/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUICOREBITMAPFONTFACELAYER_H
#define RMLUICOREBITMAPFONTFACELAYER_H
#include
#include
#include
#include
#include "../FontFaceLayer.h"
namespace Rml {
namespace Core {
class TextureLayout;
namespace BitmapFont {
/**
A textured layer stored as part of a font face handle. Each handle will have at least a base
layer for the standard font. Further layers can be added to allow to rendering of text effects.
@author Peter Curry
*/
class FontFaceLayer : public Rml::Core::FontFaceLayer
{
public:
FontFaceLayer();
virtual ~FontFaceLayer();
/// Generates the character and texture data for the layer.
/// @param[in] handle The handle generating this layer.
/// @param[in] effect The effect to initialise the layer with.
/// @param[in] clone The layer to optionally clone geometry and texture data from.
/// @param[in] deep_clone If true, the clones geometry will be completely cloned and the effect will have no option to affect even the glyph origins.
/// @return True if the layer was generated successfully, false if not.
bool Initialise(const Rml::Core::FontFaceHandle* handle, SharedPtr effect, const Rml::Core::FontFaceLayer* clone = nullptr, bool deep_clone = false) override;
/// Generates the texture data for a layer (for the texture database).
/// @param[out] texture_data The pointer to be set to the generated texture data.
/// @param[out] texture_dimensions The dimensions of the texture.
/// @param[in] glyphs The glyphs required by the font face handle.
/// @param[in] texture_id The index of the texture within the layer to generate.
bool GenerateTexture(const byte*& texture_data, Vector2i& texture_dimensions, int texture_id) override;
};
}
}
}
#endif