/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_LUA_ELEMENT_H #define RMLUI_LUA_ELEMENT_H #include #include #include namespace Rml { namespace Lua { template<> RMLUILUA_API void ExtraInit(lua_State* L, int metatable_index); int Elementnew(lua_State* L); //methods int ElementAddEventListener(lua_State* L, Element* obj); int ElementAppendChild(lua_State* L, Element* obj); int ElementBlur(lua_State* L, Element* obj); int ElementClick(lua_State* L, Element* obj); int ElementDispatchEvent(lua_State* L, Element* obj); int ElementFocus(lua_State* L, Element* obj); int ElementGetAttribute(lua_State* L, Element* obj); int ElementGetElementById(lua_State* L, Element* obj); int ElementGetElementsByTagName(lua_State* L, Element* obj); int ElementQuerySelector(lua_State* L, Element* obj); int ElementQuerySelectorAll(lua_State* L, Element* obj); int ElementHasAttribute(lua_State* L, Element* obj); int ElementHasChildNodes(lua_State* L, Element* obj); int ElementInsertBefore(lua_State* L, Element* obj); int ElementIsClassSet(lua_State* L, Element* obj); int ElementRemoveAttribute(lua_State* L, Element* obj); int ElementRemoveChild(lua_State* L, Element* obj); int ElementReplaceChild(lua_State* L, Element* obj); int ElementScrollIntoView(lua_State* L, Element* obj); int ElementSetAttribute(lua_State* L, Element* obj); int ElementSetClass(lua_State* L, Element* obj); //getters int ElementGetAttrattributes(lua_State* L); int ElementGetAttrchild_nodes(lua_State* L); int ElementGetAttrclass_name(lua_State* L); int ElementGetAttrclient_left(lua_State* L); int ElementGetAttrclient_height(lua_State* L); int ElementGetAttrclient_top(lua_State* L); int ElementGetAttrclient_width(lua_State* L); int ElementGetAttrfirst_child(lua_State* L); int ElementGetAttrid(lua_State* L); int ElementGetAttrinner_rml(lua_State* L); int ElementGetAttrlast_child(lua_State* L); int ElementGetAttrnext_sibling(lua_State* L); int ElementGetAttroffset_height(lua_State* L); int ElementGetAttroffset_left(lua_State* L); int ElementGetAttroffset_parent(lua_State* L); int ElementGetAttroffset_top(lua_State* L); int ElementGetAttroffset_width(lua_State* L); int ElementGetAttrowner_document(lua_State* L); int ElementGetAttrparent_node(lua_State* L); int ElementGetAttrprevious_sibling(lua_State* L); int ElementGetAttrscroll_height(lua_State* L); int ElementGetAttrscroll_left(lua_State* L); int ElementGetAttrscroll_top(lua_State* L); int ElementGetAttrscroll_width(lua_State* L); int ElementGetAttrstyle(lua_State* L); int ElementGetAttrtag_name(lua_State* L); //setters int ElementSetAttrclass_name(lua_State* L); int ElementSetAttrid(lua_State* L); int ElementSetAttrinner_rml(lua_State* L); int ElementSetAttrscroll_left(lua_State* L); int ElementSetAttrscroll_top(lua_State* L); extern RegType ElementMethods[]; extern luaL_Reg ElementGetters[]; extern luaL_Reg ElementSetters[]; RMLUI_LUATYPE_DECLARE(Element) template<> void ExtraInit(lua_State* L, int metatable_index); int LogMessage(lua_State* L); extern RegType ElementPtrMethods[]; extern luaL_Reg ElementPtrGetters[]; extern luaL_Reg ElementPtrSetters[]; RMLUI_LUATYPE_DECLARE(ElementPtr) } // namespace Lua } // namespace Rml #endif