/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "LuaPlugin.h" #include #include #include #include #include #include "LuaDocumentElementInstancer.h" #include #include "LuaEventListenerInstancer.h" #include "RmlUi.h" //the types I made #include "ContextDocumentsProxy.h" #include "EventParametersProxy.h" #include "ElementAttributesProxy.h" #include "Log.h" #include "Element.h" #include "ElementStyleProxy.h" #include "Document.h" #include "Colourb.h" #include "Colourf.h" #include "Vector2f.h" #include "Vector2i.h" #include "Context.h" #include "Event.h" #include "ElementInstancer.h" #include "ElementChildNodesProxy.h" #include "ElementText.h" #include "GlobalLuaFunctions.h" #include "RmlUiContextsProxy.h" // Control types #include "Elements/SelectOptionsProxy.h" #include "Elements/DataFormatter.h" #include "Elements/DataSource.h" #include "Elements/ElementForm.h" #include "Elements/ElementFormControl.h" #include "Elements/ElementFormControlSelect.h" #include "Elements/ElementFormControlDataSelect.h" #include "Elements/ElementFormControlInput.h" #include "Elements/ElementFormControlTextArea.h" #include "Elements/ElementDataGrid.h" #include "Elements/ElementDataGridRow.h" #include "Elements/ElementTabSet.h" namespace Rml { namespace Lua { static lua_State* g_L = nullptr; /** This will populate the global Lua table with all of the Lua core types by calling LuaType::Register @remark This is called automatically by LuaPlugin::OnInitialise(). */ static void RegisterTypes(); LuaPlugin::LuaPlugin(lua_State* lua_state) { RMLUI_ASSERT(g_L == nullptr); g_L = lua_state; } int LuaPlugin::GetEventClasses() { return EVT_BASIC; } void LuaPlugin::OnInitialise() { if (g_L == nullptr) { Log::Message(Log::LT_INFO, "Loading Lua plugin using a new Lua state."); g_L = luaL_newstate(); luaL_openlibs(g_L); owns_lua_state = true; } else { Log::Message(Log::LT_INFO, "Loading Lua plugin using the provided Lua state."); owns_lua_state = false; } RegisterTypes(); lua_document_element_instancer = new LuaDocumentElementInstancer(); lua_event_listener_instancer = new LuaEventListenerInstancer(); Factory::RegisterElementInstancer("body", lua_document_element_instancer); Factory::RegisterEventListenerInstancer(lua_event_listener_instancer); } void LuaPlugin::OnShutdown() { delete lua_document_element_instancer; delete lua_event_listener_instancer; lua_document_element_instancer = nullptr; lua_event_listener_instancer = nullptr; if (owns_lua_state) lua_close(g_L); g_L = nullptr; delete this; } static void RegisterTypes() { RMLUI_ASSERT(g_L); lua_State* L = g_L; LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); //things that inherit from Element LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); //Proxy tables LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); OverrideLuaGlobalFunctions(L); //push the global variable "rmlui" to use the "RmlUi" methods LuaRmlUiPushrmluiGlobal(L); // Control types LuaType::Register(L); LuaType::Register(L); //Inherits from ElementFormControl LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); //proxy tables LuaType::Register(L); } lua_State* LuaPlugin::GetLuaState() { return g_L; } } // namespace Lua } // namespace Rml