/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../../Include/RmlUi/Core/FontEffect.h"
#include "../../Include/RmlUi/Core/FontEffectInstancer.h"
namespace Rml {
FontEffect::FontEffect() : layer(Layer::Back), colour(255, 255, 255), fingerprint(0) {}
FontEffect::~FontEffect() {}
bool FontEffect::HasUniqueTexture() const
{
return false;
}
bool FontEffect::GetGlyphMetrics(Vector2i& /*origin*/, Vector2i& /*dimensions*/, const FontGlyph& /*glyph*/) const
{
return false;
}
void FontEffect::GenerateGlyphTexture(byte* /*destination_data*/, Vector2i /*destination_dimensions*/, int /*destination_stride*/,
const FontGlyph& /*glyph*/) const
{}
void FontEffect::SetColour(const Colourb _colour)
{
colour = _colour;
}
Colourb FontEffect::GetColour() const
{
return colour;
}
FontEffect::Layer FontEffect::GetLayer() const
{
return layer;
}
void FontEffect::SetLayer(Layer _layer)
{
layer = _layer;
}
size_t FontEffect::GetFingerprint() const
{
return fingerprint;
}
void FontEffect::SetFingerprint(size_t _fingerprint)
{
fingerprint = _fingerprint;
}
void FontEffect::FillColorValuesFromAlpha(byte* destination, Vector2i dimensions, int stride)
{
for (int y = 0; y < dimensions.y; ++y)
{
for (int x = 0; x < dimensions.x; ++x)
{
const int i = y * stride + x * 4;
const byte alpha = destination[i + 3];
destination[i + 0] = destination[i + 1] = destination[i + 2] = alpha;
}
}
}
} // namespace Rml