/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "DecoratorTiledVertical.h"
#include "../../Include/RmlUi/Core/Element.h"
#include "../../Include/RmlUi/Core/Geometry.h"
#include "../../Include/RmlUi/Core/MeshUtilities.h"
#include "../../Include/RmlUi/Core/RenderManager.h"
#include "../../Include/RmlUi/Core/Texture.h"
namespace Rml {
struct DecoratorTiledVerticalData {
DecoratorTiledVerticalData(int num_textures) : num_textures(num_textures) { geometry = new Geometry[num_textures]; }
~DecoratorTiledVerticalData() { delete[] geometry; }
const int num_textures;
Geometry* geometry;
};
DecoratorTiledVertical::DecoratorTiledVertical() {}
DecoratorTiledVertical::~DecoratorTiledVertical() {}
bool DecoratorTiledVertical::Initialise(const Tile* _tiles, const Texture* _textures)
{
// Load the textures.
for (int i = 0; i < 3; i++)
{
tiles[i] = _tiles[i];
tiles[i].texture_index = AddTexture(_textures[i]);
}
// If only one side of the decorator has been configured, then mirror the texture for the other side.
if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index > -1)
{
tiles[TOP] = tiles[BOTTOM];
tiles[TOP].orientation = FLIP_HORIZONTAL;
}
else if (tiles[BOTTOM].texture_index == -1 && tiles[TOP].texture_index > -1)
{
tiles[BOTTOM] = tiles[TOP];
tiles[BOTTOM].orientation = FLIP_HORIZONTAL;
}
else if (tiles[TOP].texture_index == -1 && tiles[BOTTOM].texture_index == -1)
return false;
if (tiles[CENTRE].texture_index == -1)
return false;
return true;
}
DecoratorDataHandle DecoratorTiledVertical::GenerateElementData(Element* element, BoxArea paint_area) const
{
// Initialise the tile for this element.
for (int i = 0; i < 3; i++)
tiles[i].CalculateDimensions(GetTexture(tiles[i].texture_index));
const RenderBox render_box = element->GetRenderBox(paint_area);
const Vector2f offset = render_box.GetFillOffset();
const Vector2f size = render_box.GetFillSize();
Vector2f top_dimensions = tiles[TOP].GetNaturalDimensions(element);
Vector2f bottom_dimensions = tiles[BOTTOM].GetNaturalDimensions(element);
Vector2f centre_dimensions = tiles[CENTRE].GetNaturalDimensions(element);
// Scale the tile sizes by the width scale.
ScaleTileDimensions(top_dimensions, size.x, Axis::Horizontal);
ScaleTileDimensions(bottom_dimensions, size.x, Axis::Horizontal);
ScaleTileDimensions(centre_dimensions, size.x, Axis::Horizontal);
// Round the outer tile heights now so that we don't get gaps when rounding again in GenerateGeometry.
top_dimensions.y = Math::Round(top_dimensions.y);
bottom_dimensions.y = Math::Round(bottom_dimensions.y);
// Shrink the y-sizes on the left and right tiles if necessary.
if (size.y < top_dimensions.y + bottom_dimensions.y)
{
float minimum_height = top_dimensions.y + bottom_dimensions.y;
top_dimensions.y = size.y * (top_dimensions.y / minimum_height);
bottom_dimensions.y = size.y * (bottom_dimensions.y / minimum_height);
}
const ComputedValues& computed = element->GetComputedValues();
Mesh mesh[COUNT];
tiles[TOP].GenerateGeometry(mesh[tiles[TOP].texture_index], computed, offset, top_dimensions, top_dimensions);
tiles[CENTRE].GenerateGeometry(mesh[tiles[CENTRE].texture_index], computed, offset + Vector2f(0, top_dimensions.y),
Vector2f(centre_dimensions.x, size.y - (top_dimensions.y + bottom_dimensions.y)), centre_dimensions);
tiles[BOTTOM].GenerateGeometry(mesh[tiles[BOTTOM].texture_index], computed, offset + Vector2f(0, size.y - bottom_dimensions.y), bottom_dimensions,
bottom_dimensions);
const int num_textures = GetNumTextures();
DecoratorTiledVerticalData* data = new DecoratorTiledVerticalData(num_textures);
// Set the mesh and textures on the geometry.
RenderManager* render_manager = element->GetRenderManager();
for (int i = 0; i < num_textures; i++)
data->geometry[i] = render_manager->MakeGeometry(std::move(mesh[i]));
return reinterpret_cast(data);
}
void DecoratorTiledVertical::ReleaseElementData(DecoratorDataHandle element_data) const
{
delete reinterpret_cast(element_data);
}
void DecoratorTiledVertical::RenderElement(Element* element, DecoratorDataHandle element_data) const
{
Vector2f translation = element->GetAbsoluteOffset(BoxArea::Padding).Round();
DecoratorTiledVerticalData* data = reinterpret_cast(element_data);
for (int i = 0; i < data->num_textures; i++)
data->geometry[i].Render(translation, GetTexture(i));
}
DecoratorTiledVerticalInstancer::DecoratorTiledVerticalInstancer() : DecoratorTiledInstancer(3)
{
RegisterTileProperty("top-image");
RegisterTileProperty("bottom-image");
RegisterTileProperty("center-image");
RegisterShorthand("decorator", "top-image, center-image, bottom-image", ShorthandType::RecursiveCommaSeparated);
}
DecoratorTiledVerticalInstancer::~DecoratorTiledVerticalInstancer() {}
SharedPtr DecoratorTiledVerticalInstancer::InstanceDecorator(const String& /*name*/, const PropertyDictionary& properties,
const DecoratorInstancerInterface& instancer_interface)
{
constexpr size_t num_tiles = 3;
DecoratorTiled::Tile tiles[num_tiles];
Texture textures[num_tiles];
if (!GetTileProperties(tiles, textures, num_tiles, properties, instancer_interface))
return nullptr;
auto decorator = MakeShared();
if (!decorator->Initialise(tiles, textures))
return nullptr;
return decorator;
}
} // namespace Rml