/*
* This source file is part of RmlUi, the HTML/CSS Interface Middleware
*
* For the latest information, see http://github.com/mikke89/RmlUi
*
* Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
* Copyright (c) 2019-2023 The RmlUi Team, and contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef RMLUI_TESTS_TESTSINTERFACE_H
#define RMLUI_TESTS_TESTSINTERFACE_H
#include
#include
#include
#include
class TestsSystemInterface : public Rml::SystemInterface {
public:
~TestsSystemInterface();
double GetElapsedTime() override;
bool LogMessage(Rml::Log::Type type, const Rml::String& message) override;
// Checks and clears previously logged messages, then sets the number of expected
// warnings and errors until the next call.
void SetNumExpectedWarnings(int num_expected_warnings);
void SetTime(double t);
private:
double elapsed_time = 0.0;
int num_logged_warnings = 0;
int num_expected_warnings = 0;
Rml::StringList warnings;
};
class TestsRenderInterface : public Rml::RenderInterface {
public:
struct Counters {
size_t compile_geometry;
size_t render_geometry;
size_t release_geometry;
size_t load_texture;
size_t generate_texture;
size_t release_texture;
size_t enable_scissor;
size_t set_scissor;
size_t enable_clip_mask;
size_t render_to_clip_mask;
size_t set_transform;
size_t compile_filter;
size_t release_filter;
size_t compile_shader;
size_t render_shader;
size_t release_shader;
};
Rml::CompiledGeometryHandle CompileGeometry(Rml::Span vertices, Rml::Span indices) override;
void RenderGeometry(Rml::CompiledGeometryHandle handle, Rml::Vector2f translation, Rml::TextureHandle texture) override;
void ReleaseGeometry(Rml::CompiledGeometryHandle handle) override;
Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override;
Rml::TextureHandle GenerateTexture(Rml::Span source_data, Rml::Vector2i source_dimensions) override;
void ReleaseTexture(Rml::TextureHandle texture_handle) override;
void EnableScissorRegion(bool enable) override;
void SetScissorRegion(Rml::Rectanglei region) override;
void EnableClipMask(bool enable) override;
void RenderToClipMask(Rml::ClipMaskOperation mask_operation, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation) override;
void SetTransform(const Rml::Matrix4f* transform) override;
Rml::CompiledFilterHandle CompileFilter(const Rml::String& name, const Rml::Dictionary& parameters) override;
void ReleaseFilter(Rml::CompiledFilterHandle filter) override;
Rml::CompiledShaderHandle CompileShader(const Rml::String& name, const Rml::Dictionary& parameters) override;
void RenderShader(Rml::CompiledShaderHandle shader, Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation,
Rml::TextureHandle texture) override;
void ReleaseShader(Rml::CompiledShaderHandle shader) override;
const Counters& GetCounters() const { return counters; }
void ResetCounters();
const Counters& GetCountersFromPreviousReset() const { return counters_from_previous_reset; }
void ExpectCompileGeometry(Rml::Vector meshes);
void Reset();
private:
void VerifyMeshes();
Counters counters = {};
Counters counters_from_previous_reset = {};
Rml::Vector meshes;
bool meshes_set = false;
};
#endif