margin = block_boxes.back()->GetBox().GetEdge(Box::MARGIN, Box::BOTTOM);
const int num_negative_margins = int(top_margin < 0.f) + int(bottom_margin < 0.f);
switch (num_negative_margins)
{
case 0:
// Use the largest margin by subtracting the smallest margin.
box_position.y -= Math::Min(top_margin, bottom_margin);
break;
case 1:
// Use the sum of the positive and negative margin, no special behavior needed here.
break;
case 2:
// Use the most negative margin by subtracting the least negative margin.
box_position.y -= Math::Max(top_margin, bottom_margin);
break;
}
}
}
}
// Returns the offset from the top-left corner of this box's offset element the next child block box, of the given
// dimensions, will be positioned at. This will include the margins on the new block box.
void LayoutBlockBox::PositionBlockBox(Vector2f& box_position, const Box& box, Style::Clear clear_property) const
{
PositionBox(box_position, box.GetEdge(Box::MARGIN, Box::TOP), clear_property);
box_position.x += box.GetEdge(Box::MARGIN, Box::LEFT);
box_position.y += box.GetEdge(Box::MARGIN, Box::TOP);
}
// Returns the offset from the top-left corner of this box for the next line.
void LayoutBlockBox::PositionLineBox(Vector2f& box_position, float& box_width, bool& _wrap_content, const Vector2f dimensions) const
{
Vector2f cursor;
PositionBox(cursor);
space->PositionBox(box_position, box_width, cursor.y, dimensions);
// Also, probably shouldn't check for widths when positioning the box?
_wrap_content = wrap_content;
}
// Calculate the dimensions of the box's internal content width; i.e. the size of the largest line.
float LayoutBlockBox::GetShrinkToFitWidth() const
{
float content_width = 0.0f;
if (context == BLOCK)
{
auto get_content_width_from_children = [this, &content_width]() {
for (size_t i = 0; i < block_boxes.size(); i++)
{
const Box& box = block_boxes[i]->GetBox();
const float edge_size = box.GetCumulativeEdge(Box::PADDING, Box::LEFT) + box.GetCumulativeEdge(Box::PADDING, Box::RIGHT);
content_width = Math::Max(content_width, block_boxes[i]->GetShrinkToFitWidth() + edge_size);
}
};
// Block boxes with definite sizes should use that size. Otherwise, find the maximum content width of our children.
// Alternative solution: Add some 'intrinsic_width' property to every 'LayoutBlockBox' and have that propagate up.
if (element)
{
auto& computed = element->GetComputedValues();
const float block_width = box.GetSize(Box::CONTENT).x;
if (computed.width().type == Style::Width::Auto)
{
get_content_width_from_children();
}
else
{
float width_value = ResolveValue(computed.width(), block_width);
content_width = Math::Max(content_width, width_value);
}
float min_width, max_width;
LayoutDetails::GetMinMaxWidth(min_width, max_width, computed, box, block_width);
content_width = Math::Clamp(content_width, min_width, max_width);
}
else
{
get_content_width_from_children();
}
// Can add the dimensions of floating elements here if we want to support that.
}
else
{
// Find the largest line in this layout block
for (size_t i = 0; i < line_boxes.size(); i++)
{
// Perhaps a more robust solution is to modify how we set the line box dimension on 'line_box->close()'
// and use that, or add another value in the line_box ... but seems to work for now.
LayoutLineBox* line_box = line_boxes[i].get();
content_width = Math::Max(content_width, line_box->GetBoxCursor());
}
content_width = Math::Min(content_width, box.GetSize(Box::CONTENT).x);
}
return content_width;
}
Vector2f LayoutBlockBox::GetVisibleOverflowSize() const
{
return visible_overflow_size;
}
void LayoutBlockBox::ExtendInnerContentSize(Vector2f _inner_content_size)
{
inner_content_size.x = Math::Max(inner_content_size.x, _inner_content_size.x);
inner_content_size.y = Math::Max(inner_content_size.y, _inner_content_size.y);
}
// Returns the block box's element.
Element* LayoutBlockBox::GetElement() const
{
return element;
}
// Returns the block box's parent.
LayoutBlockBox* LayoutBlockBox::GetParent() const
{
return parent;
}
// Returns the position of the block box, relative to its parent's content area.
Vector2f LayoutBlockBox::GetPosition() const
{
return position;
}
// Returns the element against which all positions of boxes in the hierarchy are calculated relative to.
const LayoutBlockBox* LayoutBlockBox::GetOffsetParent() const
{
return offset_parent;
}
// Returns the block box against which all positions of boxes in the hierarchy are calculated relative to.
const LayoutBlockBox* LayoutBlockBox::GetOffsetRoot() const
{
return offset_root;
}
// Returns the block box's dimension box.
Box& LayoutBlockBox::GetBox()
{
return box;
}
// Returns the block box's dimension box.
const Box& LayoutBlockBox::GetBox() const
{
return box;
}
void* LayoutBlockBox::operator new(size_t size)
{
void* memory = LayoutEngine::AllocateLayoutChunk(size);
return memory;
}
void LayoutBlockBox::operator delete(void* chunk, size_t size)
{
LayoutEngine::DeallocateLayoutChunk(chunk, size);
}
// Closes our last block box, if it is an open inline block box.
LayoutBlockBox::CloseResult LayoutBlockBox::CloseInlineBlockBox()
{
if (!block_boxes.empty() &&
block_boxes.back()->context == INLINE)
return block_boxes.back()->Close();
return OK;
}
// Positions a floating element within this block box.
void LayoutBlockBox::PositionFloat(Element* element, float offset)
{
Vector2f box_position;
PositionBox(box_position);
space->PositionBox(box_position.y + offset, element);
}
// Checks if we have a new vertical overflow on an auto-scrolling element.
bool LayoutBlockBox::CatchVerticalOverflow(float cursor)
{
if (cursor == -1)
cursor = Math::Max(box_cursor, inner_content_size.y);
float box_height = box.GetSize().y;
if (box_height < 0)
box_height = max_height;
// If we're auto-scrolling and our height is fixed, we have to check if this box has exceeded our client height.
if (!vertical_overflow &&
box_height >= 0 &&
overflow_y_property == Style::Overflow::Auto)
{
if (cursor > box_height - element->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL) + 0.5f)
{
RMLUI_ZoneScopedC(0xDD3322);
vertical_overflow = true;
element->GetElementScroll()->EnableScrollbar(ElementScroll::VERTICAL, box.GetSize(Box::PADDING).x);
block_boxes.clear();
space_owner = MakeUnique(this);
space = space_owner.get();
box_cursor = 0;
interrupted_chain = nullptr;
inner_content_size = Vector2f(0);
return false;
}
}
return true;
}
} // namespace Rml