/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_FONTENGINEDEFAULT_FONTFACEHANDLE_H #define RMLUI_CORE_FONTENGINEDEFAULT_FONTFACEHANDLE_H #include "../../../Include/RmlUi/Core/FontEffect.h" #include "../../../Include/RmlUi/Core/FontGlyph.h" #include "../../../Include/RmlUi/Core/FontMetrics.h" #include "../../../Include/RmlUi/Core/Geometry.h" #include "../../../Include/RmlUi/Core/Texture.h" #include "../../../Include/RmlUi/Core/TextShapingContext.h" #include "../../../Include/RmlUi/Core/Traits.h" #include "FontTypes.h" namespace Rml { class FontFaceLayer; /** @author Peter Curry */ class FontFaceHandleDefault final : public NonCopyMoveable { public: FontFaceHandleDefault(); ~FontFaceHandleDefault(); bool Initialize(FontFaceHandleFreetype face, int font_size, bool load_default_glyphs); const FontMetrics& GetFontMetrics() const; const FontGlyphMap& GetGlyphs() const; /// Returns the width a string will take up if rendered with this handle. /// @param[in] string The string to measure. /// @param[in] text_shaping_context Extra parameters that provide context for text shaping. /// @param[in] prior_character The optionally-specified character that immediately precedes the string. This may have an impact on the string /// width due to kerning. /// @return The width, in pixels, this string will occupy if rendered with this handle. int GetStringWidth(StringView string, const TextShapingContext& text_shaping_context, Character prior_character = Character::Null); /// Generates, if required, the layer configuration for a given list of font effects. /// @param[in] font_effects The list of font effects to generate the configuration for. /// @return The index to use when generating geometry using this configuration. int GenerateLayerConfiguration(const FontEffectList& font_effects); /// Generates the texture data for a layer (for the texture database). /// @param[out] texture_data The generated texture data. /// @param[out] texture_dimensions The dimensions of the texture. /// @param[in] font_effect The font effect used for the layer. /// @param[in] texture_id The index of the texture within the layer to generate. /// @param[in] handle_version The version of the handle data. Function returns false if out of date. bool GenerateLayerTexture(Vector& texture_data, Vector2i& texture_dimensions, const FontEffect* font_effect, int texture_id, int handle_version) const; /// Generates the geometry required to render a single line of text. /// @param[in] render_manager The render manager responsible for rendering the string. /// @param[out] mesh_list A list to place the new meshes into. /// @param[in] string The string to render. /// @param[in] position The position of the baseline of the first character to render. /// @param[in] colour The colour to render the text. /// @param[in] opacity The opacity of the text, should be applied to font effects. /// @param[in] text_shaping_context Extra parameters that provide context for text shaping. /// @param[in] layer_configuration Face configuration index to use for generating string. /// @return The width, in pixels, of the string geometry. int GenerateString(RenderManager& render_manager, TexturedMeshList& mesh_list, StringView string, Vector2f position, ColourbPremultiplied colour, float opacity, const TextShapingContext& text_shaping_context, int layer_configuration); /// Version is changed whenever the layers are dirtied, requiring regeneration of string geometry. int GetVersion() const; private: // Build and append glyph to 'glyphs' bool AppendGlyph(Character character); // Build a kerning cache for common characters. void FillKerningPairCache(); // Return the kerning for a character pair. int GetKerning(Character lhs, Character rhs, bool& has_set_size) const; // Returns whether kerning is enabled based on the text-shaping context. bool IsKerningEnabled(const TextShapingContext& text_shaping_context) const; /// Retrieve a glyph from the given code point, building and appending a new glyph if not already built. /// @param[in-out] character The character, can be changed e.g. to the replacement character if no glyph is found. /// @param[in] look_in_fallback_fonts Look for the glyph in fallback fonts if not found locally, adding it to our glyphs. /// @return The font glyph for the returned code point. const FontGlyph* GetOrAppendGlyph(Character& character, bool look_in_fallback_fonts = true); // Regenerate layers if dirty, such as after adding new glyphs. bool UpdateLayersOnDirty(); // Create a new layer from the given font effect if it does not already exist. FontFaceLayer* GetOrCreateLayer(const SharedPtr& font_effect); // (Re-)generate a layer in this font face handle. bool GenerateLayer(FontFaceLayer* layer); FontGlyphMap glyphs; struct EffectLayerPair { const FontEffect* font_effect; UniquePtr layer; }; using FontLayerMap = Vector; using FontLayerCache = SmallUnorderedMap; using LayerConfiguration = Vector; using LayerConfigurationList = Vector; // The list of all font layers, index by the effect that instanced them. FontFaceLayer* base_layer; FontLayerMap layers; // Each font layer that generated geometry or textures, indexed by the font-effect's fingerprint key. FontLayerCache layer_cache; // Pre-cache kerning pairs for some ascii subset of all characters. using AsciiPair = uint16_t; using KerningIntType = int16_t; using KerningPairs = UnorderedMap; KerningPairs kerning_pair_cache; bool has_kerning = false; bool is_layers_dirty = false; int version = 0; // All configurations currently in use on this handle. New configurations will be generated as required. LayerConfigurationList layer_configurations; FontMetrics metrics; FontFaceHandleFreetype ft_face; }; } // namespace Rml #endif