/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "Colourf.h"
namespace Rml {
namespace Lua {
template<> void ExtraInit(lua_State* L, int metatable_index)
{
lua_pushcfunction(L,Colourfnew);
lua_setfield(L,metatable_index-1,"new");
lua_pushcfunction(L,Colourf__eq);
lua_setfield(L,metatable_index,"__eq");
return;
}
//metamethods
int Colourfnew(lua_State* L)
{
float red = (float)luaL_checknumber(L,1);
float green = (float)luaL_checknumber(L,2);
float blue = (float)luaL_checknumber(L,3);
float alpha = (float)luaL_checknumber(L,4);
Colourf* col = new Colourf(red,green,blue,alpha);
LuaType::push(L,col,true);
return 1;
}
int Colourf__eq(lua_State* L)
{
Colourf* lhs = LuaType::check(L,1);
RMLUI_CHECK_OBJ(lhs);
Colourf* rhs = LuaType::check(L,2);
RMLUI_CHECK_OBJ(rhs);
lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0);
return 1;
}
//getters
int ColourfGetAttrred(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
lua_pushnumber(L,obj->red);
return 1;
}
int ColourfGetAttrgreen(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
lua_pushnumber(L,obj->green);
return 1;
}
int ColourfGetAttrblue(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
lua_pushnumber(L,obj->blue);
return 1;
}
int ColourfGetAttralpha(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
lua_pushnumber(L,obj->alpha);
return 1;
}
int ColourfGetAttrrgba(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
lua_pushnumber(L,obj->red);
lua_pushnumber(L,obj->green);
lua_pushnumber(L,obj->blue);
lua_pushnumber(L,obj->alpha);
return 4;
}
//setters
int ColourfSetAttrred(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
float red = (float)luaL_checknumber(L,2);
obj->red = red;
return 0;
}
int ColourfSetAttrgreen(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
float green = (float)luaL_checknumber(L,2);
obj->green = green;
return 0;
}
int ColourfSetAttrblue(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
float blue = (float)luaL_checknumber(L,2);
obj->blue = blue;
return 0;
}
int ColourfSetAttralpha(lua_State* L)
{
Colourf* obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
float alpha = (float)luaL_checknumber(L,2);
obj->alpha = alpha;
return 0;
}
int ColourfSetAttrrgba(lua_State* L)
{
Colourf* obj = nullptr;
int top = lua_gettop(L);
//each of the items are optional.
if(top > 0)
{
obj = LuaType::check(L,1);
RMLUI_CHECK_OBJ(obj);
if(top > 1)
{
if(top > 2)
{
if(top > 3)
obj->alpha = (float)luaL_checknumber(L,4);
obj->blue = (float)luaL_checknumber(L,3);
}
obj->green = (float)luaL_checknumber(L,2);
}
obj->red = (float)luaL_checknumber(L,1);
}
return 0;
}
RegType ColourfMethods[] =
{
{ nullptr, nullptr },
};
luaL_Reg ColourfGetters[] =
{
RMLUI_LUAGETTER(Colourf,red)
RMLUI_LUAGETTER(Colourf,green)
RMLUI_LUAGETTER(Colourf,blue)
RMLUI_LUAGETTER(Colourf,alpha)
RMLUI_LUAGETTER(Colourf,rgba)
{ nullptr, nullptr },
};
luaL_Reg ColourfSetters[] =
{
RMLUI_LUASETTER(Colourf,red)
RMLUI_LUASETTER(Colourf,green)
RMLUI_LUASETTER(Colourf,blue)
RMLUI_LUASETTER(Colourf,alpha)
RMLUI_LUASETTER(Colourf,rgba)
{ nullptr, nullptr },
};
RMLUI_LUATYPE_DEFINE(Colourf)
} // namespace Lua
} // namespace Rml