/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "TestConfig.h" #include "TestViewer.h" #include "TestNavigator.h" #include "CaptureScreen.h" #include "TestSuite.h" #include #include #include #include #include #include #include Rml::Context* context = nullptr; ShellRenderInterfaceOpenGL* shell_renderer = nullptr; TestNavigator* g_navigator = nullptr; void GameLoop() { context->Update(); shell_renderer->PrepareRenderBuffer(); context->Render(); if (g_navigator) g_navigator->Render(); shell_renderer->PresentRenderBuffer(); if (g_navigator) g_navigator->Update(); } #if defined RMLUI_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* command_line, int RMLUI_UNUSED_PARAMETER(command_show)) #else int main(int argc, char** argv) #endif { int load_test_case_index = -1; #ifdef RMLUI_PLATFORM_WIN32 RMLUI_UNUSED(instance_handle); RMLUI_UNUSED(previous_instance_handle); RMLUI_UNUSED(command_show); load_test_case_index = std::atoi(command_line) - 1; #else if (argc > 1) load_test_case_index = std::atoi(argv[1]) - 1; #endif int window_width = 1500; int window_height = 800; ShellRenderInterfaceOpenGL opengl_renderer; shell_renderer = &opengl_renderer; // Generic OS initialisation, creates a window and attaches OpenGL. if (!Shell::Initialise() || !Shell::OpenWindow("Visual tests", shell_renderer, window_width, window_height, true)) { Shell::Shutdown(); return -1; } // RmlUi initialisation. Rml::SetRenderInterface(&opengl_renderer); shell_renderer->SetViewport(window_width, window_height); ShellSystemInterface system_interface; Rml::SetSystemInterface(&system_interface); Rml::Initialise(); // Create the main RmlUi context and set it on the shell's input layer. context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height)); if (context == nullptr) { Rml::Shutdown(); Shell::Shutdown(); return -1; } Rml::Debugger::Initialise(context); Input::SetContext(context); Shell::SetContext(context); Shell::LoadFonts("assets/"); { const Rml::StringList directories = GetTestInputDirectories(); TestSuiteList test_suites; for (const Rml::String& directory : directories) { const Rml::StringList files = Shell::ListFiles(directory, "rml"); if (files.empty()) { Rml::Log::Message(Rml::Log::LT_WARNING, "Could not find any *.rml files in directory '%s'. Ignoring.", directory.c_str()); } else { test_suites.emplace_back(directory, std::move(files)); } } RMLUI_ASSERTMSG(!test_suites.empty(), "RML test files directory not found or empty."); TestViewer viewer(context); TestNavigator navigator(shell_renderer, context, &viewer, std::move(test_suites), load_test_case_index); g_navigator = &navigator; Shell::EventLoop(GameLoop); g_navigator = nullptr; } Rml::Shutdown(); Shell::CloseWindow(); Shell::Shutdown(); return 0; }