/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_TESTS_VISUALTESTS_CAPTURESCREEN_H
#define RMLUI_TESTS_VISUALTESTS_CAPTURESCREEN_H
#include
#include
#include
struct ComparisonResult {
bool skipped = true;
bool success = false;
bool is_equal = false;
double similarity_score = 0;
std::size_t absolute_difference_sum = 0;
Rml::String error_msg;
};
struct TextureGeometry {
Rml::TextureHandle texture_handle = 0;
Rml::Vertex vertices[4];
int indices[6] = {};
};
bool CaptureScreenshot(const Rml::String& filename, int clip_width);
ComparisonResult CompareScreenToPreviousCapture(Rml::RenderInterface* render_interface, const Rml::String& filename, bool write_diff_image,
TextureGeometry* out_geometry);
void RenderTextureGeometry(Rml::RenderInterface* render_interface, TextureGeometry& geometry);
void ReleaseTextureGeometry(Rml::RenderInterface* render_interface, TextureGeometry& geometry);
#endif