/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include
#include
#include
using namespace Rml;
TEST_CASE("Math.RoundedLerp")
{
const ColourbPremultiplied c0(0, 0, 0, 255);
const ColourbPremultiplied c1(255, 0, 0, 255);
const ColourbPremultiplied c2(127, 0, 0, 255);
ColourbPremultiplied c;
c = Math::RoundedLerp(0.0f, c0, c1);
REQUIRE(c.red == c0.red);
c = Math::RoundedLerp(179.f / 255.f, c0, c1);
REQUIRE(c.red == 179);
c = Math::RoundedLerp(50.4f / 255.f, c0, c1);
REQUIRE(c.red == 50);
c = Math::RoundedLerp(50.6f / 255.f, c0, c1);
REQUIRE(c.red == 51);
c = Math::RoundedLerp(0.0f, c1, c0);
REQUIRE(c.red == c1.red);
c = Math::RoundedLerp(1.0f, c0, c1);
REQUIRE(c.red == c1.red);
c = Math::RoundedLerp(1.0f, c1, c0);
REQUIRE(c.red == c0.red);
c = Math::RoundedLerp(1.0f, c0, c2);
REQUIRE(c.red == c2.red);
c = Math::RoundedLerp(0.0f, c2, c1);
REQUIRE(c.red == c2.red);
// Full-range interpolation
for (int i = 0; i <= 255; i++)
{
const float t = float(i) / 255.f;
const auto r = Math::RoundedLerp(t, c0, c1).red;
REQUIRE(r == i);
}
// Reverse full-range interpolation
for (int i = 0; i <= 255; i++)
{
const float t = float(i) / 255.f;
const auto r = Math::RoundedLerp(t, c1, c0).red;
REQUIRE(r == 255 - i);
}
// Half-range interpolation
for (int i = 0; i <= 255; i++)
{
const float t = float(i) / 255.f;
const auto r = Math::RoundedLerp(t, c0, c2).red;
REQUIRE(r == i / 2);
}
// Same-color interpolation with fractional t
for (int i = 0; i <= 379; i++)
{
const float t = float(i) / 379.f;
const auto r0 = Math::RoundedLerp(t, c0, c0).red;
const auto r1 = Math::RoundedLerp(t, c1, c1).red;
const auto r2 = Math::RoundedLerp(t, c2, c2).red;
REQUIRE(r0 == c0.red);
REQUIRE(r1 == c1.red);
REQUIRE(r2 == c2.red);
}
}
TEST_CASE("Math.Clamp")
{
// Clamp(Value, Min, Max)
CHECK(Math::Clamp(1, 1, 2) == 1);
CHECK(Math::Clamp(0, 1, 2) == 1);
CHECK(Math::Clamp(3, 1, 2) == 2);
CHECK(Math::Clamp(0, 2, 1) == 2);
CHECK(Math::Clamp(3, 2, 1) == 1);
CHECK(Math::Clamp({1, 1}, {1, 1}, {2, 2}) == Vector2i(1, 1));
CHECK(Math::Clamp({0, 0}, {1, 1}, {2, 2}) == Vector2i(1, 1));
CHECK(Math::Clamp({3, 3}, {1, 1}, {2, 2}) == Vector2i(2, 2));
CHECK(Math::Clamp({1, 3}, {1, 1}, {2, 2}) == Vector2i(1, 2));
CHECK(Math::Clamp({1, 1}, {2, 0}, {2, 0}) == Vector2i(2, 0));
CHECK(Math::Clamp({1, 1}, {1, 1}, {2, 2}) == Vector2f(1, 1));
CHECK(Math::Clamp({0, 0}, {1, 1}, {2, 2}) == Vector2f(1, 1));
CHECK(Math::Clamp({3, 3}, {1, 1}, {2, 2}) == Vector2f(2, 2));
CHECK(Math::Clamp({1, 3}, {1, 1}, {2, 2}) == Vector2f(1, 2));
CHECK(Math::Clamp({1, 1}, {2, 0}, {2, 0}) == Vector2f(2, 0));
}
TEST_CASE("Math.Min")
{
CHECK(Math::Min(1, 2) == 1);
CHECK(Math::Min(2, 1) == 1);
CHECK(Math::Min({1, 1}, {2, 2}) == Vector2i(1, 1));
CHECK(Math::Min({2, 2}, {1, 1}) == Vector2i(1, 1));
CHECK(Math::Min({2, 1}, {1, 2}) == Vector2i(1, 1));
CHECK(Math::Min({1, 1}, {2, 2}) == Vector2f(1, 1));
CHECK(Math::Min({2, 2}, {1, 1}) == Vector2f(1, 1));
CHECK(Math::Min({2, 1}, {1, 2}) == Vector2f(1, 1));
}
TEST_CASE("Math.Max")
{
CHECK(Math::Max(1, 2) == 2);
CHECK(Math::Max(2, 1) == 2);
CHECK(Math::Max({1, 1}, {2, 2}) == Vector2i(2, 2));
CHECK(Math::Max({2, 2}, {1, 1}) == Vector2i(2, 2));
CHECK(Math::Max({2, 1}, {1, 2}) == Vector2i(2, 2));
CHECK(Math::Max({1, 1}, {2, 2}) == Vector2f(2, 2));
CHECK(Math::Max({2, 2}, {1, 1}) == Vector2f(2, 2));
CHECK(Math::Max({2, 1}, {1, 2}) == Vector2f(2, 2));
}
TEST_CASE("Math.Round")
{
CHECK(Math::Round(-1.0f) == -1.f);
CHECK(Math::Round(0.0f) == 0.f);
CHECK(Math::Round(1.0f) == 1.f);
CHECK(Math::Round(0.49f) == 0.f);
CHECK(Math::Round(0.50f) == 1.f);
CHECK(Math::Round(0.51f) == 1.f);
CHECK(Math::Round(-0.49f) == 0.f);
CHECK(Math::Round(-0.50f) == 0.f); // Always round half up, see commit message.
CHECK(Math::Round(-0.51f) == -1.f);
CHECK(Math::Round(1000.49f) == 1000.f);
CHECK(Math::Round(1000.50f) == 1001.f);
CHECK(Math::Round(1000.51f) == 1001.f);
CHECK(Math::Round(-1000.49f) == -1000.f);
CHECK(Math::Round(-1000.50f) == -1000.f);
CHECK(Math::Round(-1000.51f) == -1001.f);
CHECK(Math::Round(100000.49f) == 100000.f);
CHECK(Math::Round(100000.50f) == 100001.f);
CHECK(Math::Round(100000.51f) == 100001.f);
CHECK(Math::Round(-100000.49f) == -100000.f);
CHECK(Math::Round(-100000.50f) == -100000.f);
CHECK(Math::Round(-100000.51f) == -100001.f);
}