/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "LuaPlugin.h"
#include
#include
#include
#include
#include
#include "LuaDocumentElementInstancer.h"
#include
#include "LuaEventListenerInstancer.h"
#include "RmlUi.h"
//the types I made
#include "ContextDocumentsProxy.h"
#include "EventParametersProxy.h"
#include "ElementAttributesProxy.h"
#include "Log.h"
#include "Element.h"
#include "ElementStyleProxy.h"
#include "Document.h"
#include "Colourb.h"
#include "Colourf.h"
#include "Vector2f.h"
#include "Vector2i.h"
#include "Context.h"
#include "Event.h"
#include "ElementInstancer.h"
#include "ElementChildNodesProxy.h"
#include "ElementText.h"
#include "GlobalLuaFunctions.h"
#include "RmlUiContextsProxy.h"
// Control types
#include "Elements/SelectOptionsProxy.h"
#include "Elements/DataFormatter.h"
#include "Elements/DataSource.h"
#include "Elements/ElementForm.h"
#include "Elements/ElementFormControl.h"
#include "Elements/ElementFormControlSelect.h"
#include "Elements/ElementFormControlDataSelect.h"
#include "Elements/ElementFormControlInput.h"
#include "Elements/ElementFormControlTextArea.h"
#include "Elements/ElementDataGrid.h"
#include "Elements/ElementDataGridRow.h"
#include "Elements/ElementTabSet.h"
namespace Rml {
namespace Lua {
static lua_State* g_L = nullptr;
/** This will populate the global Lua table with all of the Lua core types by calling LuaType::Register
@remark This is called automatically by LuaPlugin::OnInitialise(). */
static void RegisterTypes();
LuaPlugin::LuaPlugin(lua_State* lua_state)
{
RMLUI_ASSERT(g_L == nullptr);
g_L = lua_state;
}
int LuaPlugin::GetEventClasses()
{
return EVT_BASIC;
}
void LuaPlugin::OnInitialise()
{
if (g_L == nullptr)
{
Log::Message(Log::LT_INFO, "Loading Lua plugin using a new Lua state.");
g_L = luaL_newstate();
luaL_openlibs(g_L);
owns_lua_state = true;
}
else
{
Log::Message(Log::LT_INFO, "Loading Lua plugin using the provided Lua state.");
owns_lua_state = false;
}
RegisterTypes();
lua_document_element_instancer = new LuaDocumentElementInstancer();
lua_event_listener_instancer = new LuaEventListenerInstancer();
Factory::RegisterElementInstancer("body", lua_document_element_instancer);
Factory::RegisterEventListenerInstancer(lua_event_listener_instancer);
}
void LuaPlugin::OnShutdown()
{
delete lua_document_element_instancer;
delete lua_event_listener_instancer;
lua_document_element_instancer = nullptr;
lua_event_listener_instancer = nullptr;
if (owns_lua_state)
lua_close(g_L);
g_L = nullptr;
delete this;
}
static void RegisterTypes()
{
RMLUI_ASSERT(g_L);
lua_State* L = g_L;
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
//things that inherit from Element
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
//Proxy tables
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
OverrideLuaGlobalFunctions(L);
//push the global variable "rmlui" to use the "RmlUi" methods
LuaRmlUiPushrmluiGlobal(L);
// Control types
LuaType::Register(L);
LuaType::Register(L);
//Inherits from ElementFormControl
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
LuaType::Register(L);
//proxy tables
LuaType::Register(L);
}
lua_State* LuaPlugin::GetLuaState()
{
return g_L;
}
} // namespace Lua
} // namespace Rml