/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2018 Michael R. P. Ragazzon * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_ELEMENTANIMATION_H #define RMLUI_CORE_ELEMENTANIMATION_H #include "../../Include/RmlUi/Core/Header.h" #include "../../Include/RmlUi/Core/Property.h" #include "../../Include/RmlUi/Core/Tween.h" namespace Rml { struct AnimationKey { AnimationKey(float time, const Property& property, Tween tween) : time(time), property(property), tween(tween) {} float time; // Local animation time (Zero means the time when the animation iteration starts) Property property; Tween tween; // Tweening between the previous and this key. Ignored for the first animation key. }; // The origin is tracked for determining its behavior when adding and removing animations. // User: Animation started by the Element API // Animation: Animation started by the 'animation' property // Transition: Animation started by the 'transition' property enum class ElementAnimationOrigin : uint8_t { User, Animation, Transition }; class ElementAnimation { private: PropertyId property_id = PropertyId::Invalid; float duration = 0; // for a single iteration int num_iterations = 0; // -1 for infinity bool alternate_direction = false; // between iterations Vector keys; double last_update_world_time = 0; float time_since_iteration_start = 0; int current_iteration = 0; bool reverse_direction = false; bool animation_complete = false; ElementAnimationOrigin origin = ElementAnimationOrigin::User; bool InternalAddKey(float time, const Property& property, Element& element, Tween tween); float GetInterpolationFactorAndKeys(int* out_key0, int* out_key1) const; public: ElementAnimation() {} ElementAnimation(PropertyId property_id, ElementAnimationOrigin origin, const Property& current_value, Element& element, double start_world_time, float duration, int num_iterations, bool alternate_direction); bool AddKey(float target_time, const Property& property, Element& element, Tween tween, bool extend_duration); Property UpdateAndGetProperty(double time, Element& element); PropertyId GetPropertyId() const { return property_id; } float GetDuration() const { return duration; } bool IsComplete() const { return animation_complete; } bool IsTransition() const { return origin == ElementAnimationOrigin::Transition; } bool IsInitalized() const { return !keys.empty(); } float GetInterpolationFactor() const { return GetInterpolationFactorAndKeys(nullptr, nullptr); } ElementAnimationOrigin GetOrigin() const { return origin; } }; } // namespace Rml #endif