/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUICOREFONTENGINEINTERFACEDEFAULT_H #define RMLUICOREFONTENGINEINTERFACEDEFAULT_H #include "../../Include/RmlUi/Core/FontEngineInterface.h" namespace Rml { namespace Core { class RMLUICORE_API FontEngineInterfaceDefault: public FontEngineInterface { public: FontEngineInterfaceDefault(); virtual ~FontEngineInterfaceDefault(); /// Adds a new font face to the database. The face's family, style and weight will be determined from the face itself. /// @param[in] file_name The file to load the face from. /// @return True if the face was loaded successfully, false otherwise. virtual bool LoadFontFace(const String& file_name) override; /// Returns a handle to a font face that can be used to position and render text. This will return the closest match /// it can find, but in the event a font family is requested that does not exist, NULL will be returned instead of a /// valid handle. /// @param[in] family The family of the desired font handle. /// @param[in] charset The set of characters required in the font face, as a comma-separated list of unicode ranges. /// @param[in] style The style of the desired font handle. /// @param[in] weight The weight of the desired font handle. /// @param[in] size The size of desired handle, in points. /// @return A valid handle if a matching (or closely matching) font face was found, NULL otherwise. virtual FontFaceHandle GetFontFaceHandle(const String& family, const String& charset, Style::FontStyle style, Style::FontWeight weight, int size) override; /// Generates, if required, the layer configuration for a given array of font effects. /// @param[in] FontHandle /// @param[in] font_effects The list of font effects to generate the configuration for. /// @return The index to use when generating geometry using this configuration. virtual int GenerateLayerConfiguration(FontFaceHandle, const FontEffectList& font_effects) const override; /// Returns the average advance of all glyphs in this font face. /// @param[in] FontHandle /// @return An approximate width of the characters in this font face. virtual int GetCharacterWidth(FontFaceHandle) const override; /// Returns the point size of this font face. /// @param[in] FontHandle /// @return The face's point size. virtual int GetSize(FontFaceHandle) const override; /// Returns the pixel height of a lower-case x in this font face. /// @param[in] FontHandle /// @return The height of a lower-case x. virtual int GetXHeight(FontFaceHandle) const override; /// Returns the default height between this font face's baselines. /// @param[in] FontHandle /// @return The default line height. virtual int GetLineHeight(FontFaceHandle) const override; /// Returns the font's baseline, as a pixel offset from the bottom of the font. /// @param[in] FontHandle /// @return The font's baseline. virtual int GetBaseline(FontFaceHandle) const override; /// Returns the font's underline, as a pixel offset from the bottom of the font. /// @param[in] FontHandle /// @return The font's underline thickness. virtual float GetUnderline(FontFaceHandle, float *thickness) const override; /// Returns the width a string will take up if rendered with this handle. /// @param[in] FontHandle /// @param[in] string The string to measure. /// @param[in] prior_character The optionally-specified character that immediately precedes the string. This may have an impact on the string width due to kerning. /// @return The width, in pixels, this string will occupy if rendered with this handle. virtual int GetStringWidth(FontFaceHandle, const WString& string, word prior_character = 0) override; /// Generates the geometry required to render a single line of text. /// @param[out] geometry An array of geometries to generate the geometry into. /// @param[in] FontHandle /// @param[in] string The string to render. /// @param[in] position The position of the baseline of the first character to render. /// @param[in] colour The colour to render the text. /// @return The width, in pixels, of the string geometry. virtual int GenerateString(FontFaceHandle, GeometryList& geometry, const WString& string, const Vector2f& position, const Colourb& colour, int layer_configuration) const override; }; } } #endif