/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "Vector2f.h" #include namespace Rml { namespace Lua { template<> void ExtraInit(lua_State* L, int metatable_index) { lua_pushcfunction(L,Vector2fnew); lua_setfield(L,metatable_index-1,"new"); lua_pushcfunction(L,Vector2f__mul); lua_setfield(L,metatable_index,"__mul"); lua_pushcfunction(L,Vector2f__div); lua_setfield(L,metatable_index,"__div"); lua_pushcfunction(L,Vector2f__add); lua_setfield(L,metatable_index,"__add"); lua_pushcfunction(L,Vector2f__sub); lua_setfield(L,metatable_index,"__sub"); lua_pushcfunction(L,Vector2f__eq); lua_setfield(L,metatable_index,"__eq"); //stack is in the same state as it was before it entered this function return; } int Vector2fnew(lua_State* L) { float x = (float)luaL_checknumber(L,1); float y = (float)luaL_checknumber(L,2); Vector2f* vect = new Vector2f(x,y); LuaType::push(L,vect,true); //true means it will be deleted when it is garbage collected return 1; } int Vector2f__mul(lua_State* L) { Vector2f* lhs = LuaType::check(L,1); RMLUI_CHECK_OBJ(lhs); float rhs = (float)luaL_checknumber(L,2); Vector2f* res = new Vector2f(0.f,0.f); (*res) = (*lhs) * rhs; LuaType::push(L,res,true); return 1; } int Vector2f__div(lua_State* L) { Vector2f* lhs = LuaType::check(L,1); RMLUI_CHECK_OBJ(lhs); float rhs = (float)luaL_checknumber(L,2); Vector2f* res = new Vector2f(0.f,0.f); (*res) = (*lhs) / rhs; LuaType::push(L,res,true); return 1; } int Vector2f__add(lua_State* L) { Vector2f* lhs = LuaType::check(L,1); RMLUI_CHECK_OBJ(lhs); Vector2f* rhs = LuaType::check(L,2); RMLUI_CHECK_OBJ(rhs); Vector2f* res = new Vector2f(0.f,0.f); (*res) = (*lhs) + (*rhs); LuaType::push(L,res,true); return 1; } int Vector2f__sub(lua_State* L) { Vector2f* lhs = LuaType::check(L,1); RMLUI_CHECK_OBJ(lhs); Vector2f* rhs = LuaType::check(L,2); RMLUI_CHECK_OBJ(rhs); Vector2f* res = new Vector2f(0.f,0.f); (*res) = (*lhs) - (*rhs); LuaType::push(L,res,true); return 1; } int Vector2f__eq(lua_State* L) { Vector2f* lhs = LuaType::check(L,1); RMLUI_CHECK_OBJ(lhs); Vector2f* rhs = LuaType::check(L,2); RMLUI_CHECK_OBJ(rhs); lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0); return 1; } int Vector2fDotProduct(lua_State* L, Vector2f* obj) { Vector2f* rhs = LuaType::check(L,1); RMLUI_CHECK_OBJ(rhs); float res = obj->DotProduct(*rhs); lua_pushnumber(L,res); return 1; } int Vector2fNormalise(lua_State* L, Vector2f* obj) { Vector2f* res = new Vector2f(); (*res) = obj->Normalise(); LuaType::push(L,res,true); return 1; } int Vector2fRotate(lua_State* L, Vector2f* obj) { float num = (float)luaL_checknumber(L,1); Vector2f* res = new Vector2f(); (*res) = obj->Rotate(num); LuaType::push(L,res,true); return 1; } int Vector2fGetAttrx(lua_State*L) { Vector2f* self = LuaType::check(L,1); RMLUI_CHECK_OBJ(self); lua_pushnumber(L,self->x); return 1; } int Vector2fGetAttry(lua_State*L) { Vector2f* self = LuaType::check(L,1); RMLUI_CHECK_OBJ(self); lua_pushnumber(L,self->y); return 1; } int Vector2fGetAttrmagnitude(lua_State*L) { Vector2f* self = LuaType::check(L,1); RMLUI_CHECK_OBJ(self); lua_pushnumber(L,self->Magnitude()); return 1; } int Vector2fSetAttrx(lua_State*L) { Vector2f* self = LuaType::check(L,1); RMLUI_CHECK_OBJ(self); float value = (float)luaL_checknumber(L,2); self->x = value; return 0; } int Vector2fSetAttry(lua_State*L) { Vector2f* self = LuaType::check(L,1); RMLUI_CHECK_OBJ(self); float value = (float)luaL_checknumber(L,2); self->y = value; return 0; } RegType Vector2fMethods[] = { RMLUI_LUAMETHOD(Vector2f,DotProduct) RMLUI_LUAMETHOD(Vector2f,Normalise) RMLUI_LUAMETHOD(Vector2f,Rotate) { nullptr, nullptr }, }; luaL_Reg Vector2fGetters[]= { RMLUI_LUAGETTER(Vector2f,x) RMLUI_LUAGETTER(Vector2f,y) RMLUI_LUAGETTER(Vector2f,magnitude) { nullptr, nullptr }, }; luaL_Reg Vector2fSetters[]= { RMLUI_LUASETTER(Vector2f,x) RMLUI_LUASETTER(Vector2f,y) { nullptr, nullptr }, }; RMLUI_LUATYPE_DEFINE(Vector2f) } // namespace Lua } // namespace Rml