/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #ifndef RMLUI_NO_FONT_INTERFACE_DEFAULT #include "FontFace.h" #include "FontFaceHandle.h" #include namespace Rml { namespace Core { BitmapFont::FontFace::FontFace(BitmapFontDefinitions *_face, Style::FontStyle _style, Style::FontWeight _weight, bool _release_stream) : Rml::Core::FontFace(_style, _weight, _release_stream) { face = _face; } BitmapFont::FontFace::~FontFace() { ReleaseFace(); } // Returns a handle for positioning and rendering this face at the given size. SharedPtr BitmapFont::FontFace::GetHandle(const String& _raw_charset, int size) { UnicodeRangeList charset; HandleMap::iterator iterator = handles.find(size); if (iterator != handles.end()) { const HandleList& handles = (*iterator).second; // Check all the handles if their charsets match the requested one exactly (ie, were specified by the same // string). String raw_charset(_raw_charset); for (size_t i = 0; i < handles.size(); ++i) { if (handles[i]->GetRawCharset() == _raw_charset) { return handles[i]; } } // Check all the handles if their charsets contain the requested charset. if (!UnicodeRange::BuildList(charset, raw_charset)) { Log::Message(Log::LT_ERROR, "Invalid font charset '%s'.", _raw_charset.c_str()); return nullptr; } for (size_t i = 0; i < handles.size(); ++i) { bool range_contained = true; const UnicodeRangeList& handle_charset = handles[i]->GetCharset(); for (size_t j = 0; j < charset.size() && range_contained; ++j) { if (!charset[j].IsContained(handle_charset)) range_contained = false; } if (range_contained) { return handles[i]; } } } // See if this face has been released. if (!face) { Log::Message(Log::LT_WARNING, "Font face has been released, unable to generate new handle."); return nullptr; } // Construct and initialise the new handle. auto handle = std::make_shared(); if (!handle->Initialise(face, _raw_charset, size)) { return nullptr; } // Save the handle, and add a reference for the callee. The initial reference will be removed when the font face // releases it. if (iterator != handles.end()) (*iterator).second.push_back(handle); else handles[size] = HandleList(1, handle); return handle; } // Releases the face's structure. void BitmapFont::FontFace::ReleaseFace() { delete face; } } } #endif