/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_CORE_STYLESHEETPARSER_H #define RMLUI_CORE_STYLESHEETPARSER_H #include "../../Include/RmlUi/Core/StyleSheetTypes.h" #include "../../Include/RmlUi/Core/Types.h" namespace Rml { class PropertyDictionary; class Stream; class StyleSheetNode; class AbstractPropertyParser; struct PropertySource; using StyleSheetNodeListRaw = Vector; /** Helper class for parsing a style sheet into its memory representation. @author Lloyd Weehuizen */ class StyleSheetParser { public: StyleSheetParser(); ~StyleSheetParser(); /// Parses the given stream into the style sheet /// @param[out] style_sheets The collection of style sheets to write into, organized into media blocks /// @param[in] stream The stream to read /// @param[in] begin_line_number The used line number for the first line in the stream, for reporting errors. /// @return True on success, false on failure. bool Parse(MediaBlockList& style_sheets, Stream* stream, int begin_line_number); /// Parses the given string into the property dictionary /// @param[out] parsed_properties The properties dictionary the properties will be read into /// @param[in] properties The properties to parse /// @return True if the parse was successful, or false if an error occurred. void ParseProperties(PropertyDictionary& parsed_properties, const String& properties); /// Converts a selector query to a tree of nodes. /// @param[out] root_node Node to construct into. /// @param[in] selectors The selector rules as a string value. /// @return The list of leaf nodes in the constructed tree, which are all owned by the root node. static StyleSheetNodeListRaw ConstructNodes(StyleSheetNode& root_node, const String& selectors); /// Initialises property parsers. Call after initialisation of StylesheetSpecification. static void Initialise(); /// Reset property parsers. static void Shutdown(); private: /// Parses properties from the parse buffer. /// @param[in-out] property_parser An abstract parser which specifies how the properties are parsed and stored. void ReadProperties(AbstractPropertyParser& property_parser); /// Import properties into the stylesheet node /// @param[out] node Node to import into /// @param[in] rule The rule name to parse /// @param[in] properties The dictionary of properties /// @param[in] rule_specificity The specific of the rule /// @return The leaf node of the rule, or nullptr on parse failure. static StyleSheetNode* ImportProperties(StyleSheetNode* node, const String& rule, const PropertyDictionary& properties, int rule_specificity); /// Attempts to parse a @keyframes block bool ParseKeyframeBlock(KeyframesMap& keyframes_map, const String& identifier, const String& rules, const PropertyDictionary& properties); /// Attempts to parse a @decorator block bool ParseDecoratorBlock(const String& at_name, NamedDecoratorMap& named_decorator_map, const SharedPtr& source); /// Attempts to parse the properties of a @media query. /// @param[in] rules The rules to parse. /// @param[out] properties Parsed properties representing all values to be matched. /// @param[out] modifier Media query modifier. bool ParseMediaFeatureMap(const String& rules, PropertyDictionary& properties, MediaQueryModifier& modifier); /// Attempts to find one of the given character tokens in the active stream. /// If it's found, buffer is filled with all content up until the token, cursor advances past the token. /// @param[out] buffer The buffer that receives the content. /// @param[in] tokens The character tokens to find. /// @return The found token character, or '\0' if none was found. char FindAnyToken(String& buffer, const char* tokens); /// Attempts to find the next character in the active stream. /// If it's found, buffer is filled with the character /// @param[out] buffer The buffer that receives the character, if read. /// @return True if a character was read, false on end of stream. bool ReadCharacter(char& buffer); /// Fill the internal parse buffer bool FillBuffer(); // Stream we're parsing from. Stream* stream; // Parser memory buffer. String parse_buffer; // How far we've read through the buffer. size_t parse_buffer_pos; // The name of the file we're parsing. String stream_file_name; // Current line number we're parsing. int line_number; }; } // namespace Rml #endif