/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_LUA_ELEMENTS_AS_H
#define RMLUI_LUA_ELEMENTS_AS_H
/*
These are helper functions to fill up the Element.As table with types that are able to be casted
*/
#include
#include
#include
namespace Rml {
namespace Lua {
// Helper function for the controls, so that the types don't have to define individual functions themselves
// to fill the Elements.As table
template
int CastFromElementTo(lua_State* L)
{
Element* ele = LuaType::check(L, 1);
RMLUI_CHECK_OBJ(ele);
LuaType::push(L, (ToType*)ele, false);
return 1;
}
// Adds to the Element.As table the name of the type, and the function to use to cast
template
void AddCastFunctionToElementAsTable(lua_State* L)
{
int top = lua_gettop(L);
lua_getglobal(L, "Element");
lua_getfield(L, -1, "As");
if (!lua_isnoneornil(L, -1))
{
lua_pushcfunction(L, CastFromElementTo);
lua_setfield(L, -2, GetTClassName());
}
lua_settop(L, top); // pop "As" and "Element"
}
} // namespace Lua
} // namespace Rml
#endif