/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2024 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "../Common/TestsInterface.h"
#include "../Common/TestsShell.h"
#include
#include
#include
#include
#include
#include
using namespace Rml;
static String GenerateRowsRml(int num_rows, String row_rml)
{
String rml;
rml.reserve(num_rows * row_rml.size());
for (int i = 0; i < num_rows; i++)
rml += row_rml;
return rml;
}
static const String document_basic_rml = R"(
Demo
)";
TEST_CASE("ElementBackgroundBorder.render_stats")
{
Context* context = TestsShell::GetContext();
REQUIRE(context);
ElementDocument* document = context->LoadDocumentFromMemory(document_basic_rml);
REQUIRE(document);
document->Show();
constexpr int num_rows = 10;
const String row_rml = "";
const String inner_rml = GenerateRowsRml(num_rows, row_rml);
Element* wrapper = document->GetElementById("wrapper");
REQUIRE(wrapper);
wrapper->SetInnerRML(inner_rml);
context->Update();
context->Render();
TestsShell::RenderLoop();
TestsRenderInterface* render_interface = TestsShell::GetTestsRenderInterface();
if (!render_interface)
return;
MESSAGE(TestsShell::GetRenderStats());
render_interface->Reset();
for (int i = 1; i < 50; i++)
{
wrapper->SetScrollTop(1.3333f * float(i));
context->Update();
context->Render();
}
wrapper->SetScrollTop(FLT_MAX);
context->Update();
context->Render();
// Ensure that we have no unnecessary compile geometry commands. The geometry for the background-border should not
// change in size as long as scrolling occurs in integer increments.
CHECK(render_interface->GetCounters().compile_geometry == 0);
document->Close();
TestsShell::ShutdownShell();
}
static const String document_relative_offset_rml = R"(
Demo
)";
TEST_CASE("ElementBackgroundBorder.background_edges_line_up_with_relative_offset")
{
Context* context = TestsShell::GetContext();
REQUIRE(context);
ElementDocument* document = context->LoadDocumentFromMemory(document_relative_offset_rml);
REQUIRE(document);
document->Show();
constexpr int num_children = 10;
const String row_rml = "";
const String inner_rml = GenerateRowsRml(num_children, row_rml);
Element* wrapper = document->GetElementById("wrapper");
REQUIRE(wrapper);
wrapper->SetInnerRML(inner_rml);
context->Update();
context->Render();
TestsShell::RenderLoop();
TestsRenderInterface* render_interface = TestsShell::GetTestsRenderInterface();
if (!render_interface)
return;
MESSAGE(TestsShell::GetRenderStats());
render_interface->Reset();
for (int i = 1; i < 100; i++)
{
for (int child_index = 0; child_index < num_children; child_index++)
{
Element* child = wrapper->GetChild(child_index);
child->SetProperty(PropertyId::Top, Property(1.3333f * float(i), Unit::PX));
}
context->Update();
context->Render();
for (int child_index = 0; child_index < num_children - 1; child_index++)
{
Element* current_child = wrapper->GetChild(child_index);
Element* next_child = wrapper->GetChild(child_index + 1);
Vector2f current_bottom_right = current_child->GetAbsoluteOffset(BoxArea::Border).Round() + current_child->GetRenderBox().GetFillSize();
Vector2f next_top_left = next_child->GetAbsoluteOffset(BoxArea::Border).Round();
CHECK(current_bottom_right.y == next_top_left.y);
}
}
// When changing the position using fractional increments we expect the size of the backgrounds to change, resulting
// in new geometry. This is done to ensure that the top and bottom of each background lines up with the one for the
// next element, thereby avoiding any gaps.
CHECK(render_interface->GetCounters().compile_geometry > 0);
MESSAGE("Compile geometry after movement: ", render_interface->GetCounters().compile_geometry);
document->Close();
TestsShell::ShutdownShell();
}