/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "FileSystem.h"
#include
#include
#include
#include
#ifdef RMLUI_PLATFORM_WIN32
#include
#else
#include
#endif
struct FileSystemNode;
typedef Rml::UnorderedMap< Rml::String, FileSystemNode* > NodeMap;
FileSystemNode* file_system_root = nullptr;
NodeMap node_map;
/**
Stores a single node (file or directory) in the file system. This is only used to generate
interesting data for the data source.
*/
struct FileSystemNode
{
FileSystemNode(const Rml::String _name, bool _directory, int _depth = -1) : name(_name)
{
id = Rml::CreateString(16, "%x", this);
directory = _directory;
depth = _depth;
node_map[id] = this;
}
~FileSystemNode()
{
for (size_t i = 0; i < child_nodes.size(); ++i)
delete child_nodes[i];
}
// Build the list of files and directories within this directory.
void BuildTree(const Rml::String& root = "")
{
#ifdef RMLUI_PLATFORM_WIN32
_finddata_t find_data;
intptr_t find_handle = _findfirst((root + name + "/*.*").c_str(), &find_data);
if (find_handle != -1)
{
do
{
if (strcmp(find_data.name, ".") == 0 ||
strcmp(find_data.name, "..") == 0)
continue;
child_nodes.push_back(new FileSystemNode(find_data.name, (find_data.attrib & _A_SUBDIR) == _A_SUBDIR, depth + 1));
} while (_findnext(find_handle, &find_data) == 0);
_findclose(find_handle);
}
#else
struct dirent** file_list = nullptr;
int file_count = -1;
file_count = scandir((root + name).c_str(), &file_list, 0, alphasort);
if (file_count == -1)
return;
while (file_count--)
{
if (strcmp(file_list[file_count]->d_name, ".") == 0 ||
strcmp(file_list[file_count]->d_name, "..") == 0)
continue;
child_nodes.push_back(new FileSystemNode(file_list[file_count]->d_name, (file_list[file_count]->d_type & DT_DIR) == DT_DIR, depth + 1));
free(file_list[file_count]);
}
free(file_list);
#endif
// Generate the trees of all of our subdirectories.
for (size_t i = 0; i < child_nodes.size(); ++i)
{
if (child_nodes[i]->directory)
child_nodes[i]->BuildTree(root + name + "/");
}
}
typedef Rml::Vector< FileSystemNode* > NodeList;
Rml::String id;
Rml::String name;
bool directory;
int depth;
NodeList child_nodes;
};
FileSystem::FileSystem(const Rml::String& root) : Rml::DataSource("file")
{
// Generate the file system nodes starting at the RmlUi's root directory.
file_system_root = new FileSystemNode(".", true);
file_system_root->BuildTree(root);
}
FileSystem::~FileSystem()
{
delete file_system_root;
file_system_root = nullptr;
}
void FileSystem::GetRow(Rml::StringList& row, const Rml::String& table, int row_index, const Rml::StringList& columns)
{
// Get the node that data is being queried from; one of its children (as indexed by row_index)
// is the actual node the data will be read from.
FileSystemNode* node = GetNode(table);
if (node == nullptr)
return;
for (size_t i = 0; i < columns.size(); i++)
{
if (columns[i] == "name")
{
// Returns the node's name.
row.push_back(node->child_nodes[row_index]->name);
}
else if (columns[i] == "depth")
{
// Returns the depth of the node (ie, how far down the directory structure it is).
row.push_back(Rml::CreateString(8, "%d", node->child_nodes[row_index]->depth));
}
else if (columns[i] == Rml::DataSource::CHILD_SOURCE)
{
// Returns the name of the data source that this node's children can be queried from.
row.push_back("file." + node->child_nodes[row_index]->id);
}
}
}
int FileSystem::GetNumRows(const Rml::String& table)
{
FileSystemNode* node = GetNode(table);
if (node != nullptr)
return (int) node->child_nodes.size();
return 0;
}
FileSystemNode* FileSystem::GetNode(const Rml::String& table)
{
// Determine which node the row is being requested from.
if (table == "root")
return file_system_root;
else
{
NodeMap::iterator i = node_map.find(table);
if (i != node_map.end())
return i->second;
}
return nullptr;
}