/* * This source file is part of RmlUi, the HTML/CSS Interface Middleware * * For the latest information, see http://github.com/mikke89/RmlUi * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * Copyright (c) 2019-2023 The RmlUi Team, and contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RMLUI_TESTS_TESTSINTERFACE_H #define RMLUI_TESTS_TESTSINTERFACE_H #include #include #include #include class TestsSystemInterface : public Rml::SystemInterface { public: ~TestsSystemInterface(); double GetElapsedTime() override; bool LogMessage(Rml::Log::Type type, const Rml::String& message) override; // Checks and clears previously logged messages, then sets the number of expected // warnings and errors until the next call. void SetNumExpectedWarnings(int num_expected_warnings); void SetTime(double t); private: double elapsed_time = 0.0; int num_logged_warnings = 0; int num_expected_warnings = 0; Rml::StringList warnings; }; class TestsRenderInterface : public Rml::RenderInterface { public: struct Counters { size_t compile_geometry; size_t render_geometry; size_t release_geometry; size_t load_texture; size_t generate_texture; size_t release_texture; size_t enable_scissor; size_t set_scissor; size_t enable_clip_mask; size_t render_to_clip_mask; size_t set_transform; size_t compile_filter; size_t release_filter; size_t compile_shader; size_t render_shader; size_t release_shader; }; Rml::CompiledGeometryHandle CompileGeometry(Rml::Span vertices, Rml::Span indices) override; void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override; void ReleaseGeometry(Rml::CompiledGeometryHandle handle) override; Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override; Rml::TextureHandle GenerateTexture(Rml::Span source_data, Rml::Vector2i source_dimensions) override; void ReleaseTexture(Rml::TextureHandle texture_handle) override; void EnableScissorRegion(bool enable) override; void SetScissorRegion(Rml::Rectanglei region) override; void EnableClipMask(bool enable) override; void RenderToClipMask(Rml::ClipMaskOperation mask_operation, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation) override; void SetTransform(const Rml::Matrix4f* transform) override; Rml::CompiledFilterHandle CompileFilter(const Rml::String& name, const Rml::Dictionary& parameters) override; void ReleaseFilter(Rml::CompiledFilterHandle filter) override; Rml::CompiledShaderHandle CompileShader(const Rml::String& name, const Rml::Dictionary& parameters) override; void RenderShader(Rml::CompiledShaderHandle shader, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation, Rml::TextureHandle texture) override; void ReleaseShader(Rml::CompiledShaderHandle shader) override; const Counters& GetCounters() const { return counters; } void ResetCounters(); const Counters& GetCountersFromPreviousReset() const { return counters_from_previous_reset; } void ExpectCompileGeometry(Rml::Vector meshes); void Reset(); private: void VerifyMeshes(); Counters counters = {}; Counters counters_from_previous_reset = {}; Rml::Vector meshes; bool meshes_set = false; }; #endif