/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "TestConfig.h"
#include "TestViewer.h"
#include "TestNavigator.h"
#include "CaptureScreen.h"
#include "TestSuite.h"
#include
#include
#include
#include
#include
#include
#include
Rml::Context* context = nullptr;
ShellRenderInterfaceOpenGL* shell_renderer = nullptr;
TestNavigator* g_navigator = nullptr;
void GameLoop()
{
context->Update();
shell_renderer->PrepareRenderBuffer();
context->Render();
if (g_navigator)
g_navigator->Render();
shell_renderer->PresentRenderBuffer();
if (g_navigator)
g_navigator->Update();
}
#if defined RMLUI_PLATFORM_WIN32
#include
int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* command_line, int RMLUI_UNUSED_PARAMETER(command_show))
#else
int main(int argc, char** argv)
#endif
{
int load_test_case_index = -1;
#ifdef RMLUI_PLATFORM_WIN32
RMLUI_UNUSED(instance_handle);
RMLUI_UNUSED(previous_instance_handle);
RMLUI_UNUSED(command_show);
load_test_case_index = std::atoi(command_line) - 1;
#else
if (argc > 1)
load_test_case_index = std::atoi(argv[1]) - 1;
#endif
int window_width = 1500;
int window_height = 800;
ShellRenderInterfaceOpenGL opengl_renderer;
shell_renderer = &opengl_renderer;
// Generic OS initialisation, creates a window and attaches OpenGL.
if (!Shell::Initialise() ||
!Shell::OpenWindow("Visual tests", shell_renderer, window_width, window_height, true))
{
Shell::Shutdown();
return -1;
}
// RmlUi initialisation.
Rml::SetRenderInterface(&opengl_renderer);
shell_renderer->SetViewport(window_width, window_height);
ShellSystemInterface system_interface;
Rml::SetSystemInterface(&system_interface);
Rml::Initialise();
// Create the main RmlUi context and set it on the shell's input layer.
context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
if (context == nullptr)
{
Rml::Shutdown();
Shell::Shutdown();
return -1;
}
Rml::Debugger::Initialise(context);
Input::SetContext(context);
Shell::SetContext(context);
Shell::LoadFonts("assets/");
{
const Rml::StringList directories = GetTestInputDirectories();
TestSuiteList test_suites;
for (const Rml::String& directory : directories)
{
const Rml::StringList files = Shell::ListFiles(directory, "rml");
if (files.empty())
{
Rml::Log::Message(Rml::Log::LT_WARNING, "Could not find any *.rml files in directory '%s'. Ignoring.", directory.c_str());
}
else
{
test_suites.emplace_back(directory, std::move(files));
}
}
RMLUI_ASSERTMSG(!test_suites.empty(), "RML test files directory not found or empty.");
TestViewer viewer(context);
TestNavigator navigator(shell_renderer, context, &viewer, std::move(test_suites), load_test_case_index);
g_navigator = &navigator;
Shell::EventLoop(GameLoop);
g_navigator = nullptr;
}
Rml::Shutdown();
Shell::CloseWindow();
Shell::Shutdown();
return 0;
}