/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include "Vector2i.h"
namespace Rml {
namespace Lua {
template<> void ExtraInit(lua_State* L, int metatable_index)
{
lua_pushcfunction(L,Vector2inew);
lua_setfield(L,metatable_index-1,"new");
lua_pushcfunction(L,Vector2i__mul);
lua_setfield(L,metatable_index,"__mul");
lua_pushcfunction(L,Vector2i__div);
lua_setfield(L,metatable_index,"__div");
lua_pushcfunction(L,Vector2i__add);
lua_setfield(L,metatable_index,"__add");
lua_pushcfunction(L,Vector2i__sub);
lua_setfield(L,metatable_index,"__sub");
lua_pushcfunction(L,Vector2i__eq);
lua_setfield(L,metatable_index,"__eq");
//stack is in the same state as it was before it entered this function
return;
}
int Vector2inew(lua_State* L)
{
int x = (int)luaL_checkinteger(L,1);
int y = (int)luaL_checkinteger(L,2);
Vector2i* vect = new Vector2i(x,y);
LuaType::push(L,vect,true); //true means it will be deleted when it is garbage collected
return 1;
}
int Vector2i__mul(lua_State* L)
{
Vector2i* lhs = LuaType::check(L,1);
RMLUI_CHECK_OBJ(lhs);
int rhs = (int)luaL_checkinteger(L,2);
Vector2i* res = new Vector2i(0,0);
(*res) = (*lhs) * rhs;
LuaType::push(L,res,true);
return 1;
}
int Vector2i__div(lua_State* L)
{
Vector2i* lhs = LuaType::check(L,1);
RMLUI_CHECK_OBJ(lhs);
int rhs = (int)luaL_checkinteger(L,2);
Vector2i* res = new Vector2i(0,0);
(*res) = (*lhs) / rhs;
LuaType::push(L,res,true);
return 1;
}
int Vector2i__add(lua_State* L)
{
Vector2i* lhs = LuaType::check(L,1);
RMLUI_CHECK_OBJ(lhs);
Vector2i* rhs = LuaType::check(L,2);
RMLUI_CHECK_OBJ(rhs);
Vector2i* res = new Vector2i(0,0);
(*res) = (*lhs) + (*rhs);
LuaType::push(L,res,true);
return 1;
}
int Vector2i__sub(lua_State* L)
{
Vector2i* lhs = LuaType::check(L,1);
RMLUI_CHECK_OBJ(lhs);
Vector2i* rhs = LuaType::check(L,2);
RMLUI_CHECK_OBJ(rhs);
Vector2i* res = new Vector2i(0,0);
(*res) = (*lhs) - (*rhs);
LuaType::push(L,res,true);
return 1;
}
int Vector2i__eq(lua_State* L)
{
Vector2i* lhs = LuaType::check(L,1);
RMLUI_CHECK_OBJ(lhs);
Vector2i* rhs = LuaType::check(L,2);
RMLUI_CHECK_OBJ(rhs);
lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0);
return 1;
}
int Vector2iGetAttrx(lua_State*L)
{
Vector2i* self = LuaType::check(L,1);
RMLUI_CHECK_OBJ(self);
lua_pushinteger(L,self->x);
return 1;
}
int Vector2iGetAttry(lua_State*L)
{
Vector2i* self = LuaType::check(L,1);
RMLUI_CHECK_OBJ(self);
lua_pushinteger(L,self->y);
return 1;
}
int Vector2iGetAttrmagnitude(lua_State*L)
{
Vector2i* self = LuaType::check(L,1);
RMLUI_CHECK_OBJ(self);
lua_pushnumber(L,self->Magnitude());
return 1;
}
int Vector2iSetAttrx(lua_State*L)
{
Vector2i* self = LuaType::check(L,1);
RMLUI_CHECK_OBJ(self);
int value = (int)luaL_checkinteger(L,2);
self->x = value;
return 0;
}
int Vector2iSetAttry(lua_State*L)
{
Vector2i* self = LuaType::check(L,1);
RMLUI_CHECK_OBJ(self);
int value = (int)luaL_checkinteger(L,2);
self->y = value;
return 0;
}
RegType Vector2iMethods[] =
{
{ nullptr, nullptr },
};
luaL_Reg Vector2iGetters[]=
{
RMLUI_LUAGETTER(Vector2i,x)
RMLUI_LUAGETTER(Vector2i,y)
RMLUI_LUAGETTER(Vector2i,magnitude)
{ nullptr, nullptr },
};
luaL_Reg Vector2iSetters[]=
{
RMLUI_LUASETTER(Vector2i,x)
RMLUI_LUASETTER(Vector2i,y)
{ nullptr, nullptr },
};
RMLUI_LUATYPE_DEFINE(Vector2i)
} // namespace Lua
} // namespace Rml